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SENSORY BOARD FOR ADAMS ADVENTURE PLAYGROUND Danielle Napoli Alyssa Smith Christine Wakefield Team 22 Project 41 TA – Sarah Brittain Faculty Advisor –

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Presentation on theme: "SENSORY BOARD FOR ADAMS ADVENTURE PLAYGROUND Danielle Napoli Alyssa Smith Christine Wakefield Team 22 Project 41 TA – Sarah Brittain Faculty Advisor –"— Presentation transcript:

1 SENSORY BOARD FOR ADAMS ADVENTURE PLAYGROUND Danielle Napoli Alyssa Smith Christine Wakefield Team 22 Project 41 TA – Sarah Brittain Faculty Advisor – Dr. John Enderle Client – Brian Schwarz

2 OVERVIEW  Adams Adventure is an organization dedicated to helping children with disabilities find a place to play and have fun.  The organization was inspired by a little boy, who despite several medical complications in his life that has left him blind and learning disabled, has been able to remain optimistic and joyful.  The organization has asked us to design and build a sensory board for a playground being built in Tolland, Ct.  This sensory board is going to act as an interactive wall that will include several games and activities for children of all backgrounds to enjoy.  The focus of this project is to create a safe and friendly environment in which children with disabilities can enjoy what most children already have. NAPOLI, SMITH, WAKEFIELD 2

3 OVERVIEW  The final design will be a 12 ft long, 4 ft tall and 5 in think board positioned at angles.  The panels on the ends of the board will be slightly shorter so that children in wheelchairs will be able to roll underneath them and have an opportunity to enjoy all of the activities. NAPOLI, SMITH, WAKEFIELD 3

4 COMPLETED WORK  Designed the board entire from scratch.  Thought of and designed 6 separate games of ranging difficulty and age appropriateness.  Designed the outline of the board and researched what materials would be appropriate.  Attended several meetings with both client, extended client and vendor to cover specifications of how they desire the board to be built.  Researched disabilities to correctly design panels that would be appropriate for children with several disabilities including blindness, deafness, autism spectrum disorders, ADD and ADHD. NAPOLI, SMITH, WAKEFIELD 4

5 COMPLETED WORK – MUSIC PANEL DESIGN  The music panel will include two main parts.  Chimes which will be integrated within the board for children to play with their fingers.  Electric piano that will have notes in standard alphabet and braille.  When playing the notes, the piano keys will light up.  The children will have the option to choose a song to play. Once they have chosen the song that they wish to play the piano keys will light up accordingly. NAPOLI, SMITH, WAKEFIELD 5

6 COMPLETED WORK – MEMORY GAME  The memory game is aimed toward children who may suffer from an autism spectrum disorder.  Children with these disorders typically have an underdeveloped hippocampus in the limbic system which deals mostly with memory.  The game will consist of a circle of 6 buttons. When children press start a random button in the circle will light up and once the child has pressed that button another will be added to the sequence. NAPOLI, SMITH, WAKEFIELD 6

7 COMPLETED WORK – COMMUNICATION  This panel is dedicated to children who are blind or anyone who wants something new to learn.  There will be two boards, one with the braille alphabet and the other with riddles.  The riddles will be in both standard alphabet and braille, however only the answers will be in braille. NAPOLI, SMITH, WAKEFIELD 7

8 COMPLETED WORK – SONAR LIGHT UP  This panel will include sonar sensors embedded into the panel which will record children's movement.  The sensors will then tell several LED’s in the panel to light up when an object passes in front of it. NAPOLI, SMITH, WAKEFIELD 8

9 COMPLETED WORK – CREATE-A-PICTURE  This activity will be a way for children to create their own unique picture.  There will be a 6x6 grid of 2”x2” buttons that when pressed in will light up to a selected color.  There will be a locking mechanism and a reset button involving the buttons and their casings covered in magnetic strips. NAPOLI, SMITH, WAKEFIELD 9

10 COMPLETED WORK – HAND CRANK GAME  This game will call for the children to turn a hand crank.  As the crank is turning, a gauge will rise showing their progress.  There will be sounds to show children who may be blind when they have reached certain points in the game. NAPOLI, SMITH, WAKEFIELD 10

11 PROJECT REVIEW - SUCCESSES  We have been donated the posts that will hold together the actual panels.  We have a clear idea as to what we want to do.  The client is very impressed with our design ideas.  We have a contact in the electrical engineering department that we can contact to consult on what we need.  We have a contact with the vendor who will send our ideas to his team of engineers to be reviewed. NAPOLI, SMITH, WAKEFIELD 11

12 PROJECT REVIEW - DRAWBACKS  We are still unsure as to what materials and equipment we will need.  We will be talking to both an electrical engineer on campus and one on the Adams Adventure Construction Team as to how to approach this.  The vendor will not install the inverter and the electrical underground components at the site on installation day.  We will stay in contact with the electrical engineer on the Construction Team who will help us with this situation.  Having difficulties as to what we should consider when designing this board; specifically for children with disabilities and common problem they have.  We are going to meet with parents of children with disabilities and ask them things we should keep in mind. NAPOLI, SMITH, WAKEFIELD 12

13 FUTURE WORK FOR WEEK 8 NAPOLI, SMITH, WAKEFIELD 13

14 FUTURE WORK - DELEGATIONS NAPOLI, SMITH, WAKEFIELD 14  Danielle Napoli  Memory game  Communications  LED’s  Inverter  Alyssa Smith  Create a picture  Music panel  Material for board  Christine Wakefield  Hand Crank  Sonar light up  Circuitry  Everyone  Come up with a general letter asking for donations and gifts  Specify it to certain companies that were researched.

15 BUDGET  We currently have a total of $3,000.  $1,000 from Biomedical Engineering Department.  $2,000 from School of Engineering.  The main costs will be used for the material of the panel and the physical circuitry of each game.  The posts and brackets that will be holding up the actual panels are being donated to us by Miracle Recreation.  A charge that would normally have cost us $180 each. NAPOLI, SMITH, WAKEFIELD 15

16 HOURS WORKED – DANIELLE NAPOLI  10/7/12 – 1 hr Optimal Design ideas.  10/8/12 – 1.5 hrs researching sonar sensor specifications for sonar light up.  10/9/12 – 2.5 hrs on Optimal Design Report  10/10/12 – 3.5 hrs proofreading and formatting Optimal Design Report.  10/11/12 – 1.5 hr meeting with Miracle Recreation & Adams Adventure.  Total – 10 hours NAPOLI, SMITH, WAKEFIELD 16

17 HOURS WORKED – ALYSSA SMITH  10/7/12 – 3 hrs working on solidworks design simulation for the "Create-a-picture" and "Music" panel  10/8/12 – 2 hrs researching on different motors for the "Create-a- picture" panel and 2 hrs writing Optimal Design Report  10/9/12 – 4 hrs working on solidworks design simulation for the "Create-a-picture" and "Music" panel  10/11/12 – 1 hr working on drafting a letter asking for HDPE donation  Total - 11 hours NAPOLI, SMITH, WAKEFIELD 17

18 HOURS WORKED – CHRISTINE WAKEFIELD  10/7/12 - 1 hrs on optimal design and 30 minutes brainstorming how to make the memory game (with digital logic)  10/8/12 - 1 hour team meeting and 1.5 hours on optimal design  10/9/12 - 30 minutes team meeting with Brian and 1.5 hours finishing optimal design  10/10/12 - about 1 hour in office hours with Johnathan Sapienza from Covidien for a bit of solidworks help, also got advice on how to make hand crank and with what materials  10/11/12 - 1.5 hours meeting with board and vendor (at Star Hill)  Total - 8.5 hours NAPOLI, SMITH, WAKEFIELD 18

19 QUESTIONS NAPOLI, SMITH, WAKEFIELD 19


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