Download presentation

1
**Motion in One Dimension**

Chapter 2 Motion in One Dimension

2
**2.1 Position, Velocity, and Speed**

2.2 Instantaneous Velocity and Speed 2.3 Acceleration 2.4 Freely Falling Objects 2.5 Kinematic Equations Derived from Calculus.

3
Kinematics Kinematics describes motion while ignoring the agents that caused the motion For now, we will consider motion in one dimension Along a straight line We will use the particle model A particle is a point-like object, that has mass but infinitesimal size

4
**Position Position is defined in terms of a frame of reference**

For one dimension the motion is generally along the x- or y-axis The object’s position is its location with respect to the frame of reference

5
Position-Time Graph The position-time graph shows the motion of the particle (car) The smooth curve is a guess as to what happened between the data points

6
Displacement Displacement is defined as the change in position during some time interval Represented as x x = xf - xi SI units are meters (m), x can be positive or negative Displacement is different than distance. Distance is the length of a path followed by a particle.

7
Vectors and Scalars Vector quantities that need both -magnitude (size or numerical value) and direction to completely describe them We will use + and – signs to indicate vector directions Scalar quantities are completely described by magnitude only

8
Average Velocity The average velocity is the rate at which the displacement occurs The dimensions are length / time [L/T] The SI units are m/s Is also the slope of the line in the position – time graph

9
**Average Speed Speed is a scalar quantity**

same units as velocity total distance / total time The average speed is not (necessarily) the magnitude of the average velocity

10
**Instantaneous Velocity**

Instantaneous velocity is the limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero The instantaneous velocity indicates what is happening at every point of time

11
**Instantaneous Velocity**

The general equation for instantaneous velocity is The instantaneous velocity can be positive, negative, or zero

12
**Instantaneous Velocity**

The instantaneous velocity is the slope of the line tangent to the x vs t curve This would be the green line The blue lines show that as t gets smaller, they approach the green line

13
Instantaneous Speed The instantaneous speed is the magnitude of the instantaneous velocity Remember that the average speed is not the magnitude of the average velocity

14
Average Acceleration Acceleration is the rate of change of the velocity Dimensions are L/T2 SI units are m/s²

15
**Instantaneous Acceleration**

The instantaneous acceleration is the limit of the average acceleration as t approaches 0

16
**Instantaneous Acceleration**

The slope of the velocity vs. time graph is the acceleration The green line represents the instantaneous acceleration The blue line is the average acceleration

17
**Acceleration and Velocity**

When an object’s velocity and acceleration are in the same direction, the object is speeding up When an object’s velocity and acceleration are in the opposite direction, the object is slowing down

18
**Acceleration and Velocity**

The car is moving with constant positive velocity (shown by red arrows maintaining the same size) Acceleration equals zero

19
**Acceleration and Velocity**

Velocity and acceleration are in the same direction Acceleration is uniform (blue arrows maintain the same length) Velocity is increasing (red arrows are getting longer) This shows positive acceleration and positive velocity

20
**Acceleration and Velocity**

Acceleration and velocity are in opposite directions Acceleration is uniform (blue arrows maintain the same length) Velocity is decreasing (red arrows are getting shorter) Positive velocity and negative acceleration

21
**1D motion with constant acceleration**

tf – ti = t

22
**1D motion with constant acceleration**

In a similar manner we can rewrite equation for average velocity: and than solve it for xf Rearranging, and assuming

23
**1D motion with constant acceleration**

(1) Using and than substituting into equation for final position yields (1) (2) (2) Equations (1) and (2) are the basic kinematics equations

24
**1D motion with constant acceleration**

These two equations can be combined to yield additional equations. We can eliminate t to obtain Second, we can eliminate the acceleration a to produce an equation in which acceleration does not appear:

25
**Kinematics with constant acceleration - Summary**

26
**Kinematic Equations - summary**

27
Kinematic Equations The kinematic equations may be used to solve any problem involving one-dimensional motion with a constant acceleration You may need to use two of the equations to solve one problem Many times there is more than one way to solve a problem

28
Kinematics - Example 1 How long does it take for a train to come to rest if it decelerates at 2.0m/s2 from an initial velocity of 60 km/h?

29
**A car is approaching a hill at 30**

A car is approaching a hill at 30.0 m/s when its engine suddenly fails just at the bottom of the hill. The car moves with a constant acceleration of –2.00 m/s2 while coasting up the hill. (a) Write equations for the position along the slope and for the velocity as functions of time, taking x = 0 at the bottom of the hill, where vi = 30.0 m/s. (b) Determine the maximum distance the car rolls up the hill.

30
**Graphical Look at Motion: displacement-time curve**

The slope of the curve is the velocity The curved line indicates the velocity is changing Therefore, there is an acceleration

31
**Graphical Look at Motion: velocity-time curve**

The slope gives the acceleration The straight line indicates a constant acceleration

32
**Graphical Look at Motion: acceleration-time curve**

The zero slope indicates a constant acceleration

33
**Freely Falling Objects**

A freely falling object is any object moving freely under the influence of gravity alone. It does not depend upon the initial motion of the object Dropped – released from rest Thrown downward Thrown upward

34
**Acceleration of Freely Falling Object**

The acceleration of an object in free fall is directed downward, regardless of the initial motion The magnitude of free fall acceleration is g = 9.80 m/s2 g decreases with increasing altitude g varies with latitude 9.80 m/s2 is the average at the Earth’s surface

35
**Acceleration of Free Fall**

We will neglect air resistance Free fall motion is constantly accelerated motion in one dimension Let upward be positive Use the kinematic equations with ay = g = m/s2

36
Free Fall Example Initial velocity at A is upward (+) and acceleration is g (-9.8 m/s2) At B, the velocity is 0 and the acceleration is g (-9.8 m/s2) At C, the velocity has the same magnitude as at A, but is in the opposite direction

37
A student throws a set of keys vertically upward to her sorority sister, who is in a window 4.00 m above. The keys are caught 1.50 s later by the sister's outstretched hand. (a) With what initial velocity were the keys thrown? (b) What was the velocity of the keys just before they were caught?

38
**A ball is dropped from rest from a height h above the ground**

A ball is dropped from rest from a height h above the ground. Another ball is thrown vertically upwards from the ground at the instant the first ball is released. Determine the speed of the second ball if the two balls are to meet at a height h/2 above the ground.

39
**A freely falling object requires 1. 50 s to travel the last 30**

A freely falling object requires 1.50 s to travel the last 30.0 m before it hits the ground. From what height above the ground did it fall?

40
**Motion Equations from Calculus**

Displacement equals the area under the velocity – time curve The limit of the sum is a definite integral

41
**Kinematic Equations – General Calculus Form**

42
**Kinematic Equations – Calculus Form with Constant Acceleration**

The integration form of vf – vi gives The integration form of xf – xi gives

43
**The height of a helicopter above the ground is given by h = 3**

The height of a helicopter above the ground is given by h = 3.00t3, where h is in meters and t is in seconds. After 2.00 s, the helicopter releases a small mailbag. How long after its release does the mailbag reach the ground?

44
Automotive engineers refer to the time rate of change of acceleration as the "jerk." If an object moves in one dimension such that its jerk J is constant, (a) determine expressions for its acceleration ax(t), velocity vx(t), and position x(t), given that its initial acceleration, speed, and position are axi , vxi, and xi , respectively. (b) Show that

45
The acceleration of a marble in a certain fluid is proportional to the speed of the marble squared, and is given (in SI units) by a = –3.00 v2 for v > 0. If the marble enters this fluid with a speed of 1.50 m/s, how long will it take before the marble's speed is reduced to half of its initial value?

46
**A test rocket is fired vertically upward from a well**

A test rocket is fired vertically upward from a well. A catapult gives it initial velocity 80.0 m/s at ground level. Its engines then fire and it accelerates upward at 4.00 m/s2 until it reaches an altitude of m. At that point its engines fail and the rocket goes into free fall, with an acceleration of –9.80 m/s2. (a) How long is the rocket in motion above the ground? (b) What is its maximum altitude? (c) What is its velocity just before it collides with the Earth?

47
**An inquisitive physics student and mountain climber climbs a 50**

An inquisitive physics student and mountain climber climbs a 50.0-m cliff that overhangs a calm pool of water. He throws two stones vertically downward, 1.00 s apart, and observes that they cause a single splash. The first stone has an initial speed of 2.00 m/s. (a) How long after release of the first stone do the two stones hit the water? (b) What initial velocity must the second stone have if they are to hit simultaneously? (c) What is the speed of each stone at the instant the two hit the water?

Similar presentations

© 2023 SlidePlayer.com Inc.

All rights reserved.

To make this website work, we log user data and share it with processors. To use this website, you must agree to our Privacy Policy, including cookie policy.

Ads by Google