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LEGO MINDSTORMS Education Jenniffer Martínez Flores.

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Presentation on theme: "LEGO MINDSTORMS Education Jenniffer Martínez Flores."— Presentation transcript:

1 LEGO MINDSTORMS Education Jenniffer Martínez Flores

2  With LEGO® MINDSTORMS® Education students can build robots and use software to plan,  test and modify sequences of instructions from a variety of real life robotic behaviours.  They gather and analyse data from sensors using data logging functionalities such as graph view.  Robotics is an exciting way to bring science, technology, engineering and mathematics to a classroom

3 Question 1  Q:Can the NXT brick be controlled using ROBOLAB software?  A:Yes. Simultaneously with the launch of the NXT platform, LEGO Education is launching ROBOLAB 2.9. This software communicates with both the RCX and NXT brick.

4 Question 2  Q:Is the LEGO® MINDSTORMS® Education NXT software capable of communicating with the RCX brick?  A:No. But the LMfS legacy sensors and motors can be used together with the NXT brick via a converter cable (included in the 9797 LEGO® MINDSTORMS® Education Base Set).

5 Question 3  Q:What is done in order to help existing users to migrate to the LEGO® MINDSTORMS® NXT platform?  A:The LMfS is not supported after 2009. A migration community web site provides help and support to existing MINDSTORMS users at www.LEGOengineering.com.

6 Jr. FIRST LEGO League  Jr. FLL captures the imagination and minds of thousands of six to nine-year-olds each year, with a real-world challenge to be solved by research, critical thinking and imagination. Guided by adult coaches, students work with LEGO Technic elements and moving parts to create solutions and present them for review. They design and build solutions using LEGO elements, explore real world challenges faced by today’s scientists and develop Show- Me poster presentations of their own thoughts and ideas. In 2010 there were approximately 1,500 Jr.FLL teams competing in the US and Canada, the Netherlands and Belgium. The competition season runs from September to July.  For more information visit: http://www.usfirst.org/roboticsprograms/jr.fll

7 FIRST® LEGO League (FLL)  FLL is a robotics program for nine to 16 year olds (nine to 14 in the US and Canada), designed to get children excited about science and technology and teach them valuable work and life skills. FLL can be used in a classroom setting but is not solely designed for this purpose. Teams of up to 10 children with at least one adult coach, can also be associated with a club or organization, home-schooled, or just be a group of friends who wish to do something awesome. FLL is an alliance between FIRST® and the LEGO Group. In 2010 there were more than 14,500 teams participating in 59 countries, and more than 40 qualifying championship tournaments staged around the world. The competition season runs from September to April.  For more information visit: www.FIRSTLEGOleague.org

8 FIRST Tech Challenge  FTC is designed by FIRST on principles similar to FLL, but for 14 to 18-year-olds. Teams of up to 10 students compete head-to- head, using a robotic sports model. The students, coaches, mentors and volunteers, are required to develop strategy and build robots based on sound engineering principles. Awards are given for the competition as for well as for community outreach, design, and other real-world accomplishments. The winning team qualifies for close to $7 million in college scholarships. In 2010 there were 1,300 FTC teams in five countries (US and Canada, the Netherlands, Mexico and China).  For more information visit: www.usfirst.org/roboticsprograms/ftc

9 World Robot Olympiad  The World Robot Olympiad (WRO) brings together young people all over the world to develop their creativity and problem solving skills through challenging and educational robot competitions. Schools are invited to enter a team of two or three students in one of three different age groups (from age 7 to19).  For the Regular Category competition, participating teams must design, build and program robots in order to complete a specific challenge. Teams participating in the theme based Open Category competition use their skills to construct advanced robotic solutions. In 2011 the WRO will introduce WRO GEN II Football, a robot football competition. All WRO competitions are based on LEGO® MINDSTORMS®. In 2010 there were more than 12,000 teams participating in more than 30 countries. The competition season runs from March to November.  For more information visit: www.wroboto.org

10 Partners National Instruments  The LEGO® MINDSTORMS® software is based on LabVIEW™, the industry-leading graphical programming software used by scientists and engineers worldwide. LEGO Education and NI are committed to enhancing Science, Technology, Engineering and Maths education (STEM) worldwide by providing educators and students with software and hardware that connect curriculum and concepts with the real world. Visit www.NI.com for more information. CEEO at Tufts University  Tufts University’s Center for Engineering Educational Outreach, CEEO, in Boston, USA is the creator of the ROBOLAB™ software for MINDSTORMS for Schools (RCX platform). CEEO continues to support existing users of the earlier MINDSTORMS platform and offers migration advice via the community website run in cooperation with LEGO Education. Visit www.LEGOengineering.com for more information.

11 More Partners Third Party Sensors  A number of approved partners develop additional compatible resources which extend the use of MINDSTORMS Education, in particular for experiments and data collection. HiTechnic  A trusted partner since 2006, HiTechnic manufactures a range of sensors for MINDSTORMS Education, based on industrial sensor technology. Learn more at www.hitechnic.com Vernier  In collaboration with LEGO Education and other trusted partners, Vernier develops a range of sensors, activities, downloads and other materials. For instance, the 9799 Vernier NXT Sensor Adaptor allows you to use more than 30 analogue Vernier sensors together with MINDSTORMS Education. Learn more at www.vernier.com

12 Bibliografía.  https://education.lego.com/en-gb/preschool- and-school/secondary/11plus-mindstorms- education/partners


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