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 The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths?  Games as Free Expression The Security/Freedom.

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Presentation on theme: " The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths?  Games as Free Expression The Security/Freedom."— Presentation transcript:

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2  The On Killing argument: Participation + Reward = Conditioning Military Parallels Glorification of Sociopaths?  Games as Free Expression The Security/Freedom balance Games get special protection as art? Games as political activism: PETA

3 University of Chicago “Playing by the rules” 2001 Department of Justice Crime Statistics 1972-2004 Are the numbers the basis for belief, or the justification?

4  Negative The Jiggle Effect Damsel or Vindictive Sexpot Anime Influence  Infantilization  Cartoonish Proportions  Positive Frag Dolls? Developed female leads  Mirror’s Edge  Half Life 2

5  Nerd is the new Jock Consequences of a technology economy Geek Chic Legitimization of Gaming  Cultural Development Internet connectivity Artistic output  Modding  8 Bit / Nerdcore Political Activism

6  The new money WoW gold farming On-Line Credits  Xbox points  Commerce Models Downloadable Content (DLC)  Pay for victory? Console Marketplace / Valve  The death of retail?

7  Game Builders and Engines Torque Source Havok  Modding Hardware modding Level Maps / Gameplay?  Open Platforms Flash Mobile  iPhone/iPod touch  Google Android Independent Consoles?

8  Retinal Projection Old-school VR is dead  Head Tracking Eye Tracking  Holosonic sound

9  The Expectation of Interactivity? Decline of static interaction  Educational Models Behavioral training from a young age? Better citizens / criminals?  Lifestyle integration Game / Life line blurred Extended real-world gameplay


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