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GAMING ENGINES FOR BIM - THE NEXT GENERATION OF PROJECT VISUALIZATION Brandon Pike

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Presentation on theme: "GAMING ENGINES FOR BIM - THE NEXT GENERATION OF PROJECT VISUALIZATION Brandon Pike"— Presentation transcript:

1 GAMING ENGINES FOR BIM - THE NEXT GENERATION OF PROJECT VISUALIZATION Brandon Pike

2 What We’ll Cover Today History of AEC Visualization – From watercolors to virtual reality The ‘Liquid’ Revolution – How far the Architectural visualization world has come today – Live demonstration (Revit and Revizto) A Business Case: Enhancing Client Offerings – Things to think about when evaluating options – Improving the way we communicate with our clients – New service offerings and key differentiators

3 History of AEC Visualization

4 MODEL CREATIONINTERMEDIARYINTERACTION MEDIUMSLIQUEFACTION

5 Legacy: Real-time rendering and visualization tool Review design iterations Designed for engineers, with Revit capabilities Part of the Autodesk family Rendering and animation focused A360 web viewing and sharing Blurring the line between legacy and liquid Unity 3D Showcase Revizto Fuzor SmartReality

6 Unity 3D Showcase Revizto Fuzor SmartReality Gaming/Virtual Reality: 3D engine and development platform Manual model export/import Javascripting/coding required Time/effort intensive Personal edition: FREE Customizable; Unity Asset Store Full control over environment, lighting and materials Multi-platform compatibility

7 Gaming/Virtual Reality: Converts design models into Unity environments Streamlines BIM to Unity process Multi-platform compatibility Commercially available; fast and easy to use; viewer focused Less control over environment, lighting and materials; baking Purpose built; WYSIWYG $450/year Unity 3D Showcase Revizto Fuzor SmartReality

8 Gaming/Virtual Reality: Connects design models and interactive environments Bi-directional; Revit <> Fuzor View design iterations on the fly Real-time physics, environment and lighting; no baking needed Power User focused; ‘platform’ focused Fuzor mobile viewer for client interaction; locked down $3,250/year Unity 3D Showcase Revizto Fuzor SmartReality

9 Augmented Reality: Brings virtual and augmented reality together Apple and Android based apps Cloud based; upload models and plans Oculus AR integration Service provider reliant Pay per project Unity 3D Showcase Revizto Fuzor SmartReality

10 Augmented Reality: Brings virtual and augmented reality together Apple and Android based apps Cloud based; upload models and plans Oculus AR integration Service provider reliant Pay per project Unity 3D Showcase Revizto Fuzor SmartReality

11 Live Demo

12 Enhancing Client Offerings Collaborating in today’s ‘liquid’ world – Laptop, projector and Xbox controller – Interactive, immersive client meetings – Web-based team collaboration – Digital designs in real-world context New service offerings and key differentiators – Virtual spec suites – Online user interaction - both project teams and public

13 Liquid Realities\Things to Think About Cost vs. effort and complexity vs. expectations – Material transfer/translation – File sizes – Light mapping time – Graphics card dependent (hardware) – Model quality; WYSIWYG – Render quality/technology restrictions – Commercial availability/market volatility

14 Oculus + Revizto!

15 QUESTIONS? COMMENTS? Brandon Pike

16 The ‘Liquid’ Revolution Platforms and workflows: – Revit>3Ds Max>Showcase – Revit>3Ds Max & Navisworks>Showcase – Revit>3Ds Max & Navisworks>Unity – Revit>Revizto – Revit>AR? Interaction Mediums – Keyboard and Mouse – Xbox Controller – VR Labs (Stationary) – Oculus Rift (head mounted)

17 BIM AND GAMING ENGINES The Next Generation of Project Visualization

18 COVER SLIDE DELETE THIS TEXT BOX AND PLACE COOL GRAPHICS HERE

19 Slide Title High FOR COOL GRAPHICS IN PRESENTATIONS… DELETE THIS TEXT BOX AND PLACE COOL GRAPHICS HERE

20 Slide Title DO NOT MOVE SLIDE TITLES – Right Click Slide – Choose Layout – Select Desired Layout – PowerPoint Does The Work No More Than 7 Words Per Bullet No More Than 5 Bullets Per Slide

21 Slide Title Bullet Points Column 1 – Sub Bullet 1 – Sub Bullet 2 Only 5 Words Per Bullet Only 5 Bullets Per Column Bullet Points Column 2 – Sub Bullets


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