Presentation is loading. Please wait.

Presentation is loading. Please wait.

Preparing a User Test Alfred Kobsa University of California, Irvine.

Similar presentations


Presentation on theme: "Preparing a User Test Alfred Kobsa University of California, Irvine."— Presentation transcript:

1 Preparing a User Test Alfred Kobsa University of California, Irvine

2 Specifying Global Test Goals Specify (Intended) purpose of product Product development status Test goals (with priorities) User profiles (personae)

3 Selecting Tasks Test subjects should not merely “try out the system for n minutes”, but rather carry out selected tasks with the system. One cannot test every possible user task. Rather, usability tests must focus on representative and/or important tasks. Tasks should be selected that may be fraught with usability problems, as suggested from earlier concerns and usage experience; will be frequently carried out by users (20% is used 80% of time) are mission-critical; are performed under time pressure; or are new or have been modified in comparison with previous version or competitive program ☞ Brainstorm and then filter tasks using these criteria Test the comprehensibility of task descriptions Specify timeout for each task (possibly do not reveal to subjects)

4 Creating Scenarios Scenarios are created to contextualize user experiments (which in general yields more representative test results) Scenario descriptions should be - short - formulated in the words of the user / task domain - unambiguous - contain enough information for test subjects to carry out tasks - be directly linked to tasks and concerns ☛ User should read scenario descriptions (and experimenters should possibly read them aloud at the same time) ☛ Scenario descriptions should be tested (in the pilot test or even earlier) Examples: http://www.usability.gov/how-to-and-tools/methods/scenarios.html

5 Deciding how to measure usability Performance measures -time needed to carry out a task -Error rate -Task completion rate -Time spent on “unproductive” activities (navigation, looking up help, recovery after an error) -Frequency of “unproductive” activities -Counting keystrokes / mouse clicks -Etc. (see Dumas & Reddish) Measures of satisfaction User-provided: Observed(?): frustration / confusion / surprise / satisfaction -User ratings (e.g., SUS – System Usability Scale) -Comparisons with previous version / competitors’ software / current way of doing it -Behavioral intentions (use, buy(?), recommend to friend) -Free comments (after and during experiment)

6 Preparing the Test Materials Legal documents Informed consent form Non-disclosure form Waiver of liability form Permissions form (e.g., for video recordings) Instruction and training related materials Software / Powerpoint slides / video to be shown Summary of software functionality Write-up of oral instruction (Guided) training tasks Task-related materials Scenario description Task descriptions ( ☛ one task on each page, large font for task/page number) Pre-test and post-test questionnaires Experiment-related materials “Screener” with participant election criteria Experimental time sheet / log book To-do list for all experimenters

7 Preparing the testing environment Hardware equipment ☛ cater to users’ normal equipment; remove all potentially distracting programs Sample data ☛ make it look real Voice recording ☛ take care of ambient noise (also exceptional), direction of microphone,… Screen recording ☛ (mind a possible slowdown of tested program) Video recording ☛ take care of video angle, blocked view, glare, different sunlight over the day,… Time taking ☛ avoid races (between participants, or participants against stop watch) Lab layout (see Courage & Baxter) ☛ participants should not influence each other

8 Setting up a test team Typical roles Greeter: welcomes subjects, makes them relaxed, bridges wait time Briefer: informs about study, makes them sign forms Instructor / trainer: instructs them about the software Test administrator: tells subjects what to do Note taker Video operator Backup technician for emergencies Many of these roles can be combined in a single person No role-switching over the duration of an experiment, to ensure comparability The number of team members also depends on the number of parallel / overlapping subjects and the experimental design Teams of 2-3 are typical Tests are typically carried out by UI design team, and/or outside usability specialists Developers, managers, user representatives should be able to watch (invisible to the subjects, or in the background)


Download ppt "Preparing a User Test Alfred Kobsa University of California, Irvine."

Similar presentations


Ads by Google