Presentation is loading. Please wait.

Presentation is loading. Please wait.

INFRASTRUCTURE  MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA  A B C PARADIGM: ORGANIZE THE IDEA  LEARNING HIERARCHY: PERSONALIZE THE IDEA  TEAM.

Similar presentations


Presentation on theme: "INFRASTRUCTURE  MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA  A B C PARADIGM: ORGANIZE THE IDEA  LEARNING HIERARCHY: PERSONALIZE THE IDEA  TEAM."— Presentation transcript:

1 INFRASTRUCTURE  MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA  A B C PARADIGM: ORGANIZE THE IDEA  LEARNING HIERARCHY: PERSONALIZE THE IDEA  TEAM PROCESS: IMPLEMENT THE IDEA

2 MEETING MECHANICS: Develop and Protect the Idea Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities

3 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus Do we have a problem worth working on?

4 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Generic to Specific Operational Definitions Data Analysis Antecedent Variables Distinguish Problems from Variables Do we have enough information about the problem to try to solve the problem. Yes / No

5 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Facilitator Time Frame All Ideas of Good Ideas Board Driven Channeling Democratize Co-existence of Ideas

6 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing

7 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Did we organize our ideas with a problem solving process? Yes / No

8 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Resources Needed Overcoming Restraining Variables

9 A Bugs Life – Restraining Variables

10 MEETING MECHANICS: Develop and Protect the Idea Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities

11 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Team Process Role and Functions Academic, Behavior, Social

12 Problem Specification BrainstormImplementation Variables Problem Identification Cluster Prioritize Assign Responsibilities Path of least Resistance(Default)

13 MEETING MECHANICS: Child Study Team Background Information Specific Concerns Brainstorm Pros and Cons Implementation Variables Assign Responsibilities

14 Meeting Mechanics A B C Paradigm A B C Antecedent Behavior Consequence Specify Select Agree Behavior Change Sequence Limitations? Before Prevent Teach

15

16 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities

17 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition

18 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent/ Analysis Strategies: Preventative Proactive Instructional

19 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction

20

21 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure

22 LEARNING HIERARCHY: Personalize the Idea ACCURACY SPEED teaching ACQUISITION FLUENCY practice PROFICIENCY GENERALIZATION

23 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure

24 TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker

25 INFRASTRUCTURE TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development

26 Behavioral Change Sequence Behavior Define Categorize Tokens Amount? Visual Nature (size, color, texture) Developmental Issues Time Away Where Time Compliance Task Independent Non-punitive Non-interactive Non-Preferred Tension Reduction Problem Solve Meeting students needs to resume schedule Schedule Developmental Variables Collaborative Variables Autism Variables

27 Behavior Sequence Behavior > Tokens > Time Away Compliance > Problem > Schedule Points Solve Staff Directed Student Directed Associations Tension Reduction Consequences Recovery

28 INFRASTRUCTURE  MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA  A B C PARADIGM: ORGANIZE THE IDEA  LEARNING HIERARCHY: PERSONALIZE THE IDEA  TEAM PROCESS: IMPLEMENT THE IDEA

29 INFRASTRUCTURE Guiding Principles  Open ended formats  Stimulus statements for focus  Developing the best idea in the room  Democratize the process  Enhance implementation possibilities  Rotate roles

30 10 Commandments of Meetings

31


Download ppt "INFRASTRUCTURE  MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA  A B C PARADIGM: ORGANIZE THE IDEA  LEARNING HIERARCHY: PERSONALIZE THE IDEA  TEAM."

Similar presentations


Ads by Google