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Digital animation and interactive media Dr Stefan Greuter Discipline Head Games and Animation.

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Presentation on theme: "Digital animation and interactive media Dr Stefan Greuter Discipline Head Games and Animation."— Presentation transcript:

1 Digital animation and interactive media Dr Stefan Greuter Discipline Head Games and Animation

2 RMIT University©2008 Information Technology Services 2 RMIT University©2010 2 Games

3 RMIT University©2008 Information Technology Services 3 RMIT Games Programs Electronic games, a growing business Over 50 game development companies in Australia More than 50% of Australian game developers located in Victoria Three interlinked programs: Bachelor of Arts (Digital Art) Bachelor of Arts (Games Graphics Design) Bachelor of IT (Games Graphics Programming) One exciting collaborative learning environment across the three disciplines RMIT University©2010 3

4 RMIT University©2008 Information Technology Services 4 Bachelor of Arts (Digital Art) Program duration: three years Specialist training and theory in computer generated art Program develops skills in games aesthetics and game art Applicants should have strong drawing and imaging skills Students undertake projects and core courses with students of the games graphics design and games graphics programming programs RMIT University©2010 4

5 RMIT University©2008 Information Technology Services 5 Bachelor of Arts (Games Graphics Design) Program duration: three years Specialist training and theory in computer generated design Particular emphasis on narrative and game theory and practice Develops conceptual skills, in particular game design and narrative skills Students undertake projects and core courses with students of the digital art and games graphics programming programs Applicants should demonstrate a good level of design and narrative skills RMIT University©2010 5

6 RMIT University©2008 Information Technology Services 6 Bachelor of IT (Games Graphics Programming) Program duration: three years Develops games graphics programming careers Program is embedded in a computer science and software engineering framework which is also applicable to the broader IT industry Students undertake projects and core courses with students of the digital art and games graphics design programs Applicants should demonstrate a good understanding of maths and show some previous experience with programming languages RMIT University©2010 6

7 RMIT University©2008 Information Technology Services 7 Animation RMIT University©2010 7

8 RMIT University©2008 Information Technology Services 8 Bachelor of Arts (Animation and Interactive Media) Program duration: three years Australian leader in animation and interactive media education. Specialist training in digital media and design including animation (2D and 3D), digital video, motion graphics, special effects, interactive media and sound design, and professional practice Creative and supportive environment with emphasis on intellectual investigation and conceptual development Staff are practising artists, designers, and industry practitioners, who are experienced educators and actively engaged in research in their areas of expertise Applicants should have strong drawing and imaging skills and demonstrate a good level of design and narrative skills RMIT University©2010 8

9 RMIT University©2008 Information Technology Services 9 Bachelor of Design (Multimedia Systems) Develops skills in design, programming, engineering and business Fosters teamwork within teams consisting of the above Duration is four year including one industry placement semester Offers specialisation in design, business, engineering and computer science in third and fourth year. RMIT University©2010 9

10 RMIT University©2008 Information Technology Services 10 Postgraduate RMIT University©2010 10

11 RMIT University©2008 Information Technology Services 11 Bachelor of Arts (Creative Media) (Honours) Practice based approach to research Duration 2 semesters Students produce a self-directed project designed to prepare them for entry into their chosen industry or further postgraduate study. Develops skills to become reflective, professional and responsive practitioners with an ability to apply critical analysis and creative solutions in different contexts within their chosen area. RMIT University©2010 11

12 RMIT University©2008 Information Technology Services 12 Master of Creative Media – Animation & Interactive Media Practice based approach to research Duration 3 semesters For students with interest in time-based image making and emergent possibilities of both interactive and networked artwork and content Excellence in innovative research in the fields of animation, interactive, networked and digital media and the cinematic arts Research projects use artistic, technical and intellectual investigation and reflection Students are expected to demonstrate pride in their work and to immerse themselves in studio practice supported by theory, research and critical discourse Applicants are expected to have a prior degree relevant to the chosen discipline area RMIT University©2010 12

13 RMIT University©2008 Information Technology Services 13 Thank you RMIT University©2010 13 Email: stefan.greuter@rmit.edu.au


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