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Gran Turismo B.C. and A.D. The pre-history of racing games.

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Presentation on theme: "Gran Turismo B.C. and A.D. The pre-history of racing games."— Presentation transcript:

1 Gran Turismo B.C. and A.D. The pre-history of racing games

2 A selection of arcade racing games Gran Trak 10 (1974), manufactured by Atari Corp. Motorcycle (1970), manufactured by Chicago Coin Machine Co. Drive Master (1969), manufactured by Chicago Coin Machine Co. Road Racer (1961), manufactured by Williams Mfg. Co., Chicago. Motorama (1957), manufactured by Genco. Drive-Mobile (1940), manufactured by International Mutoscope Co. Le Parcour Automobile (1934), manufactured by Autoreflex. Motor Car Game (with Electric Shock) (1924), manufactured by Pessers, Moody, Wright, and Gurr.

3 Make one of these propositions to your reader 1. I’ve found something really interesting Let me entertain you 2. I’ve found a solution to a practical problem important to you Let me help you solve a problem 3. I’ve found an answer to a question important to you Let me help you understand something better

4 The problem statement Topic: I am studying X Question: because I want to understand Y Conceptual significance: in order to help my readers understand how Z (understanding: pure research) Potential practical application: so that it it will be possible to solve the problem W (applied research)

5 My paper as example I’m interested in car racing games and need to write an historical overview, but how do I make that an interesting chapter in my dissertation? Everybody knows that digital games were preceded by analog arcade games However, there is a conflict with existing research: Contrary to a common assumption in computer game studies, the transition from analog to digital games was a gradual one

6 My problem statement  Topic: I am studying the transition from mechanical arcade machines to digital arcade machines  Question: because I want to understand how mechanical game genres shape computer game genres ▪ Significance: in order to improve the genre taxonomy in computer game studies ▪ Practical application: so that game designers will be able to develop existing genres more efficiently and create better, more interesting games

7 Period 1: Pre-history (-1972)

8 Please notice: Joysticks

9 Atari Pong arcade console poster (November 1972) Atari Pong

10 Quiz time: When were these arcade games produced?

11

12 Period 2: Ancient history (1972-1977) Magnavox Odyssey (May 1972)

13 Comes with another familiar technology

14 Period 3a: Home consoles with cartridges (1977-) Atari VCS (1977)

15 Period 3b: Home computers (1977-)

16 The most succesful brand IBM 5150 Personal Computer (1981)

17 IBM 5100 The long-awaited portable follow-up to the 1981 IBM PC? Actually, this picture is from a 1975 Scientific American ad

18 C64 ad

19 Commodore 64

20 Nintendo Entertainment System (NES)


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