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Tammy Manganello, SVP - Games for Windows.

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Presentation on theme: "Tammy Manganello, SVP - Games for Windows."— Presentation transcript:

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15 Tammy Manganello, SVP - Games for Windows

16 Reimagining Classic Games Casual, Social & Mobile games 10+ years 3 offices worldwide Long time partnership with Microsoft About Me

17 Reimagining Classic Games Familiar rules Known mechanics Huge fan base Around “forever”

18 Reimagining Classic Games Quick Intuitive Sharable/Social High expectations Keyboard Touch Mouse Play Anywhere

19 Reimagining Classic Games Redesign Solitaire, Minesweeper and Mahjongg for Windows 8

20 Re-imagining Classic Games From Flash/.Net to Windows 8 (“What’s a XAML?”) Building components & engines Moving targets and unknowns Support and excitement

21 Reimagining Classic Games What’s sacred? Brainstorms, surveys and target demos Iteration and play testing Engagement and retention

22 Reimagining Classic Games Cult classic Mouse vs. Touch Ripe for refresh Expand the demo New Idea: Adventure Mode

23 Reimagining Classic Games Simplicity Do your research Don’t break what’s not broken Iteration and play testing! Polish

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25 Embracing Windows 8 Richard McKinney Halfbrick Studios CTO

26 Why are we so excited about Windows 8? © 2012 Halfbrick Studios Pty Ltd.

27 Why would you want your own engine? © 2012 Halfbrick Studios Pty Ltd.

28 Overview of own engine, Mortar: © 2012 Halfbrick Studios Pty Ltd 15+ Platforms supported. What’s a few more? Android Bada Coin op-arcade Flash HTML 5 iOS Linux OS X Symbian^3 Smart TVs Windows Desktop (XP/Win7) Primary Development Platform. Windows 8 (Windows Store apps) Windows Phone Xbox 360 Several more! We want to be everywhere!

29 How does it all fit together? © 2012 Halfbrick Studios Pty Ltd.

30 How does it all fit together © 2012 Halfbrick Studios Pty Ltd.

31 That can’t be all! © 2012 Halfbrick Studios Pty Ltd.

32 31 What if I don’t have the resources to make my own engine? © 2012 Halfbrick Studios Pty Ltd.

33 What if I have an iOS or Android app and want Win8 support? © 2012 Halfbrick Studios Pty Ltd.

34 WinRT APIs © 2012 Halfbrick Studios Pty Ltd.

35 What happened to the Win32 Api? © 2012 Halfbrick Studios Pty Ltd.

36 General Async Development: © 2012 Halfbrick Studios Pty Ltd.

37 36 Graphics programming: © 2012 Halfbrick Studios Pty Ltd.

38 Our first steps: © 2012 Halfbrick Studios Pty Ltd.

39 Starting today: © 2012 Halfbrick Studios Pty Ltd.

40 Richard McKinney – Halfbrick Studios © 2012 Halfbrick Studios Pty Ltd.

41 A new platform story Randy Spong Field Engineer, Unity Technologies

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49 (we really did do the hard stuff so you don’t have to)

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