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1 Gaming in Libraries Sara Ajifu LIS 672: Technology for Libraries and Information Centers Instr: Luz M. Quiroga 11/11/09.

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Presentation on theme: "1 Gaming in Libraries Sara Ajifu LIS 672: Technology for Libraries and Information Centers Instr: Luz M. Quiroga 11/11/09."— Presentation transcript:

1 1 Gaming in Libraries Sara Ajifu LIS 672: Technology for Libraries and Information Centers Instr: Luz M. Quiroga 11/11/09

2 2 Overview Definition How Gaming affects Libraries –5 Aspects of Gaming Real life Application

3 3 Definition Digital/video game (Kirriemuir and McFarlane, 2006): –Provides some visual digital information or substance to one or more players –Takes some input from the players –Processes the input according to a set of programmed game rules –Alters the digital information provided to the players

4 4 5 Aspects of Gaming that Affect Libraries (Chad & Miller, 2005) 1.Gaming as a Cultural Phenomenon 2.Gaming as a Place 3.Gaming as an Educational Tool 4.Gaming as a Designed Interface 5.Gaming as a Tool for Collaboration

5 5 Cultural Phenomenon Average game player 33 years old, playing for 12 years (ESA Facts and Research, 2006) Women make up 38% of overall game population Women over 18 represent a larger portion of game playing population than boys under 17 (30% vs. 23%) Females over 25 make up largest block of PC game players (46.2%) [Nielson, 2009]

6 6 A “Third Place” A place apart from work or home where you can form social relationships Collaborative, advertising, educational, outreach space Proxy for real world There.com, Whyville, Habbo Hotel

7 7 Educational Tool Simulators of real world situations and environments James Gee (2003)- gaming as a new literacy “ Meld learning and identity ” Learn through doing Discovery with minimal assistance

8 8 Designed Interface Tools and rules that are intuitive and evident what actions need to be done Feedback is essential

9 9 Collaboration

10 10 Considerations Hardware Software Space Maintenance

11 11 Hardware Xbox 360 Play Station 3 Xbox Play Station 2 GameCube Wii DDR Nintendo DS PC

12 12 Games How to choose which are best for patrons Shorter shelf life than books Where to purchase from Loan period PC vs. console

13 13 World of Warcraft (WoW)

14 14 PC Games

15 15 More Games

16 16 Ann Arbor District Library

17 17 Baltimore County Public Library

18 18 Carnegie Mellon’s Library Arcade

19 19 Come Out and Play

20 20 Questions?


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