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1 We're ready to look at an implementation of the MIPS Simplified to contain only: –memory-reference instructions: lw, sw –arithmetic-logical instructions:

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Presentation on theme: "1 We're ready to look at an implementation of the MIPS Simplified to contain only: –memory-reference instructions: lw, sw –arithmetic-logical instructions:"— Presentation transcript:

1 1 We're ready to look at an implementation of the MIPS Simplified to contain only: –memory-reference instructions: lw, sw –arithmetic-logical instructions: add, sub, and, or, slt –control flow instructions: beq, j Generic Implementation: –use the program counter (PC) to supply instruction address –get the instruction from memory –read registers –use the instruction to decide exactly what to do All instructions use the ALU after reading the registers Why? memory-reference? arithmetic? control flow? Chapter 5: The Processor: Datapath & Control

2 2 Abstract / Simplified View: Two types of functional units: –elements that operate on data values (combinational) –elements that contain state (sequential) More Implementation Details

3 3 Unclocked vs. Clocked Clocks used in synchronous logic – when should an element that contains state be updated? cycle time rising edge falling edge State Elements

4 4 The set-reset latch –output depends on present inputs and also on past inputs An unclocked state element

5 5 Output is equal to the stored value inside the element (don't need to ask for permission to look at the value) Change of state (value) is based on the clock Latches: whenever the inputs change, and the clock is asserted Flip-flop: state changes only on a clock edge (edge-triggered methodology) "logically true", — could mean electrically low A clocking methodology defines when signals can be read and written — wouldn't want to read a signal at the same time it was being written Latches and Flip-flops

6 6 Two inputs: –the data value to be stored (D) –the clock signal (C) indicating when to read & store D Two outputs: –the value of the internal state (Q) and it's complement D-latch

7 7 D flip-flop Output changes only on the clock edge

8 8 Our Implementation An edge triggered methodology Typical execution: –read contents of some state elements, –send values through some combinational logic –write results to one or more state elements

9 9 Built using D flip-flops Register File

10 10 Register File Note: we still use the real clock to determine when to write

11 11 Simple Implementation Include the functional units we need for each instruction Why do we need this stuff?

12 12 Building the Datapath Use multiplexors to stitch them together

13 13 Control Selecting the operations to perform (ALU, read/write, etc.) Controlling the flow of data (multiplexor inputs) Information comes from the 32 bits of the instruction Example: add $8, $17, $18 Instruction Format: 000000 10001 10010 01000 00000100000 op rs rt rd shamt funct ALU's operation based on instruction type and function code

14 14 e.g., what should the ALU do with this instruction Example: lw $1, 100($2) 35 2 1 100 op rs rt 16 bit offset ALU control input 000 AND 001OR 010add 110subtract 111set-on-less-than Why is the code for subtract 110 and not 011? Control

15 15 Must describe hardware to compute 3-bit ALU control input –given instruction type 00 = lw, sw 01 = beq, 11 = arithmetic –function code for arithmetic Describe it using a truth table (can turn into gates): ALUOp computed from instruction type Control

16 16 Control

17 17 Control Simple combinational logic (truth tables)

18 18 All of the logic is combinational We wait for everything to settle down, and the right thing to be done –ALU might not produce “right answer” right away –we use write signals along with clock to determine when to write Cycle time determined by length of the longest path Our Simple Control Structure We are ignoring some details like setup and hold times

19 19 Single Cycle Implementation Calculate cycle time assuming negligible delays except: –memory (2ns), ALU and adders (2ns), register file access (1ns)

20 20 Where we are headed Single Cycle Problems: –what if we had a more complicated instruction like floating point? –wasteful of area One Solution: –use a “smaller” cycle time –have different instructions take different numbers of cycles –a “multicycle” datapath:

21 21 We will be reusing functional units –ALU used to compute address and to increment PC –Memory used for instruction and data Our control signals will not be determined solely by instruction –e.g., what should the ALU do for a “subtract” instruction? We’ll use a finite state machine for control Multicycle Approach

22 22 Finite state machines: –a set of states and –next state function (determined by current state and the input) –output function (determined by current state and possibly input) –We’ll use a Moore machine (output based only on current state) Review: finite state machines

23 23 Review: finite state machines Example: B.21 A friend would like you to build an “electronic eye” for use as a fake security device. The device consists of three lights lined up in a row, controlled by the outputs Left, Middle, and Right, which if asserted, indicate that a light should be on. Only one light is on at a time, and the light “moves” from left to right and then from right to left, thus scaring away thieves who believe that the device is monitoring their activity. Draw the graphical representation for the finite state machine used to specify the electronic eye. Note that the rate of the eye’s movement will be controlled by the clock speed (which should not be too great) and that there are essentially no inputs.

24 24 Break up the instructions into steps, each step takes a cycle –balance the amount of work to be done –restrict each cycle to use only one major functional unit At the end of a cycle –store values for use in later cycles (easiest thing to do) –introduce additional “internal” registers Multicycle Approach

25 25 Instruction Fetch Instruction Decode and Register Fetch Execution, Memory Address Computation, or Branch Completion Memory Access or R-type instruction completion Write-back step INSTRUCTIONS TAKE FROM 3 - 5 CYCLES! Five Execution Steps

26 26 Use PC to get instruction and put it in the Instruction Register. Increment the PC by 4 and put the result back in the PC. Can be described succinctly using RTL "Register-Transfer Language" IR = Memory[PC]; PC = PC + 4; Can we figure out the values of the control signals? What is the advantage of updating the PC now? Step 1: Instruction Fetch

27 27 Read registers rs and rt in case we need them Compute the branch address in case the instruction is a branch RTL: A = Reg[IR[25-21]]; B = Reg[IR[20-16]]; ALUOut = PC + (sign-extend(IR[15-0]) << 2); We aren't setting any control lines based on the instruction type (we are busy "decoding" it in our control logic) Step 2: Instruction Decode and Register Fetch

28 28 ALU is performing one of three functions, based on instruction type Memory Reference: ALUOut = A + sign-extend(IR[15-0]); R-type: ALUOut = A op B; Branch: if (A==B) PC = ALUOut; Step 3 (instruction dependent)

29 29 Loads and stores access memory MDR = Memory[ALUOut]; or Memory[ALUOut] = B; R-type instructions finish Reg[IR[15-11]] = ALUOut; The write actually takes place at the end of the cycle on the edge Step 4 (R-type or memory-access)

30 30 Reg[IR[20-16]]= MDR; What about all the other instructions? Write-back step

31 31 Summary:

32 32 How many cycles will it take to execute this code? lw $t2, 0($t3) lw $t3, 4($t3) beq $t2, $t3, Label#assume not add $t5, $t2, $t3 sw $t5, 8($t3) Label:... What is going on during the 8th cycle of execution? In what cycle does the actual addition of $t2 and $t3 takes place? Simple Questions

33 33 Value of control signals is dependent upon: –what instruction is being executed –which step is being performed Use the information we’ve acculumated to specify a finite state machine –specify the finite state machine graphically, or –use microprogramming Implementation can be derived from specification Implementing the Control

34 34 How many state bits will we need? Graphical Specification of FSM

35 35 Implementation: Finite State Machine for Control

36 36 PLA Implementation If I picked a horizontal or vertical line could you explain it?

37 37 ROM = "Read Only Memory" –values of memory locations are fixed ahead of time A ROM can be used to implement a truth table –if the address is m-bits, we can address 2 m entries in the ROM. –our outputs are the bits of data that the address points to. m is the "heigth", and n is the "width" ROM Implementation mn 0 0 0 0 0 1 1 0 0 1 1 1 0 0 0 1 0 1 1 0 0 0 1 1 1 0 0 0 1 0 0 0 0 0 0 1 0 1 0 0 0 1 1 1 0 0 1 1 0 1 1 1 0 1 1 1

38 38 How many inputs are there? 6 bits for opcode, 4 bits for state = 10 address lines (i.e., 2 10 = 1024 different addresses) How many outputs are there? 16 datapath-control outputs, 4 state bits = 20 outputs ROM is 2 10 x 20 = 20K bits (and a rather unusual size) Rather wasteful, since for lots of the entries, the outputs are the same — i.e., opcode is often ignored ROM Implementation

39 39 Break up the table into two parts — 4 state bits tell you the 16 outputs, 2 4 x 16 bits of ROM — 10 bits tell you the 4 next state bits, 2 10 x 4 bits of ROM — Total: 4.3K bits of ROM PLA is much smaller — can share product terms — only need entries that produce an active output — can take into account don't cares Size is (#inputs  #product-terms) + (#outputs  #product-terms) For this example = (10x17)+(20x17) = 460 PLA cells PLA cells usually about the size of a ROM cell (slightly bigger) ROM vs PLA

40 40 Complex instructions: the "next state" is often current state + 1 Another Implementation Style

41 41 Details

42 42 Microprogramming What are the “microinstructions” ?

43 43 A specification methodology –appropriate if hundreds of opcodes, modes, cycles, etc. –signals specified symbolically using microinstructions Will two implementations of the same architecture have the same microcode? What would a microassembler do? Microprogramming

44 44 Microinstruction format

45 45 No encoding: –1 bit for each datapath operation –faster, requires more memory (logic) –used for Vax 780 — an astonishing 400K of memory! Lots of encoding: –send the microinstructions through logic to get control signals –uses less memory, slower Historical context of CISC: –Too much logic to put on a single chip with everything else –Use a ROM (or even RAM) to hold the microcode –It’s easy to add new instructions Maximally vs. Minimally Encoded

46 46 Microcode: Trade-offs Distinction between specification and implementation is sometimes blurred Specification Advantages: –Easy to design and write –Design architecture and microcode in parallel Implementation (off-chip ROM) Advantages –Easy to change since values are in memory –Can emulate other architectures –Can make use of internal registers Implementation Disadvantages, SLOWER now that: –Control is implemented on same chip as processor –ROM is no longer faster than RAM –No need to go back and make changes

47 47 The Big Picture


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