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UMass Lowell Computer Science 91.503 Analysis of Algorithms Prof. Karen Daniels Fall, 2008 Lecture 2 Tuesday, 9/16/08 Design Patterns for Optimization.

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Presentation on theme: "UMass Lowell Computer Science 91.503 Analysis of Algorithms Prof. Karen Daniels Fall, 2008 Lecture 2 Tuesday, 9/16/08 Design Patterns for Optimization."— Presentation transcript:

1 UMass Lowell Computer Science 91.503 Analysis of Algorithms Prof. Karen Daniels Fall, 2008 Lecture 2 Tuesday, 9/16/08 Design Patterns for Optimization Problems Greedy Algorithms

2 Algorithmic Paradigm Context Subproblem solution order Make choice, then solve subproblem(s) Solve subproblem(s), then make choice

3 Greedy Algorithms

4 What is a Greedy Algorithm? ä Solves an optimization problem ä Optimal Substructure: ä optimal solution contains in it optimal solutions to subproblems ä Greedy Strategy: ä At each decision point, do what looks best “locally” ä Choice does not depend on evaluating potential future choices or presolving overlapping subproblems ä Top-down algorithmic structure ä With each step, reduce problem to a smaller problem ä Greedy Choice Property: ä “locally best” = globally best

5 Greedy Strategy Approach 1. Determine the optimal substructure of the problem. 2. Develop a recursive solution. 3. Prove that, at any stage of the recursion, one of the optimal choices is the greedy choice. 4. Show that all but one of the subproblems caused by making the greedy choice are empty. 5. Develop a recursive greedy algorithm. 6. Convert it to an iterative algorithm. source: 91.503 textbook Cormen, et al.

6 Examples ä Activity Selection ä Minimum Spanning Tree ä Dijkstra Shortest Path ä Huffman Codes ä Fractional Knapsack

7 Activity Selection

8 Activity Selection Optimization Problem ä Problem Instance: ä Set S = {1,2,...,n} of n activities ä Each activity i has: ä start time: s i ä finish time: f i ä Activities i, j are compatible iff non-overlapping: ä Objective: ä select a maximum-sized set of mutually compatible activities source: 91.404 textbook Cormen, et al.

9 Activity Selection 12 3 4 5 6 7 8 9 10 12 11 13 1415 16 1 2 3 4 8 7 6 5 Activity Time Duration Activity Number

10 Algorithmic Progression ä “Brute-Force” ä (board work) ä Dynamic Programming #1 ä Exponential number of subproblems ä (board work) ä Dynamic Programming #2 ä Quadratic number of subproblems ä Greedy Algorithm

11 Activity Selection Solution to S ij including a k produces 2 subproblems: 1) S ik (start after a i finishes; finish before a k starts) 2) S kj (start after a k finishes; finish before a j starts) source: 91.404 textbook Cormen, et al. c[i,j]=size of maximum-size subset of mutually compatible activities in S ij.

12 source: web site accompanying 91.503 textbook Cormen, et al. Errors from earlier printing are corrected in red. High-level call: RECURSIVE-ACTIVITY-SELECTOR(s,f,0,n) Returns an optimal solution for Recursive Activity Selection

13 source: web site accompanying 91.503 textbook Cormen, et al.

14 Running time? Greedy Algorithm ä Algorithm: ä S’ = presort activities in S by nondecreasing finish time ä and renumber ä GREEDY-ACTIVITY-SELECTOR(S’) ä n length[S’] ä A {1} ä j1 ä for i 2 to n ä do if ä then ä j i ä return A source: 91.503 textbook Cormen, et al.

15 Streamlined Greedy Strategy Approach 1. View optimization problem as one in which making choice leaves one subproblem to solve. 2. Prove there always exists an optimal solution that makes the greedy choice. 3. Show that greedy choice + optimal solution to subproblem optimal solution to problem. source: 91.503 textbook Cormen, et al. Greedy Choice Property: “locally best” = globally best

16 Minimum Spanning Tree

17 A B C D E F G 2 2 1 1 3 4 4 5 6 6 8 7 source: 91.503 textbook Cormen et al. for Undirected, Connected, Weighted Graph G=(V,E) Produces minimum weight tree of edges that includes every vertex. Invariant: Minimum weight spanning forest Becomes single tree at end Invariant: Minimum weight tree Spans all vertices at end Time: O(|E|lg|E|) given fast FIND-SET, UNION Time: O(|E|lg|V|) = O(|E|lg|E|) slightly faster with fast priority queue

18 Dijkstra Shortest Path

19 Single Source Shortest Paths: Dijkstra’s Algorithm source: 91.503 textbook Cormen et al. for (nonnegative) weighted, directed graph G=(V,E) A B C D E F G 2 2 1 1 3 4 4 5 6 6 8 7

20 Huffman Codes

21 source: 91.503 textbook Cormen, et al.

22 source: web site accompanying 91.503 textbook Cormen, et al.

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27 Fractional Knapsack

28 Knapsack 50 10 20 30 item1item2item3 “knapsack” Value: $60 $100$120 Each item has value and weight. Goal: maximize total value of items chosen, subject to weight limit. 0-1: take all or none of an item fractional: can take part of an item

29 source: web site accompanying 91.503 textbook Cormen, et al.

30 Additional Examples On course web site under Miscellaneous Docs ä Patriotic Tree ä 404 review handout ä Tree Vertex Cover ä 91.503 midterm

31 Greedy Heuristic ä If optimization problem does not have “greedy choice property”, greedy approach may still be useful as a heuristic in bounding the optimal solution ä Example: minimization problem Optimal (unknown value) Upper Bound (heuristic) Lower Bound Solution Values

32 Homework 1 T 9/9 T 9/16 91.404 review & Chapter 15 2 T 9/16 T 9/23 Chapter 16 HW# Assigned Due Content


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