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1 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem Chris Hokans.

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Presentation on theme: "1 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem Chris Hokans."— Presentation transcript:

1 1 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem Chris Hokans

2 2 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Subsystem Reviewed BattleBots requirements to establish initial design space: All BattleBots Robots are required to have at least one actively-powered weapon system clearly designed to work by either taking control of the opposing robot (e.g., lifting, grabbing), or by damaging through direct physical contact (e.g., hammers, flippers, spinners, drums) Banned weapon types included: Lasers, flame, projectiles and toxic materials.

3 3 6/30/2015 Space Cowboys Team Project Final Report “The Puncher” High torque electric motor or hydraulic pump drives “puncher” Metal arm supporting weapon of choice “The Puncher” Is a kinetic weapon that sings like a hammer, pick or axe. This version would have interchangeable weapon head best suited for opponent. Would have a pick, hammer, axe, etc. Second configuration could mount sing arm in the middle of vehicle to allow “dual” weapons – hammer / axe or hammer / pick etc. High speed kinetic weapon of choice. Can be made interchangeable depending on opponent.

4 4 6/30/2015 Space Cowboys Team Project Final Report “The Pincher” Threaded member with “pinchers” mounted on it. Drive the threaded piece with electric motor(s). “Pinchers” open and close together on threaded member. High torque electric motor or hydraulic pump drives “pinchers” “Pinchers” made from metal and immobilize the target. “The Pincher” Main purpose is to grab and immobilize the target. Works most effectively in conjunction with another weapon system. Second configuration could include spikes on “pinchers” to immobilize and cause damage simultaneously.

5 5 6/30/2015 Space Cowboys Team Project Final Report “The Maceman” High torque electric motor or hydraulic pump rotates the hub at a high rate. Springs keep arms retracted and mace from damaging own vehicle system. “The Maceman” Is a kinetic weapon that spins like a helicopter. The arms are spring-loaded and extend to desired radius based on speed of hub (spinning). Configuration could include single or double maces. Chains connect mace to arms. Arms are mounted to hub by hinges and connected to springs. Centripetal force causes arms and mace to extend out.

6 6 6/30/2015 Space Cowboys Team Project Final Report “The Catapult” High torque electric motor or hydraulic pump rotates the hub at a high rate. Arm flips opponent forward or backward over the vehicle. “The Catapult” This weapon flips the opponent over in an attempt to score hits and ultimately immobilize him. A secondary mode can make the catapult a hammer device. The ramp allows the body to position opponents onto the catapult.

7 7 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Subsystem Subsystem Selection: Picked a design that minimized complexity, offerred COTS systems and would work with defensive subsystem (pneumatics). The Puncher Three Heads:Hammer Pick Axe

8 8 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem SysML Strategy Used standard structure as defined by group Defined Weapon Requirements Used system interface definition as an “Interface Control” Kept signal definition and flow constant and coordinated between models and users Ensured that there was proper linkage and associations

9 9 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem Structure Used standard structure agreed to as team.

10 10 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Requirements

11 11 6/30/2015 Space Cowboys Team Project Final Report System-Level Domain (bdd)

12 12 6/30/2015 Space Cowboys Team Project Final Report Subsystem-Level Interfaces (ibd)

13 13 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem SysML Strategy Go to Artisan Model The following slides can be “hidden” during presentation unless model issues arise Show Hierarchy, go to Offensive Weapon, Actuator Subsystem, Weapon Assembly Subsystem Use Case, Activities (Operate, Maintenance, WH Replacement, Adjust Valves) Requirements Review

14 14 6/30/2015 Space Cowboys Team Project Final Report Offensive Subsystem Hierarchy

15 15 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Subsystem (ibd)

16 16 6/30/2015 Space Cowboys Team Project Final Report Actuator Assembly (ibd)

17 17 6/30/2015 Space Cowboys Team Project Final Report Weapon Assembly (ibd)

18 18 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Use Case

19 19 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Activity: Operate Weapon

20 20 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Activity: Weapon Head Replacement

21 21 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Activity: Valve Adjustment

22 22 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Requirements

23 23 6/30/2015 Space Cowboys Team Project Final Report Offensive Weapon Requirements


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