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Dean Bottino, Liane Brouillette Designing Computer Games that Foster Ethical Behavior in Grades 1 and 2.

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Presentation on theme: "Dean Bottino, Liane Brouillette Designing Computer Games that Foster Ethical Behavior in Grades 1 and 2."— Presentation transcript:

1 Dean Bottino, Liane Brouillette Designing Computer Games that Foster Ethical Behavior in Grades 1 and 2

2 Problem Bullying is becoming an increasing problem in schools Class sizes are increasing  The teacher-to-student ratio is too small to provide students with the one-to-one attention they need to have these bullying issues addressed This creates an isolating environment in which the child does not feel secure enough to learn

3 Overview The goal of the game will be to teach social skills to early elementary school children  Grades 1 and 2 are considered a critical developmental stage after which it is difficult to correct social problems Focus will be on discouraging bullying and encouraging conflict resolution The game provides students with a safe environment where they can evaluate their own ability to resolve conflicts

4 Sources Used to Develop the Game Social Skills Exercises Desired Results Developmental Profiles Student Surveys

5 Social Skills Exercises Series of exercises used to help young and disabled students identify emotions and conflict Provides a list of steps to go through during social situations

6 Desired Results Developmental Profile (DRDP)‏ Evaluation used to assess the social/mental/physical development of students according to state standards

7 Example of DRDP

8 Desired Results Developmental Profile (DRDP)‏ Evaluation used to assess the social/mental/physical development of students according to state standards Goals set by DRDP will be used as a framework for the scenarios and lessons in the game

9 Student Surveys Early elementary students Asked what types of video games/characters they enjoyed Three most popular games:  Pokémon  Nintendogs  Neopets Common element: collection/building game mechanic Most popular characters  Anime characters Results of survey will be used to develop visual style and gameplay elements

10 Design of the Game Anime-style characters Story-based gameplay  Branching conversations  Provides scenarios based on the social skills exercises Customization  Allow the student to choose appearance of their character

11 Progress Game is in early stages of development  The first level has been scripted and is in an early playable form  Character creation and voice acting will eventually be implemented


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