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With acknowledgements to Titles Travels in (C-S-R) space: adventures with cellular automata Ric Colasanti ( Corvallis ) Andrew Askew ( Sheffield ) Presentation.

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Presentation on theme: "With acknowledgements to Titles Travels in (C-S-R) space: adventures with cellular automata Ric Colasanti ( Corvallis ) Andrew Askew ( Sheffield ) Presentation."— Presentation transcript:

1 with acknowledgements to Titles Travels in (C-S-R) space: adventures with cellular automata Ric Colasanti ( Corvallis ) Andrew Askew ( Sheffield ) Presentation ready

2 Community image CA in a community of virtual plants Contrasting tones represent patches of resource depletion

3 CSR type, frame 1 This is a single propagule of a virtual plant It is about to grow in a resource-rich above- and below-ground environment

4 ditto f. 2

5 ditto f. 3

6 ditto f. 4

7 ditto f. 5

8 ditto f. 6

9 ditto f. 7

10 ditto f. 8

11 ditto f. 9

12 ditto f. 10

13 ditto f. 11

14 ditto f. 12

15 ditto f. 13

16 ditto f. 14

17 ditto f. 15

18 ditto f. 16

19 ditto f. 17

20 ditto f. 18

21 ditto f. 19

22 ditto f. 20 The plant has produced abundant growth above- and below-ground and zones of resource depletion have appeared

23 Binary tree diagram Above-ground binary tree base module Below-ground binary tree base module Above-ground array Below-ground array Above-ground binary tree ( = shoot system) Below-ground binary tree ( = root system) A branching module An end module Each plant is built-up like this This is only a diagram, not a painting !

24 Water and nutrients from below-ground The branching modules (parent or offspring) can pass resources to any adjoining modules Explanation The end-modules capture resources: Light and carbon dioxide from above-ground In this way whole plants can grow

25 The virtual plants interact with their environment (and with their neighbours) just like real ones do They possess most of the properties of real individuals and populations Explanation For example …

26 S-shaped growth curves Partitioning between root and shoot Explanation Functional equilibria Foraging towards resources Self-thinning in crowded populations Size Time Allometric coefficient Below-ground resource Individual size Self-thinning line Population density

27 All of these plants have the same specification ( modular rulebase ) And this specification can easily be changed if we want the plants to behave differently… Explanation For example, we can recreate J P Grime’s system of C-S-R plant functional types But what is that exactly?

28 ‘ The external factors which limit the amount of living and dead plant material present in any habitat may be classified into two categories ’ Opening sentence from J P Grime’s 1979 book Plant Strategies and Vegetation Processes

29 Category 1: Stress Phenomena which restrict plant production e.g. shortages of light, water, mineral nutrients, or non-optimal temperature

30 Category 2: Disturbance Phenomena which destroy plant production e.g. herbivory, pathogenicity, trampling, mowing, ploughing, wind damage, frosting, droughting, soil erosion, burning

31 Habitats may experience stress and disturbance to any degree and in any combination Stress Disturbance

32 Low or moderate combinations of stress and disturbance can support vegetation … Stress Disturbance … but extreme combinations of stress and disturbance cannot

33 There are other ways of describing stress and disturbance Stress Disturbance Habitat duration Habitat productivity (= resource level)

34 In the domain where vegetation is possible … Stress Disturbance … plant life has evolved different strategies for dealing with the different combinations Competitor where both S and D are low Stress-tolerator where S is high but D is low Ruderal where S is low but D is high C S R

35 C S R So this is ‘C-S-R space’ … … and these are the ‘habitats’ where no plant life occurs at all

36 C S R To navigate in C-S-R space we bend the universe a little …

37 C S R

38 C S R

39 C S R

40 C S R

41 C S R

42 C S R

43 CS R

44 C S R

45 C S R

46 C S R

47 C RS

48 C RS

49 C R S CSR … and recognize an intermediate type

50 C R S CSR CR CS SR … with further intermediates here

51 C R S CSR CR CS SR … and yet more intermediates here

52 So, how does all this relate to real vegetation? The high dimensionality of real plant life is reduced to plant functional types “ There are many more actors on the stage than roles that can be played ”

53 And what does that mean, exactly? Functional types provide a continuous view of vegetation when relative abundances, and even identities, of constituent species are in flux Tools that allocate C-S-R type to species, and C-S-R position to whole communities, can link separate vegetation into one conceptual framework Then effects of environment or management on biodiversity, vulnerability and stability can be evaluated on a common basis

54 We can recreate C-S-R plant functional types within the self-assembling model … … if we change the rulebases controlling morphology, physiology and reproductive behaviour …

55

56 With three levels possible in each of three traits, 27 simple functional types could be constructed However, we model only 7 types ; the other 20 would include Darwinian Demons that do not respect evolutionary tradeoffs Explanation

57 Let’s see some competition between different types of plant Initially we will use only two types … Explanation

58 R-CSR-R, frame 1 Small size, rapid growth and fast reproduction Medium size, moderately fast in growth and reproduction

59 ditto f. 2

60 ditto f. 3

61 ditto f. 4

62 ditto f. 5

63 ditto f. 6

64 ditto f. 7

65 ditto f. 8

66 ditto f. 9 ( Red enters its 2 nd generation)

67 ditto f. 10

68 ditto f. 11

69 ditto f. 12

70 ditto f. 13

71 ditto f. 14

72 ditto f. 15

73 ditto f. 16

74 ditto f. 17

75 ditto f. 18

76 ditto f. 19

77 ditto f. 20 White has won !

78 Now let’s see if white always wins This time, the opposition is rather different … Explanation

79 CSR-C-CSR, frame 1 Medium size, moderately fast in growth and reproduction Large size, very fast growing, slow reproduction

80 ditto f.2

81 ditto f.3

82 ditto f.4

83 ditto f.5

84 ditto f.6

85 ditto f.7

86 ditto f.8

87 ditto f.9

88 ditto f.10

89 ditto f.11

90 ditto f.12

91 ditto f.13

92 ditto f.14

93 ditto f.15

94 ditto f.16

95 ditto f.17

96 ditto f.18

97 ditto f.19

98 ditto f.20

99 ditto f.21

100 ditto f.22

101 ditto f.23

102 The huge blue type has out-competed both of the white plants, both above- and below-ground And the simulation has run out of space … Explanation

103 ditto f.23 again

104 So competition can be demonstrated realistically … … but most real communities involve more than two types of plant Explanation

105 We need seven functional types to cover the entire range of variation shown by herbaceous plant life To a first approximation, these seven types can simulate complex community processes very realistically Explanation

106 For example, an equal mixture of all seven types can be grown together … … in an environment which has high levels of resource, both above- and below-ground Explanation

107 7 types, high nutrient, f.1

108 ditto f.2

109 ditto f.3

110 ditto f.4

111 ditto f.5

112 ditto f.6

113 ditto f.7

114 ditto f.8

115 ditto f.9

116 ditto f.10

117 ditto f.11

118 ditto f.12

119 ditto f.13

120 ditto f.14

121 ditto f.15

122 ditto f.16

123 ditto f.17

124 ditto f.18

125 ditto f.19

126 ditto f.20

127 The blue type has eliminated almost everything except white and green types And the simulation has almost run out of space again … Explanation

128 ditto f.20 again

129 Now let’s grow the equal mixture of all seven types again … … but this time the environment has low levels of mineral nutrient resource (as indicated by the many grey cells) Explanation

130 7 types, low nutrient, f.1

131 ditto f.2

132 ditto f.3

133 ditto f.4

134 ditto f.5

135 ditto f.6

136 ditto f.7

137 ditto f.8

138 ditto f.9

139 ditto f.10

140 ditto f.11

141 ditto f.12

142 ditto f.13 (a gap has appeared here)

143 ditto f.14

144 ditto f.15 ( red tries to colonize)

145 ditto f.16

146 ditto f.17

147 ditto f.18

148 ditto f.19

149 ditto f.20 (but is unsuccessful)

150 ditto f.21

151 ditto f.22

152 White, green and yellow finally predominate … … blue is nowhere to be seen … Explanation … and total biomass is much reduced

153 ditto f.22 again

154 Environmental gradients can be simulated by increasing resource levels in steps Explanation Whittaker-type niches then appear for contrasting plant types within these gradients

155 Whittaker-type gradient (types)

156 Let’s grow the equal mixture of all seven types again … … but this time under an environmental gradient of increasing mineral nutrient resource Explanation

157 Stress-driven hump Greatest biodiversity is at intermediate stress

158 Remember that environmental disturbance was defined as ‘removal of biomass after it has been created’ Explanation Trampling is therefore a disturbance It can be simulated by removing shoot material from certain sizes of patch at certain intervals of time and in a certain number of places

159 So we grow the equal mixture of all seven types again … … under an environmental gradient of increasing ‘trampling’ disturbance Explanation

160 Disturbance-driven hump Greatest biodiversity is at intermediate disturbance … … but the final number of types is low

161 Environmental stress and disturbance can, of course, be applied together … Explanation … and this can be done in all forms and combinations

162 So, again we grow the equal mixture of all seven types … … but in all factorial combinations of seven levels of stress and seven levels of disturbance Explanation

163 Productivity-driven hump Greatest biodiversity is at intermediate productivity

164 The biomass-driven ‘humpbacked’ relationship is one of the highest-level properties that real plant communities possess Yet it emerges from the model solely because of the resource-capturing activity of modules in the self-assembling plants Explanation

165 Productivity-driven hump

166 These are all real experiments with virtual plants … and the plant, population and community processes all emerge from the one modular rulebase We can now ‘plant’ whole communities of any kind and subject them to different environments or management regimes Then we can look at topics such as biodiversity, vulnerability, resistance, resilience, stability, habitat / community heterogeneity, etc, etc.

167 And as the modular rulebase is simply a string of numbers 2 3 1 4 2 3 2 1 2 2 1 3 3 1 2 3 which controls how big, how much, how long, how often … 2 3 1 4 2 3 2 1 2 2 1 3 3 1 2 3 2 3 1 4 2 3 2 1 2 2 1 2 3 1 2 3 2 3 1 4 2 3 2 1 2 2 3 2 1 1 2 3 (seems familiar?) … we can modify this virtual genome wherever we like either accurately or inaccurately and then follow the downstream consequences of GM

168 In real experiments with virtual plants … One overnight run on one PC Approx. 100 person-years of growth experiments (not including the transgenic work!)  Any takers? http://www.ex.ac.uk/~rh203/

169 (Dissolve to black)


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