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Universal Design and Assistive Technology Providing access and assistance to people with special needs.
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Part 4 Presentation 20 minutes each (including questions) Load slides onto swiki Motivation Requirements learning from users Design learning from prototyping possible demo Evaluation Conclusions Q&A
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Motivations Legal Requirements Section 508 1973/1986 Rehabilitation Act 1990 Americans with Disabilities Act 1/5 Americans have a disability, 1/10 have a severe disability* Everyone is impaired sometimes Intriguing interface challenges *2000 US Census Brief
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Universal design principles equitable use flexibility in use simple and intuitive to use perceptible information tolerance for error low physical effort size and space for approach and use http://www.design.ncsu.edu/cud/univ_design/princ_overview.htm
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Multi-Sensory Systems More than one sensory channel in interaction e.g. sounds, text, hypertext, animation, video, gestures, vision Used in a range of applications: particularly good for users with special needs, and virtual reality Will cover general terminology speech non-speech sounds handwriting considering applications as well as principles
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Multi-modal vs. Multi-media Multi-modal systems use more than one sense (or mode ) of interaction e.g. visual and aural senses: a text processor may speak the words as well as echoing them to the screen Multi-media systems use a number of different media to communicate information e.g. a computer-based teaching system:may use video, animation, text and still images: different media all using the visual mode of interaction; may also use sounds, both speech and non-speech: two more media, now using a different mode
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Usable Senses The 5 senses (sight, sound, touch, taste and smell) are used by us every day each is important on its own together, they provide a fuller interaction with the natural world Computers rarely offer such a rich interaction Can we use all the available senses? ideally, yes practically – no We can use sight sound touch (sometimes) We cannot (yet) use taste smell
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Challenge Very hard to design a product for everyone What happens when you can’t? “Design for all” vs. “Design for most” Assistive technology Any item, equipment or system, that is used to increase, maintain, or improve functional capabilities of a person with a disability
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Access Access to GUIs for the blind speech Braille Alternate input devices sip&puff, single switch
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Prosthetic Communication for speech impaired Sign language translators Educational software for cognitive impairments
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Users with disabilities visual impairment screen readers, SonicFinder hearing impairment text communication, gesture, captions physical impairment speech I/O, eyegaze, gesture, predictive systems (e.g. Reactive keyboard) speech impairment speech synthesis, text communication dyslexia speech input, output autism communication, education http://enablemart.com/
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… plus … age groups older people e.g. disability aids, memory aids, communication tools to prevent social isolation children e.g. appropriate input/output devices, involvement in design process cultural differences influence of nationality, generation, gender, race, sexuality, class, religion, political persuasion etc. on interpretation of interface features e.g. interpretation and acceptability of language, cultural symbols, gesture and colour
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We’re all disabled Environment Fatigue Injury Aging Changing role of information technology
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Example: Sheila the programmer. She was diagnosed with muscular dystrophy in her early 20's. This condition, which results in progressive loss of muscular strength, means that she works from her motorized wheelchair, and is unable to sit upright for more than a brief time. As a result, she works in a reclined position, leaning back almost horizontally. Her vision problems limit the amount of time she can focus on the screen, and her muscular weakness prevents her from handling paper manuals. http://www.sun.com/access/developers/updt.HCI.advance.html#design
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Another example: Carla the secretary. She has no vision in one eye and "tunnel vision" in the other and prepares documents using a standard PC and screen magnification software. Sometimes she is unable to tell the difference between old and new email messages, because her mail application uses color to distinguish old from new. Like many users with low vision, she has problems working with columns, because it is difficult for her to see if text is aligned. http://www.sun.com/access/developers/updt.HCI.advance.html#design
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What is a physical disability?
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Range of Physical Impairments Complete lack of function absence of a limb paralysis – usually due to spinal injury, the higher the damage the greater the degree of paralysis tetraplegia/quadriplegia – all four limbs paraplegia – lower limbs only Lack of strength Tremor/lack of accuracy Slowness
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Keyboard Modifications Keyguards Alternative layouts Reduce movement One-handed keyboards, possible chords Membrane surfaces (minimize required pressure)
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Software Modifications Sticky keys Slow keys or disable auto-repeat Modify keyboard mappings On-screen keyboards
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Alternative Input Devices Speech input Dictation versus control Switches Keyboard has approx 50 switches Scanning interfaces
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Possible Switches Foot pedal “Leaf” switch – highly sensitive Sip and puff Dual switch (can be used for Morse code) Joy stick Muscle switch Neural implant Eye gaze http://enablemart.com/productdetail.aspx?store=10&pid=581&dept=15
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Scanning Interfaces
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Acceleration Techniques Control macros Word prediction Abbreviations
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Mouse alternatives Trackball Proportional joystick Switched joystick or cursor keys Head sensor or mouth stick Eye-gaze Keyboard only http://enablemart.com/productDetail.aspx?store=10&pid=998&dept=12
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Vision Low-vision Color blindness Blindness affordances of different media interface model special purpose doesn’t work challenge of generality
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Incidence of visual disability The vast majority of visually disabled people have some sight
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Myopia and Hypermetropia Myopia Hypermetropia (short-sighted) (far-sighted)
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Macular degeneration
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Diabetic retinopathy
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Cataracts
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Tunnel vision
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Accommodating Partial Sight Large monitor, high resolution, glare protection Control of color and contrast Control of font size everywhere Keyboard orientation aids
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Magnification not always a help ‘Now is the time,’
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Hardware or Software Magnification 2 to 16 times Virtual screen Viewport, control Notification of “outside” events CRTs for physical items http://www.synapseadaptive.com/aisquared/zoomtext_9/zoomtext_9_home_page.htm
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Accommodating Blind Users Screen Readers Full-featured Cursor-tracking, routing Dialogue focus View areas Auditory or tactile output http://www.freedomscientific.com/fs_products/software_jaws.asp http://www.webaim.org/simulations/screenreader
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Screen Reader Output Braille Only 10%? Many Braille codes Real and virtual displays Tactile pads Synthesized speech http://www.mountbattenbrailler.com/
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Access to Graphical User Interfaces Capture and model graphical interface Translate graphical objects Support efficient and intuitive interaction
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Hearing Redundant output hardware (flashing title bar) software (text to speech) An increasing problem? Population Phone interfaces
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Deafness Communication aids Sign language Speech training Writing aids Preventable form of mental retardation Importance of language development Seeing Voices (Sacks)
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Sign Language Sign languages are true languages Syntax, semantics, pragmatics Differ dramatically from oral-based languages Many different sign languages American (ASL) close to French Sign Language but different than British (BSL) Signed Exact English for one-to-one translation
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Minicoms and TDDs “Universal” telephone technology Text terminal (keyboard, LED display, modem) Deaf relay centers TypeTalk Automation?
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Most significant new communication device is… The mobile phone …with SMS Sidekicks, Blackberry, etc. – extremely popular
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Computing Assistance Translators Speech to sign Sign to speech Gesture recognition Need sign language grammars Video phones Word processors (Write This Way) Speech training (Speech Viewer, IBM)
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Speech & Conversation Conversation is “a dialogue in which the one taking breath is called the listener” 150 words/minute High-speed input for people with limited manual dexterity Predictive interface, stored phrases, iconic boards Chat
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Generating Words
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Input Techniques Word boards Switch input Scanning techniques Predictive input
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Speech Synthesis Quality of synthetic speech Similarity to human speech
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Cognitive Impairments Memory Perception Problem-solving Learning impairments redundant input-output, motivation Language impairments dyslexia (spelling corrector) aphasia (symbolic languages) Everyday impairments - in-place information Writing Home
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Impaired Mental Capabilities Memory Short or long term, recall and recognition Perception Attention, discriminating sensory input Problem Solving Recognizing the problem, implementing solutions and evaluation Concepts Generalizing, skill development
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Common Causes Learning disability Head injury or stroke Alzheimer’s Dementia
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Design Guidelines Input / Interface Control ex: touchpad, prompts and menus Presentation Format ex: blank space to focus attention Informational Content and Prompting ex: match vocabulary level to user
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Learning Impairment Infinite patience Risk-free environment Accommodate cognitive impairment Motivate
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Who are older people? People who have been alive for longer That’s about all they have in common
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Potential Declining Abilities Physical Sensory Cognition Cognitive ageing Retrospective memory Computing no longer limited to the workplace
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Assistive Uses Sensory aids Memory aids Mobile emergency alerts Information access ThirdAge (www.thirdage.com) Social communication SeniorNet (www.seniornet.com)
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Universal design principles equitable use flexibility in use simple and intuitive to use perceptible information tolerance for error low physical effort size and space for approach and use http://www.design.ncsu.edu/cud/univ_design/princ_overview.htm
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Guideline summary http://www.sun.com/access/developers/updt.HCI.advance.html#design
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Direct Brain Interfaces Melody Moore Computer Information Systems Dept.
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What is a Direct Brain-Computer Interface? … a system that captures signals directly from the human brain, providing a channel to control computers and other devices. The GSU BrainLab Mission is to pioneer real-world applications research for biometric technologies to improve the quality of life for people with severe disabilities, and to explore mainstream applications.
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Brain Signal Detection Techniques Invasive: implanted electrodes (single neuron) Noninvasive: scalp electrodes (EEG)
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Neural Internet Neurally controlled Internet Access: Specialized web browser and email program Uses: communication shopping education handling of personal finances employment
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Restoring Motion - Neural Prosthetics Brain “re-learns” how to move limbs via an artificial nervous system Simulation Virtual reality hand Restoring Physical Motion Robotic arm
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The “Aware ‘Chair” Integrated communication and environmental control Intelligent, neurally controlled wheelchair Conversation and environmental control prediction Learns users habits and context Provides emotional expression
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Take home points Think about universal design principles – helps all users, not just disabled Technology can help provide access and control of computer Technology can also help people function better in everyday world Solutions include wide range of physical and software solutions Work with users! You can’t understand what its like
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