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Applying the Science of Learning at Lawrence Tech Milt Hakel

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1 Applying the Science of Learning at Lawrence Tech Milt Hakel MHakel@bgnet.bgsu.edu http://MHakel.with.BGSU.edu

2 Alfonso X, The Learned  Lived in Challenging Times  Wrote on law and history  Wrote poetry  Deposed by Dukes and his son

3 “Had I been present at the creation, I would have given some useful hints for the better ordering of the universe.” Alfonso X, the Learned, King of Spain, 1252-1284

4 Challenging Times in Higher Ed  Rising Costs  Shrinking Resources  Calls for “Accountability”  Consumerist Attitudes  Ill-prepared Students  Low Faculty Morale

5 Teaching Experience, Learning Courses

6 Alverno Impact www.alverno.edu

7 Learning That Lasts  Alverno College’s longitudinal study  Assessment-as- learning By Mentkowski and Associates, Jossey-Bass, 2000

8 The Issue: Knowledge is necessary for effective performance, but Knowledge is not sufficient for effective performance Measuring knowledge is not enough

9 Learning goes beyond knowing to being able to do what one knows

10 Key Questions  Who is learning?  Who is learning for?

11 Science of Learning  An emerging field  Dependable findings  Key publication: How People Learn: Brain, Mind, Experience and School  Fragmented literatures  Scattered applications, little replication

12 A great beginning….  Learner-centered  Knowledge- centered  Assessment- centered  Community- centered

13 The Goal: Better Learning  How can we apply and extend new knowledge of how people learn, think, and remember?  How can we promote engagement in learning?  How can we foster durable learning and effective academic performance?

14 Teach for long-term retention and transfer Useful Hints for Better Learning The first and only instructional goal:

15 Principles of Transfer  Effort and Practice  Desirable Difficulties  Multiple Representations  Mental Models Useful Hints for Better Learning

16 Learning from Feedback  Kluger & DeNisi’s (1996) meta- analysis –Experimental vs. control, studies back to 1917 –Feedback yields poorer performance in 1/3 of cases  Keep the focus on the task to be learned and motivation to perform it Effort and Practice

17 Practice at Retrieval  Generate responses, with minimal cues, repeatedly, over time, with varied applications.  Recall becomes more fluent, more likely to occur across contexts and knowledge domains. Effort and Practice

18 Varied Conditions at Learning  Makes learning more effortful (and often less enjoyable).  Also results in better learning (long- term retrieval). Desirable Difficulties

19 Re-Representing  Learners take information presented in one format (e.g., words)  Translate it to another format (e.g., a schematic diagram) Multiple Representations

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21 Past Learning  What and how much gets learned in any situation depends heavily on prior knowledge and experience. Mental Models

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23 Present at the Creation  It is clear that knowledge and learning are constructed by learners.  Our task as teachers is to be present at the creation of learning by the learner. Mental Models

24 Principles  Encourage Effort and Practice  Introduce Desirable Difficulties  Request Multiple Representations  Build upon Mental Models Learning goes beyond knowing to being able to do what one knows

25 Connecting the Principles John Bransford, www.pt3.org/VQ/html/bransford.html

26 How will you transfer these principles of learning to your teaching practice?

27 Student-Centered Assessment  How do you get students to become active, lively learners?  How do you get students to seek feedback?  How do you get students to want to be assessed?  How do you get students to want to be videotaped?

28 Embedded Formative Assessments in Courses  Constructed responses  Clearly defined, observable learning outcomes  Reflective self assessment  Longitudinal tracking of development

29 Some Tactics and Strategies  Freshman research  Poster sessions in intro course  Team and individual research projects  Review of “journal submission”  Given an hypothesis, devise a method section

30 More Tactics and Strategies  Competitive group projects  Leverage the program assessment requirements of accreditors  Reinvent general education  Commencement addresses

31 Behavior Modeling  Focus on real (personally relevant) problems  Show examples of effective performance  Identify/encode key behaviors  Rehearse/role play/enact  Feedback and discussion

32 Three Excellent Sites  MERLOT, the Multimedia Educational Resource for Learning and Online Teaching http://www.merlot.org  Classroom Assessment Techniques www.siue.edu/~deder/assess/catmain.html  Field-tested Learning Assessment Guide www.flaguide.org

33 Formative Assessments  Topics –Scientific Foundations –Design Principles –Assessment Practices –Future Directions  By Pellegrino, Chudowsky, and Glaser; National Academy Press, 2001

34 What ARE the core abilities that education should foster?  Critical and constructive thinking –analysis, synthesis, problem solving, judgment, decision making  All facets of communication –write, present, read, listen, information literacy, numeracy  Social interaction –influence others, participate in groups and teams, and lead in diverse settings and cultures

35 Discovering Shared Outcomes at BGSU  Faculty wrote outcomes for each major  Outcome statements for Arts & Sciences majors showed some common themes –Literacies –Modes of Inquiry –Etc.  Content analysis extended to all colleges, majors, and programs

36 Computer Science  Program in a higher-level language  Work effectively with a client and members of a software development team to analyze, specify, design, implement, test, and document software that meets the client's needs  Acquire new computer-related skills independently as technologies evolve  Communicate technical concepts to non- technical persons, both orally and in writing  Develop a plan to integrate hardware and software into a particular environment

37 Biological Sciences  Understand the scientific process as shown in designing and implementing experiments.  Evaluate evidence and differentiate between scientific fact and unscientific arguments.  Present scientific information in appropriate oral and written formats to scientific and nonscientific audiences.  Understand the basic principles of living systems as shown by reading and comprehending primary research literature in the Biological Sciences  Apply knowledge of Biology to address a wide variety of needs and problems, locally and globally.

38 Psychology  Exhibit broad knowledge about human behavior from a variety of psychological perspectives (e.g., biological, cognitive, developmental, social)  Demonstrate skills in research and other forms of inquiry in order to develop new knowledge about behavior  Communicate knowledge of psychology to others  Critically evaluate existing psychological knowledge

39 72 Sets of Departmental Learning Outcomes, at BGSU  Learning outcomes for 72 majors and programs are printed in the undergraduate catalog.  They are shown on-line at www.bgsu.edu/offices/provost/Assessment (look for Learning Outcomes, Departmental Outcomes, and also look at the Rubrics)

40 BGSU’s Learning Outcomes  Investigate – observe or study by close examination and systematic inquiry  Connect – place or establish in relationship  Write – author or compose  Present – make a presentation  Participate – have a part or share in something  Lead – guide or influence a group to achieve goals

41 Prototype Rubrics  Set high expectations and make them public  Use rubrics to inform teaching and learning –In classes –Across classes within a major –Across majors –In co-curricular activities  Adapt to specific contexts, activities, and assignments  Use rubrics in reflective self assessment

42 Electronic Portfolios  Students create, edit, and upload examples of their best performances for regular review, anytime, anywhere  Both baseline performance and the cumulative record of development will be easily retrievable by students themselves, advisors, instructors, and other authorized university staff members

43 FFalcon.with.BGSU.edu

44 Wrapping Up  Focus on learning  Figure out what’s in it for students  Write measurable learning outcomes  Identify measures and data  Collect data, and analyze and interpret it  Do something based on the findings!  Document what you’re doing!!

45 When You Think You Have Seen Everything  Gee, James Paul, What Video Games Have to Teach Us About Learning and Literacy

46 Jack Matson  Always Prefer Intelligent Fast Failure  To Slow Stupid Failure

47 The first and only goal: Teach for long-term retention and transfer

48 Learning-Centered Institutions  Achieve clarity about learning outcomes  Coordinate teaching and assessment to promote student learning  Align structures and resources to serve student learning  Work continuously to improve the environment for learning


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