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Parallel Real-Time Systems

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1 Parallel Real-Time Systems
Parallel Computing Overview

2 References (Will be expanded as needed)
Website for Parallel & Distributed Computing: Selected slides from “Introduction to Parallel Computing” Michael Quinn, Parallel Programming in C with MPI and Open MP, McGraw Hill, 2004. Chapter 1 is posted on website Selim Akl, “Parallel Computation: Models and Methods”, Prentice Hall, 1997, Updated online version available on website.

3 Outline Why use parallel computing Moore’s Law
Modern parallel computers Flynn’s Taxonomy Seeking Concurrency Data clustering case study Programming parallel computers

4 Why Use Parallel Computers
Solve compute-intensive problems faster Make infeasible problems feasible Reduce design time Solve larger problems in same amount of time Improve answer’s precision Increase memory size More data can be kept in memory Dramatically reduces slowdown due to accessing external storage increases computation time Gain competitive advantage

5 1989 Grand Challenges to Computational Science Categories
Quantum chemistry, statistical mechanics, and relativistic physics Cosmology and astrophysics Computational fluid dynamics and turbulence Materials design and superconductivity Biology, pharmacology, genome sequencing, genetic engineering, protein folding, enzyme activity, and cell modeling Medicine, and modeling of human organs and bones Global weather and environmental modeling

6 Weather Prediction Atmosphere is divided into 3D cells
Data includes temperature, pressure, humidity, wind speed and direction, etc Recorded at regular time intervals in each cell There are about 5×103 cells of 1 mile cubes. Calculations would take a modern computer over 100 days to perform calculations needed for a 10 day forecast Details in Ian Foster’s 1995 online textbook Design & Building Parallel Programs Included in Parallel Reference List, which will be posted on website.

7 Moore’s Law In 1965, Gordon Moore [87] observed that the density of chips doubled every year. That is, the chip size is being halved yearly. This is an exponential rate of increase. By the late 1980’s, the doubling period had slowed to 18 months. Reduction of the silicon area causes speed of the processors to increase. Moore’s law is sometimes stated: “The processor speed doubles every 18 months”

8 Microprocessor Revolution
Micros Speed (log scale) Time Supercomputers Moore's Law Mainframes Minis

9 Some Definitions Concurrent – Sequential events or processes which seem to occur or progress at the same time. Parallel –Events or processes which occur or progress at the same time Parallel computing provides simultaneous execution of operations within a single parallel computer Distributed computing provides simultaneous execution of operations across a number of systems.

10 Flynn’s Taxonomy Best known classification scheme for parallel computers. Depends on parallelism it exhibits with its Instruction stream Data stream A sequence of instructions (the instruction stream) manipulates a sequence of operands (the data stream) The instruction stream (I) and the data stream (D) can be either single (S) or multiple (M) Four combinations: SISD, SIMD, MISD, MIMD

11 SISD Single Instruction, Single Data
Usual sequential computer is primary example i.e., uniprocessors Note: co-processors don’t count as more processors Concurrent processing allowed Instruction prefetching Pipelined execution of instructions Independent concurrent tasks can execute different sequences of operations.

12 SIMD Single instruction, multiple data
One instruction stream is broadcast to all processors Each processor, also called a processing element (or PE), is very simplistic and is essentially an ALU; PEs do not store a copy of the program nor have a program control unit. Individual processors can be inhibited from participating in an instruction (based on a data test).

13 SIMD (cont.) All active processor executes the same instruction synchronously, but on different data On a memory access, all active processors must access the same location in their local memory. The data items form an array (or vector) and an instruction can act on the complete array in one cycle.

14 SIMD (cont.) Quinn calls this architecture a processor array.
Examples include The STARAN and MPP (Dr. Batcher architect) Connection Machine CM2, built by Thinking Machines).

15 How to View a SIMD Machine
Think of soldiers all in a unit. The commander selects certain soldiers as active. For example, every even numbered row. The commander barks out an order to all the active soldiers, who execute the order synchronously.

16 MISD Multiple instruction streams, single data stream
Primarily corresponds to multiple redundant computation, say for reliability. Quinn argues that a systolic array is an example of a MISD structure (pg 55-57) Some authors include pipelined architecture in this category This category does not receive much attention from most authors, so we won’t discuss it further.

17 MIMD Multiple instruction, multiple data
Processors are asynchronous and can independently execute different programs on different data sets. Communications are handled either through shared memory. (multiprocessors) by use of message passing (multicomputers) MIMD’s are considered by many researchers to include the most powerful, least restricted computers.

18 MIMD (cont. 2/4) The SPMD method of programming MIMDs
Have major communication costs When compared to SIMDs Internal ‘housekeeping activities’ are often overlooked Maintaining distributed memory & distributed databases Synchronization or scheduling of tasks Load balancing between processors The SPMD method of programming MIMDs All processors to execute the same program. SPMD stands for single program, multiple data. Easy method to program when number of processors are large. While processors have same code, they can each can be executing different parts at any point in time.

19 MIMD (cont 3/4) A more common technique for programming MIMDs is to use multi-tasking The problem solution is broken up into various tasks. Tasks are distributed among processors initially. If new tasks are produced during executions, these may handled by parent processor or distributed Each processor can execute its collection of tasks concurrently. If some of its tasks must wait for results from other tasks or new data , the processor will focus the remaining tasks. Larger programs usually require a load balancing algorithm to rebalance tasks between processors Dynamic scheduling algorithms may be needed to assign a higher execution priority to time-critical tasks E.g., on critical path, more important, earlier deadline, etc.

20 MIMD (cont 4/4) Recall, there are two principle types of MIMD computers: Multiprocessors (with shared memory) Multicomputers (message passing) Both are important and will be covered in greater detail next.

21 Multiprocessors (Shared Memory MIMDs)
Consists of two types Centralized Multiprocessors Also called UMA (Uniform Memory Access) Symmetric Multiprocessor or SMP Distributed Multiprocessors Also called NUMA (Nonuniform Memory Access)

22 Centralized Multiprocessors (SMPs)

23 Centralized Multiprocessors (SMPs)
Consists of identical CPUs connected by a bus and to common block of memory. Each processor requires the same amount of time to access memory. Usually limited to a few dozen processors due to memory bandwidth. SMPs and clusters of SMPs are currently very popular

24 Distributed Multiprocessors

25 Distributed Multiprocessors (or NUMA)
Has a distributed memory system Each memory location has the same address for all processors. Access time to a given memory location varies considerably for different CPUs. Normally, uses fast cache to reduce the problem of different memory access time for processors. Creates problem of ensuring all copies of the same data in different memory locations are identical.

26 Multicomputers (Message-Passing MIMDs)
Processors are connected by a network Usually an interconnection network Also, may be connected by Ethernet links or a bus. Each processor has a local memory and can only access its own local memory. Data is passed between processors using messages, when specified by the program.

27 Multicomputers (cont)
Message passing between processors is controlled by a message passing language (e.g., MPI, PVM) The problem is divided into processes or tasks that can be executed concurrently on individual processors. Each processor is normally assigned multiple tasks.

28 Multiprocessors vs Multicomputers
Programming disadvantages of message-passing Programmers must make explicit message-passing calls in the code This is low-level programming and is error prone. Data is not shared but copied, which increases the total data size. Data Integrity: difficulty in maintaining correctness of multiple copies of data item.

29 Multiprocessors vs Multicomputers (cont)
Programming advantages of message-passing No problem with simultaneous access to data. Allows different PCs to operate on the same data independently. Allows PCs on a network to be easily upgraded when faster processors become available. Mixed “distributed shared memory” systems exist An example is a cluster of SMPs.

30 Types of Parallel Execution
Data parallelism Control/Job/Functional parallelism Pipelining Virtual parallelism

31 Data Parallelism All tasks (or processors) apply the same set of operations to different data. Example: Operations may be executed concurrently Accomplished on SIMDs by having all active processors execute the operations synchronously. Can be accomplished on MIMDs by assigning 100/p tasks to each processor and having each processor to calculated its share asynchronously. for i  0 to 99 do a[i]  b[i] + c[i] endfor

32 Supporting MIMD Data Parallelism
SPMD (single program, multiple data) programming is not really data parallel execution, as processors typically execute different sections of the program concurrently. Data parallel programming can be strictly enforced when using SPMD as follows: Processors execute the same block of instructions concurrently but asynchronously No communication or synchronization occurs within these concurrent instruction blocks. Each instruction block is normally followed by a synchronization and communication block of steps

33 MIMD Data Parallelism (cont.)
Strict data parallel programming is unusual for MIMDs, as the processors usually execute independently, running their own local program.

34 Data Parallelism Features
Each processor performs the same data computation on different data sets Computations can be performed either synchronously or asynchronously Defn: Grain Size is the average number of computations performed between communication or synchronization steps See Quinn textbook, page 411 Data parallel programming usually results in smaller grain size computation SIMD computation is considered to be fine-grain MIMD data parallelism is usually considered to be medium grain

35 Control/Job/Functional Parallelism
Independent tasks apply different operations to different data elements First and second statements may execute concurrently Third and fourth statements may execute concurrently a  2 b  3 m  (a + b) / 2 s  (a2 + b2) / 2 v  s - m2

36 Control Parallelism Features
Problem is divided into different non-identical tasks Tasks are divided between the processors so that their workload is roughly balanced Parallelism at the task level is considered to be coarse grained parallelism

37 Data Dependence Graph Can be used to identify data parallelism and job parallelism. See page 11. Most realistic jobs contain both parallelisms Can be viewed as branches in data parallel tasks If no path from vertex u to vertex v, then job parallelism can be used to execute the tasks u and v concurrently. - If larger tasks can be subdivided into smaller identical tasks, data parallelism can be used to execute these concurrently.

38 For example, “mow lawn” becomes
Mow N lawn Mow S lawn Mow E lawn Mow W lawn If 4 people are available to mow, then data parallelism can be used to do these tasks simultaneously. Similarly, if several people are available to “edge lawn” and “weed garden”, then we can use data parallelism to provide more concurrency.

39 Pipelining Divide a process into stages
Produce several items simultaneously

40 Compute Partial Sums Consider the for loop: p[0]  a[0]
for i  1 to 3 do p[i]  p[i-1] + a[i] endfor This computes the partial sums: p[0]  a[0] p[1]  a[0] + a[1] p[2]  a[0] + a[1] + a[2] p[3]  a[0] + a[1] + a[2] + a[3] The loop is not data parallel as there are dependencies. However, we can stage the calculations in order to achieve some parallelism.

41 Partial Sums Pipeline

42 Virtual Parallelism In data parallel applications, it is often simpler to initially design an algorithm or program assuming one data item per processor. Particularly useful for SIMD programming If more processors are needed in actual program, each processor is given a block of n/p or n/p data items Typically, requires a routine adjustment in program. Will result in a slowdown in running time of at least n/p. Called Virtual Parallelism since each processor plays the role of several processors. A SIMD computer has been built that automatically converts code to handle n/p items per processor. Wavetracer SIMD computer.

43 Slides from Parallel Architecture Section
See s

44 References Slides in this section are taken from the Parallel Architecture Slides at site Book reference is Chapter 2 of Quinn’s textbook.

45 Interconnection Networks
Uses of interconnection networks Connect processors to shared memory Connect processors to each other Different interconnection networks define different parallel machines. The interconnection network’s properties influence the type of algorithm used for various machines as it affects how data is routed.

46 Terminology for Evaluating Switch Topologies
We need to evaluate 4 characteristics of a network in order to help us understand their effectiveness These are The diameter The bisection width The edges per node The constant edge length We’ll define these and see how they affect algorithm choice. Then we will introduce several different interconnection networks.

47 Terminology for Evaluating Switch Topologies
Diameter – Largest distance between two switch nodes. A low diameter is desirable It puts a lower bound on the complexity of parallel algorithms which requires communication between arbitrary pairs of nodes.

48 Terminology for Evaluating Switch Topologies
Bisection width – The minimum number of edges between switch nodes that must be removed in order to divide the network into two halves. Or within 1 node of one-half if the number of processors is odd. High bisection width is desirable. In algorithms requiring large amounts of data movement, the size of the data set divided by the bisection width puts a lower bound on the complexity of an algorithm.

49 Terminology for Evaluating Switch Topologies
Number of edges per node It is best if the maximum number of edges/node is a constant independent of network size, as this allows the processor organization to scale more easily to a larger number of nodes. Degree is the maximum number of edges per node. Constant edge length? (yes/no) Again, for scalability, it is best if the nodes and edges can be laid out in 3D space so that the maximum edge length is a constant independent of network size.

50 Three Important Interconnection Networks
We will consider the following three well known interconnection networks: 2-D mesh linear network hypercube All three of these networks have been used to build commercial parallel computers.

51 2-D Meshes Note: Circles represent switches and squares represent processors in all these slides.

52 2-D Mesh Network Switches arranged into a 2-D lattice or grid
Communication allowed only between neighboring switches Torus: Variant that includes wraparound connections between switches on edge of mesh

53 Evaluating 2-D Meshes (Assumes mesh is a square)
n = number of processors Diameter: (n1/2) Places a lower bound on algorithms that require processing with arbitrary nodes sharing data. Bisection width: Places a lower bound on algorithms that require distribution of data to all nodes. Max number of edges per switch: 4 is the degree Constant edge length? Yes Does this scale well?

54 Linear Network Switches arranged into a 1-D mesh
Corresponds to a row or column of a 2-D mesh Ring : A variant that allows a wraparound connection between switches on the end. The linear and ring networks have many applications Essentially supports a pipeline in both directions Although these networks are very simple, they support many optimal algorithms.

55 Evaluating Linear and Ring Networks
Diameter Linear : n-1 or Θ(n) Ring: n/2 or Θ(n) Bisection width: Linear: 1 or Θ(1) Ring: 2 or Θ(1) Degree for switches: 2 Constant edge length? Yes Does this scale well?

56 Hypercube (also called binary n-cube)
A hypercube with n = 2d processors & switches for d=4

57 Hypercube with n = 2d Processors
Number of nodes is a power of 2 Node addresses 0, 1, …, n-1 Node i is connected to k nodes whose addresses differ from i in exactly one bit position. Example: k = 0111 is connected to 1111, 0011, 0101, and 0110

58 Growing a Hypercube Note: For d = 4, it is called a 4-dimensional cube.

59 Evaluating Hypercube Network with n = 2d nodes
Diameter: d = log n Bisection width: n / 2 Edges per node: log n Constant edge length? No. The length of the longest edge increases as n increases.

60 MIMD Message-Passing Slides are still from Parallel Architecture Unit at “Parallel & Distributed Computing” website

61 Some Interconnection Network Terminology (1/2)
References: Wilkinson, et. al. & Grama, et. al. Also, earlier slides on architecture & networks. A link is the connection between two nodes. A switch that enables packets to be routed through the node to other nodes without disturbing the processor is assumed. The link between two nodes can be either bidirectional or use two directional links . Can assume either one wire that carries one bit or parallel wires (one wire for each bit in word). The above choices do not have a major impact on the concepts presented in this course.

62 Some Interconnection Network Terminology (1/2)
References: Wilkinson, et. al. & Grama, et. al. Also, earlier slides on architecture & networks. A link is the connection between two nodes. A switch that enables packets to be routed through the node to other nodes without disturbing the processor is assumed. The link between two nodes can be either bidirectional or use two directional links . Can assume either one wire that carries one bit or parallel wires (one wire for each bit in word). The above choices do not have a major impact on the concepts presented in this course.

63 Network Terminology (2/2)
The bandwidth is the number of bits that can be transmitted in unit time (i.e., bits per second). The network latency is the time required to transfer a message through the network. The communication latency is the total time required to send a message, including software overhead and interface delay. The message latency or startup time is the time required to send a zero-length message. Includes software & hardware overhead, such as Choosing a route packing and unpacking the message

64 Store-and-forward Packet Switching
Message is divided into “packets” of information Each packet includes source and destination addresses. Packets can not exceed a fixed, maximum size (e.g., 1000 byte). A packet is stored in a node in a buffer until it can move to the next node. Different packets typically follow different routes but are re-assembled at the destination, as the packets arrive. Movements of packets is asynchronous.

65 Packet Switching (cont)
At each node, the designation information is looked at and used to select which node to forward the packet to. Routing algorithms (often probabilistic) are used to avoid hot spots and to minimize traffic jams. Significant latency is created by storing each packet in each node it reaches. Latency increases linearly with the length of the route.

66 Slides from Performance Analysis

67 References on Performance Evaluation
Slides are from on topic of Performance Evaluation. Selim Akl, “Parallel Computation: Models and Methods”, Prentice Hall, 1997, Updated online version available through website. Michael Quinn, Parallel Programming in C with MPI and Open MP, Ch. 7, McGraw Hill, 2004.

68 Outline Speedup Superlinearity Issues Speedup Analysis Cost Efficiency
Amdahl’s Law Gustafson’s Law

69 Speedup Speedup measures increase in running time due to parallelism. The number of PEs is given by n. S(n) = ts/tp , where ts is the running time on a single processor, using the fastest known sequential algorithm tp is the running time using a parallel processor. In simplest terms,

70 Linear Speedup Usually Optimal
Speedup is linear if S(n) = (n) Claim: The maximum possible speedup for parallel computers with n PEs is n. Usual pseudo-proof: (Assume ideal conditions) Assume a computation is partitioned perfectly into n processes of equal duration. Assume no overhead is incurred as a result of this partitioning of the computation – (e.g., partitioning process, information passing, coordination of processes, etc), Under these ideal conditions, the parallel computation will execute n times faster than the sequential computation and the parallel running time will be ts /n. Then the parallel speedup in this “ideal situation” is S(n) = ts /(ts /n) = n

71 Linear Speedup Usually Optimal (cont)
This argument shows that for typical problems, linear speedup to be optimal This argument is valid for traditional problems, but is invalid for some types of nontraditional problems.

72 Speedup Usually Smaller Than Linear
Unfortunately, the best speedup possible for most applications is considerably smaller than n The “ideal conditions” performance mentioned in earlier argument is usually unattainable. Normally, some parts of programs are sequential and allow only one PE to be active. Sometimes a significant number of processors are idle for certain portions of the program. For example Some PEs may be waiting to receive or to send data during parts of the program. Congestion may occur during message passing

73 Superlinear Speedup Superlinear speedup occurs when S(n) > n
Occasionally speedup that appears to be superlinear may occur, but can be explained by other reasons such as the extra memory in parallel system. a sub-optimal sequential algorithm is compared to parallel algorithm. “Luck”, in case of algorithm that has a random aspect in its design (e.g., random selection)

74 Superlinearity (cont)
Selim Akl has given a multitude of examples that establish that superlinear algorithms are required for many non-standard problems Examples include “nonstandard” problems involving Real-Time requirements where meeting deadlines is part of the problem requirements. Problems where all data is not initially available, but has to be processed after it arrives. Some problems are natural to solve using parallelism and sequential solutions are inefficient.

75 Execution time for parallel portion
processors Shows nontrivial parallel algorithm’s computation component as a decreasing function of the number of processors used.

76 Time for MIMD communication
processors Shows a nontrivial parallel algorithm’s communication component as an increasing function of the number of processors.

77 Combining Parallel & MIMD Communicaton Times
processors Combining these, we see for a fixed problem size, there is an optimum number of processors that minimizes overall execution time.

78 MIMD Speedup Plot “Speedup reaches max and then drops as processors increase” speedup processors

79 Cost = Parallel running time  #processors
The cost of a parallel algorithm (or program) is Cost = Parallel running time  #processors The cost of a parallel algorithm should be compared to the running time of a sequential algorithm. Cost removes the advantage of parallelism by charging for each additional processor. A parallel algorithm whose cost is O(running time) of an optimal sequential algorithm is called cost-optimal.

80 Efficiency

81 Amdahl’s Law Having a detailed understanding of Amdahl’s law is not essential for this course. However, having a brief, non-technical introduction to this important law could be useful.

82 Amdahl’s Law Let f be the fraction of operations in a computation that must be performed sequentially, where 0 ≤ f ≤ 1. The maximum speedup  achievable by a parallel computer with n processors is The word “law” is often used by computer scientists when it is an observed phenomena (e.g, Moore’s Law) and not a theorem that has been proven in a strict sense. It is easy to prove Amdahl’s law for “traditional problems”, but it is not valid for “non-traditional problems”.

83 Example 1 Assume 95% of a program’s execution time occurs inside a loop that can be executed in parallel. Amdahl’s law shows the maximum speedup we should expect from a parallel version of the program executing on 8 CPUs is less than 6.

84 Example 2 Assume 5% of a parallel program’s execution time is spent within inherently sequential code. Amdahl’s law shows that the maximum speedup achievable by this program, regardless of how many PEs are used, is

85 Amdahl’s Law The argument used in proof of Amdahl’s law assumes that speedup can not be superliner, so proof is invalid for “non-traditional” problems. Sometimes Amdahl’s law is just stated as S(n)  1/f Note that S(n) never exceeds 1/f and approaches 1/f as n increases.

86 Consequences of Amdahl’s Limitations to Parallelism
For a long time, Amdahl’s law was viewed as a fatal limit to the usefulness of parallelism. A key flaw in these early arguments is that they were unaware of the impact of Gustafon’s Law: Gustafon’s Law: The proportion of the computations that are sequential normally decreases as the problem size increases. Note: Gustafon’s law is a “observed phenomena” and not a theorem. The negative impact of Amdahl’s law disappears as the problem size increases.

87 Limitations of Amdahl’s Law
It is now generally accepted by parallel computing professionals that Amdahl’s law is not a serious limit the benefit and future of parallel computing Note that Amdahl’s law shows that efforts required to further reduce the fraction of the code that is sequential may pay off in huge performance gains.

88 Task/Channel Model Local accesses of private data are assumed to be easily distinguished from nonlocal data access done over channels. Local accesses should be considered much faster than nonlocal accesses. In this model: The execution time of a parallel algorithm is the period of time a task is active. The starting time of a parallel algorithm is when all tasks simultaneously begin executing. The finishing time of a parallel algorithm is when the last task has stopped executing.

89 Parallel MIMD Algorithm Design
Reference: Chptr 3, Quinn Textbook

90 References Slides at on Parallel Algorithm Design. Chapter 3 of Quinn’s Textbook

91 Task/Channel Model This model is intended for MIMDs (i.e., multiprocessors and multicomputers) and not for SIMDs. Parallel computation = set of tasks A task consists of a Program Local memory Collection of I/O ports Tasks interact by sending messages through channels A task can send local data values to other tasks via output ports A task can receive data values from other tasks via input ports. The local memory contains the program’s instructions and its private data

92 Task/Channel Model A channel is a message queue that connects one task’s ouput port with another task’s input port. Data values appear in input port in the same order in which they are placed in the channel’s output queue. A task is blocked if a task tries to receive a value at an input port and the value isn’t available. The blocked task must wait until the value is received. A process sending a message is never blocked even if previous messages it has sent on the channel have not been received yet. Thus, receiving is a synchronous operation and sending is an asynchronous operation.

93 Task/Channel Model Local accesses of private data are assumed to be easily distinguished from nonlocal data access done over channels. Local accesses should be considered much faster than nonlocal accesses. In this model: The execution time of a parallel algorithm is the period of time a task is active. The starting time of a parallel algorithm is when all tasks simultaneously begin executing. The finishing time of a parallel algorithm is when the last task has stopped executing.

94 Task/Channel Model Task Channel
A parallel computation can be viewed as a directed graph.

95 Foster’s Design Methodology
Ian Foster has proposed a 4-step process for designing parallel algorithms for machines that fit the task/channel model. Foster’s online textbook is a useful resource here It encourages the development of scalable algorithms by delaying machine-dependent considerations until the later steps. The 4 design steps are called: Partitioning Communication Agglomeration Mapping

96 Foster’s Methodology

97 Partitioning Partitioning: Dividing the computation and data into pieces Domain decomposition – one approach Divide data into pieces Determine how to associate computations with the data Focuses on the largest and most frequently accessed data structure Functional decomposition – another approach Divide computation into pieces Determine how to associate data with the computations This often yields tasks that can be pipelined.

98 Example Domain Decompositions
Think of the primitive tasks as processors. In 1st, each 2D slice is mapped onto one processor of a system using 3 processors. In second, a 1D slice is mapped onto a processor. In last, an element is mapped onto a processor The last leaves more primitive tasks and is usually preferred.

99 Example Functional Decomposition

100 Partitioning Checklist for Evaluating the Quality of a Partition
At least 10x more primitive tasks than processors in target computer Minimize redundant computations and redundant data storage Primitive tasks are roughly the same size Number of tasks an increasing function of problem size Remember – we are talking about MIMDs here which typically have a lot less processors than SIMDs.

101 Foster’s Methodology

102 Communication Determine values passed among tasks
There are two kinds of communication: Local communication A task needs values from a small number of other tasks Create channels illustrating data flow Global communication A significant number of tasks contribute data to perform a computation Don’t create channels for them early in design

103 Communication (cont.) Communications is part of the parallel computation overhead since it is something sequential algorithms do not have do. Costs larger if some (MIMD) processors have to be synchronized. SIMD algorithms have much smaller communication overhead because Much of the SIMD data movement is between the control unit and the PEs on broadcast/reduction circuits especially true for associative Parallel data movement along the interconnection network involves lockstep (i.e. synchronously) moves.

104 Communication Checklist for Judging the Quality of Communications
Communication operations should be balanced among tasks Each task communicates with only a small group of neighbors Tasks can perform communications concurrently Task can perform computations concurrently

105 Foster’s Methodology

106 What We Have Hopefully at This Point – and What We Don’t Have
The first two steps look for parallelism in the problem. However, the design obtained at this point probably doesn’t map well onto a real machine. If the number of tasks greatly exceed the number of processors, the overhead will be strongly affected by how the tasks are assigned to the processors. Now we have to decide what type of computer we are targeting Is it a centralized multiprocessor or a multicomputer? What communication paths are supported How must we combine tasks in order to map them effectively onto processors?

107 Agglomeration Agglomeration: Grouping tasks into larger tasks Goals
Improve performance Maintain scalability of program Simplify programming – i.e. reduce software engineering costs. In MPI programming, a goal is to lower communication overhead. often to create one agglomerated task per processor By agglomerating primitive tasks that communicate with each other, communication is eliminated as the needed data is local to a processor.

108 Agglomeration Can Improve Performance
It can eliminate communication between primitive tasks agglomerated into consolidated task It can combine groups of sending and receiving tasks

109 Scalability Assume we are manipulating a 3D matrix of size 8 x 128 x 256 and Our target machine is a centralized multiprocessor with 4 CPUs. Suppose we agglomerate the 2nd and 3rd dimensions. Can we run on our target machine? Yes- because we can have tasks which are each responsible for a 2 x 128 x 256 submatrix. Suppose we change to a target machine that is a centralized multiprocessor with 8 CPUs. Could our previous design basically work. Yes, because each task could handle a 1 x 128 x 256 matrix.

110 Scalability However, what if we go to more than 8 CPUs? Would our design change if we had agglomerated the 2nd and 3rd dimension for the 8 x 128 x 256 matrix? Yes. This says the decision to agglomerate the 2nd and 3rd dimension in the long run has the drawback that the code portability to more CPUs is impaired.

111 Reducing Software Engineering Costs
Software Engineering – the study of techniques to bring very large projects in on time and on budget. One purpose of agglomeration is to look for places where existing sequential code for a task might exist, Use of that code helps bring down the cost of developing a parallel algorithm from scratch.

112 Agglomeration Checklist for Checking the Quality of the Agglomeration
Locality of parallel algorithm has increased Replicated computations take less time than communications they replace Data replication doesn’t affect scalability All agglomerated tasks have similar computational and communications costs Number of tasks increases with problem size Number of tasks suitable for likely target systems Tradeoff between agglomeration and code modifications costs is reasonable

113 Agglomeration Checklist for Checking the Quality of the Agglomeration
Locality of parallel algorithm has increased Replicated computations take less time than communications they replace Data replication doesn’t affect scalability All the agglomerated tasks have similar computational and communications costs Number of tasks increases with problem size Number of tasks suitable for likely target systems Tradeoff between agglomeration and code modifications costs is reasonable

114 Foster’s Methodology

115 Mapping Mapping: The process of assigning tasks to processors
Centralized multiprocessor: Mapping done by operating system Distributed memory system: Mapping done by user Conflicting goals of mapping Maximize processor utilization – i.e. the average percentage of time the system’s processors are actively executing tasks necessary for solving the problem. Minimize interprocessor communication

116 Mapping Example (a) is a task/channel graph showing the needed communications over channels. (b) shows a possible mapping of the tasks to 3 processors.

117 Mapping Example If all tasks require the same amount of time and each CPU has the same capability, this mapping would mean the middle processor will take twice as long as the other two..

118 Optimal Mapping Optimality is with respect to processor utilization and interprocessor communication. Finding an optimal mapping is NP-hard. Must rely on heuristics applied either manually or by the operating system. It is the interaction of the processor utilization and communication that is important. For example, with p processors and n tasks, putting all tasks on 1 processor makes interprocessor communication zero, but utilization is 1/p.

119 A Mapping Decision Tree (Quinn’s Suggestions – Details on pg 72)
Static number of tasks Structured communication Constant computation time per task Agglomerate tasks to minimize communications Create one task per processor Variable computation time per task Cyclically map tasks to processors Unstructured communication Use a static load balancing algorithm Dynamic number of tasks Frequent communication between tasks Use a dynamic load balancing algorithm Many short-lived tasks. No internal communication Use a run-time task-scheduling algorithm

120 Mapping Checklist to Judge the Quality of a Mapping
Consider designs based on one task per processor and multiple tasks per processor. Evaluate static and dynamic task allocation If dynamic task allocation chosen, the task allocator (i.e., manager) is not a bottleneck to performance If static task allocation chosen, ratio of tasks to processors is at least 10:1

121 Boundary Value Problem
Example to illustrate use of Foster’s design method

122 Boundary Value Problem
Ice water Insulation Rod Problem: The ends of a rod of length 1 are in contact with ice water at 00 C. The initial temperature at distance x from the end of the rod is 100sin(x). (These are the boundary values.) The rod is surrounded by heavy insulation. So, the temperature changes along the length of the rod are a result of heat transfer at the ends of the rod and heat conduction along the length of the rod. We want to model the temperature at any point on the rod as a function of time.

123 Over time the rod gradually cools.
A partial differential equation (PDE) models the temperature at any point of the rod at any point in time. PDEs can be hard to solve directly, but a method called the finite difference method is one way to approximate a good solution using a computer. The derivative of f at a point s is defined by the limit: lim f(x+h) – f(x) h h If h is a fixed non-zero value (i.e. don’t take the limit), then the above expression is called a finite difference.

124 Finite differences approach differential quotients as h goes to zero.
Thus, we can use finite differences to approximate derivatives. This is often used in numerical analysis, especially in numerical ordinary differential equations and numerical partial differential equations, which aim at the numerical solution of ordinary and partial differential equations respectively. The resulting methods are called finite-difference methods.

125 An Example of Using a Finite Difference Method for an ODE (Ordinary Differential Equation)
Given f’(x) = 3f(x) + 2, the fact that f(x+h) – f(x) approximates f’(x) h can be used to iteratively calculate an approximation to f’(x). In our case, a finite difference method finds the temperature at a fixed number of points in the rod at various time intervals. The smaller the steps in space and time, the better the approximation.

126 Rod Cools as Time Progresses
A finite difference method computes these temperature approximations (vertical axis) at various points along the rod (horizontal axis) for different times between 0 and 3.

127 The Finite Difference Approximation Requires the Following Data Structure
A matrix is used where columns represent positions and rows represent time. The element u(i,j) contains the temperature at position i on the rod at time j. At each end of the rod the temperature is always 0. At time 0, the temperature at point x is 100sin(x)

128 Finite Difference Method Actually Used
We have seen that for small h, we may approximate f’(x) by f’(x) ~ [f(x + h) – f(x)] / h It can be shown that in this case, for small h, f’’(x) ~ [f(x + h) – 2f(x) + f(x-h)] Let u(i,j) represent the matrix element containing the temperature at position i on the rod at time j. Using above approximations, it is possible to determine a positive value r so that u(i,j+1) ~ ru(i-1,j) + (1 – 2r)u(i,j) + ru(i+1,j) In the finite difference method, the algorithm computes the temperatures for the next time period using the above approximation.

129 Partitioning Step This one is fairly easy to identify initially.
There is one data item (i.e. temperature) per grid point in matrix. Let’s associate one primitive task with each grid point. A primitive task would be the calculation of u(i,j+1) as shown on the last slide. This gives us a two-dimensional domain decomposition.

130 u(i,j+1) = ru(i-1,j) + (1 – 2r)u(i,j) + ru(i+1,j)
Communication Step Next, we identify the communication pattern between primitive tasks. Each interior primitive task needs three incoming and three outgoing channels because to calculate u(i,j+1) = ru(i-1,j) + (1 – 2r)u(i,j) + ru(i+1,j) the task needs u(i-1,j), u(i,j), and u(i+1,j). – i.e. 3 incoming channels and u(i,j+1) will be needed for 3 other tasks - i.e. 3 outgoing channels. Tasks on the sides don’t need as many channels, but we really need to worry about the interior nodes.

131 Agglomeration Step We now have a task/channel graph below: It should be clear this is not a good situation even if we had enough processors. The top row depends on values from bottom rows. Be careful when designing a parallel algorithm that you don’t think you have parallelism when tasks are sequential.

132 Collapse the Columns in the 1st Agglomeration Step
This task/channel graph represents each task as computing one temperature for a given position and time. This task/channel graph represents each task as computing the temperature at a particular position for all time steps.

133 Mapping Step This graph shows only a few intervals. We are using one processor per task. For the sake of a good approximation, we may want many more intervals than we have processors. We go back to the decision tree on page 72 to see if we can do better when we want more intervals than we have available processors. Note: On a large SIMD with an interconnection network (which the ASC emulator doesn’t have), we might stop here as we could possibly have enough processors.

134 Use Decision Tree (See earlier Slide on Decision Tree or Pg 72 of Quinn)
The number of tasks is static once we decide on how many intervals we want to use. The communication pattern among the tasks is regular – i.e. structured. Each task performs the same computations. Therefore, the decision tree says to create one task per processor by agglomerating primitive tasks so that computation workloads are balanced and communication is minimized. So, we will associate a contiguous piece of the rod with each task by dividing the rod into n pieces of size h, where n is the number of processors we have. Comment: Can decide how to design algorithm without use of the decision tree as well.

135 Pictorially Our previous task/channel graph assumed 10 consolidated tasks, one per interval: If we now assume 3 processors, we would now have: Note this maintains the possibility of using some kind of nearest neighbor interconnection network and eliminates unnecessary communication. What interconnection networks would work well?

136 Agglomeration and Mapping

137 End of Unit This unit covered an overview of general topics on parallel computing. Slides were taken from website for my “Parallel and Distributed Computing” course. This website is at and can be used for reference, if desired.


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