Presentation is loading. Please wait.

Presentation is loading. Please wait.

Chapter 4 Transport Layer

Similar presentations


Presentation on theme: "Chapter 4 Transport Layer"— Presentation transcript:

1 Chapter 4 Transport Layer
CIS 81 Networking Fundamentals Rick Graziani Cabrillo College Last Updated: 3/2/2008

2 This Presentation For a copy of this presentation and access to my web site for other CCNA, CCNP, and Wireless resources please me for a username and password. Web Site:

3 Note This presentation is not in the order of the book or online curriculum. This presentation also contains information beyond the curriculum.

4 Transport Layer Overview

5 Transport Layer TCP UDP
The Layer 4 data stream is a logical connection between the endpoints of a network, and provides transport services from a host to a destination. This service is sometimes referred to as end-to-end service. The transport layer also provides two protocols TCP – Transmission Control Protocol UDP – User Datagram Protocol

6 TCP Header UDP Header or Application Header + data

7 UDP TCP/UDP TCP/UDP TCP

8 Reminder of encapsulation/decapsulation
Data Link Header IP Header TCP Header HTTP Header Data Link Trailer Data Data Link Header Data Link Header Data Link Trailer Data Link Trailer IP Packet IP Packet Data Link Header Data Link Header Data Link Trailer Data Link Trailer IP Packet IP Packet Data Link Header Data Link Header Data Link Trailer Data Link Trailer IP Packet IP Packet Data Link Header IP Header TCP Header HTTP Header Data Link Trailer Data

9 Focus on Transport Layer
TCP TCP

10 Transport Layer The Transport layer provides for the segmentation of data and the control necessary to reassemble segments. Primary responsibilities: Tracking the individual communication between applications on the source and destination hosts Segmenting data Managing each segment Reassembling the segments into streams of application data Identifying the different applications

11 segment segment Transport Layer Protocols: TCP UDP Transport layer referred to as a segment IP is a best-effort delivery service No guarantees Best-effort service “Unreliable service” TCP/UDP is responsible for extending IP’s delivery service between two end systems to a delivery service between two process running on the end systems. Known as transport layer multiplexing and demultiplexing.

12 TCP vs. UDP TCP provides: Reliable delivery Error checking
Flow control Congestion control Ordered delivery (Connection establishment) Applications: HTTP FTP Telnet MSN messenger UDP provides: Unreliable delivery No error checking No flow control No congestion control No ordered delivery (No connection establishment) Applications DNS (usually) SMTP RTP (Real-Time Protocol) VoIP

13 HTTP HTTP SMTP FTP Cabrillo Web Server TCP TCP TCP ISP’s and FTP Server TCP TCP UDP TCP UDP A single client may have multiple transport connections with multiple servers. Notice that TCP is a connection-oriented service (two-way arrow) between the hosts, whereas UDP is a connectionless service (one-way arrow) . (later)

14 Port Numbers: TCP and UDP

15 UDP Header TCP Header HTTP is Port 80
Both TCP and UDP use ports (or sockets) numbers to pass information to the upper layers.

16 Application Header + data
Port numbers are used to know which application the receiving host should send the “Data”. Application Header + data Port numbers are used to know which application the receiving host should send the “Data”.

17

18 The Internet Assigned Numbers Authority (IANA) assigns port numbers.

19 Well Known Ports (Numbers 0 to 1023)
Reserved for common services and applications. HTTP (web server) POP3/SMTP ( server) and Telnet. Client: TCP destination port Client applications can be programmed to request a connection to that specific port and its associated service.

20 Registered Ports (Numbers 1024 to 49151)
Assigned to user processes or applications. Primarily individual applications that a user has chosen to install rather than common applications that would receive a Well Known Port. When not used for a server resource, these ports may also be used dynamically selected by a client as its source port.

21 Dynamic or Private Ports (Numbers 49152 to 65535)
Also known as Ephemeral Ports Usually assigned dynamically to client applications when initiating a connection. Client: TCP source port It is not very common for a client to connect to a service using a Dynamic or Private destination port (although some peer-to-peer file sharing programs do). May also include the range of Registered Ports (Numbers 1024 to 49151)

22 Client Server Telnet

23 Client TCP Header 1028 23 Client Server Client sends TCP segment with:
Data for Telnet Client Server Client sends TCP segment with: Destination Port: 23 (Well known port number) Source Port: 1028 (Dynamic Port assigned by client)

24 Server TCP Header 23 1028 Client Server
Data for Telnet Client Server Server responds with TCP segment with: Destination Port: 1028 (Dynamic Port assigned by client) Source Port: 23 (Well known port number)

25 Client Server Notice the difference in how source and destination port numbers are used with clients and servers: Client (initiating Telnet service): Destination Port = 23 (telnet) Source Port = 1028 (dynamically assigned) Server (responding to Telnet service): Destination Port = 1028 (source port of client) Source Port = 23 (telnet)

26 49888 49890 Same client to same server - Two different HTTP sessions Client: Same destination port Client: Different source ports to uniquely identify this web session.

27 49888 49890 Destination Port Source Port TCP or UDP Source IP
C:\Users\rigrazia>netstat -n Active Connections Proto Local Address Foreign Address State TCP : : TIME_WAIT TCP : : TIME_WAIT C:\Users\rigrazia> Destination Port Connection State Source Port TCP or UDP Source IP Destination IP

28 Destination Port Source Port 49888 80 49890 80 80 Source Port 49888 What makes each connection unique? Connection defined by the pair of numbers: Source IP address, Source port Destination IP address, Destination port Different connections can use the same destination port on server host as long as the source ports or source IPs are different.

29 netstat –n www.google.com www.cisco.com TCP or UDP Source IP
Destination IP Connection State Source Port Destination Port netstat –n Note: When downloading a web document and its objects it is common that there will be several TCP sessions created.

30 Connectionless Transport: UDP

31 UDP No frills, barebones transport protocol.
Destination and Source Ports Length and Checksum (used for error checking) RFC 768 Connectionless transport No “handshaking” (no connection establishment) as with TCP (coming) Unreliable delivery No error checking No flow control No congestion control No ordered delivery

32 UDP source port -- the number of the calling port
destination port -- the number of the called port UDP length -- the length of the UDP header checksum -- the calculated checksum of the header and data fields data -- upper-layer protocol data

33 UDP Why would an application developer choose UDP rather than TCP?
Finer application-layer control TCP will continue to resend segments that are not acknowledged. Applications that use UDP can tolerate some data loss: Streaming video VoIP (Voice over IP) Application decides whether or not to resend entire file: TFTP

34 UDP Client Server No connection establishment
UDP segment Time UDP segment UDP segment UDP segment No connection establishment TCP uses a three-way handshake to establish a connection (coming) UDP does not – it just blasts away the data to the sender. No delay to establish connection.

35 UDP Client Server No connection state
UDP segment Time UDP segment UDP segment UDP segment No connection state UDP does not maintain connection state as does TCP (coming) Connection state is used for reliability and flow control. Server can support more active clients when not maintaining state information Small packet header overhead TCP header has 20 bytes of overhead. UDP header has only 8 bytes of overhead

36 UDP Note: Multimedia Applications and UDP
There is an issue (controversy) with multimedia applications over UDP. UDP offers no congestion control (as we will see with TCP) Congestion control is needed to prevent the network from entering and staying in a congested state. If all applications were using UDP, because of congestion, very few UDP packets would be delivered and this would also cause TCP traffic rates to dramatically decrease. Many applications give you a choice of TCP or UDP.

37 UDP Checksum (FYI) Client Server Cumulative Sum: 1100101011001010
UDP segment Time UDP segment UDP segment Cumulative Sum: UDP segment 1s complement: Final Checksum Total: UDP checksum provides error detection, any changed bits or missing segments. Simplified explanation (see RFC 1071 for more details): Sender UDP adds 16 bit ‘words’ keeping a cumulative sum. Performs one's complement of the sum of all the 16-bit words in the segment. Convert 0’s to 1’s and 1’s to 0’s This result is put in the checksum field of the UDP segment. Receiver UDP adds 16 bit ‘words’ keeping a cumulative sum Adds 1’s (ones) complement If no errors are introduced into the segment, then the Total at the receiver will be

38 UDP Checksum (FYI) Client Server Cumulative Sum: 1100101011001010
UDP segment Time UDP segment UDP segment Cumulative Sum: UDP segment 1s complement: Final Checksum Total: What if there is an error? UDP does nothing to recover the error. It is up to the application layer protocol (example TFTP) to decide what to do, such as prompt the user to download/upload the entire file again.

39

40 Connection-oriented Transport: TCP

41 TCP TCP provides reliable delivery on top of unreliable IP
Error checking Flow control Congestion control Ordered delivery Connection establishment

42 TCP source port -- the number of the calling port
destination port -- the number of the called port sequence number -- the number used to ensure correct sequencing of the arriving data acknowledgment number -- the next expected TCP octet HLEN -- the number of 32-bit words in the header reserved -- set to 0 code bits -- the control functions (e.g. setup and termination of a session) window -- the number of octets that the sender is willing to accept checksum -- the calculated checksum of the header and data fields urgent pointer -- indicates the end of the urgent data option -- one currently defined: maximum TCP segment size data -- upper-layer protocol data

43 TCP: Connection Establishment
For a connection to be established, the two end stations must synchronize on each other's TCP initial sequence numbers (ISNs). Sequence numbers : Track the order of packets Ensure that no packets are lost in transmission. The initial sequence number is the starting number used when a TCP connection is established. Exchanging beginning sequence numbers during the connection sequence ensures that lost data can be recovered.

44 Three-way Handshake Web Server Client
SYN, SEQ=8563 SYN Received Note: ISNs do not start a 0 or 1. There are several reasons for this including segments that may still be in buffers and also security issues. (Beyond the scope of this presentation.) Step 1: The three-way handshake happens before any data, HTTP Request (GET), is sent by the client. A TCP client begins the three-way handshake by sending a segment with the SYN (Synchronize Sequence Number) control flag set, indicating an initial value in the sequence number field in the header. The sequence number is the Initial Sequence Number (ISN), is randomly chosen and is used to begin tracking the flow of data from the client to the server for this session.

45 Three-way Handshake Web Server Client Step 2:
SYN, SEQ=8563 SYN Received SYN, ACK, SEQ=1678 ACK=8564 SYN, ACK Received Step 2: The TCP server needs to acknowledge the receipt of the SYN segment. Server sends a segment back to the client with: ACK flag set indicating that the Acknowledgment number is significant. The value of the acknowledgment number field is equal to the client initial sequence number plus 1. This is called an expectational acknowledgement – the next byte this host expects to receive (more soon). SYN flag is set with its own random ISN for the Sequence number

46 Three-way Handshake Web Server Client Step 3:
SYN, SEQ=8563 SYN Received SYN, ACK, SEQ=1678 ACK=8564 SYN, ACK Received ACK, SEQ=8564 ACK=1679 ACK Received HTTP Request (GET) Step 3: TCP client responds with a segment containing an ACK that is the response to the TCP SYN sent by the server. The value in the acknowledgment number field contains one more than the initial sequence number received from the server. The client can now send application data encapsulated in TCP segment. HTTP Request (GET)

47 Step 1: Client sends ISN, SEQ=8563 (last four digits)

48 Step 2: Server responds with ACK=8564, own ISN, SEQ=1678

49 Step 3: Client sends ACK=1679

50 Client now sends HTTP Request (GET) to Web Server

51 TCP: Connection Termination
1. When the client has no more data to send in the stream, it sends a segment with the FIN flag set. 2. The server sends an ACK to acknowledge the receipt of the FIN to terminate the session from client to server. 3. The server sends a FIN to the client, to terminate the server to client session. 4. The client responds with an ACK to acknowledge the FIN from the server.

52 Flow Control and Reliability
Guaranteed delivery - making sure all the data was received. If missing data, determining which bytes need to be retransmitted. Flow Control Each host has a receive buffer for the TCP connection. Flow control makes sure these buffers do not receive more data than the connection can handle.

53 Flow Control and Reliability
Client Window Size=5,000 Server Window Size=10,000 Flow Control and Reliability To govern the flow of data between devices, TCP uses a peer-to-peer flow control mechanism. The receiving host's TCP layer reports a window size to the sending host's TCP layer. This window size specifies the number of bytes, starting with the acknowledgment number, that the receiving host's TCP layer is currently prepared to receive. Window size is included in every TCP segment sent from client or server starting with three-way handshake. TCP is a full duplex service, client and server specify their own window sizes.

54 Send Window (not a TCP field)
Client Window Size=5,000 Server Window Size=10,000 Receive Window The TCP Receive Window size is the amount of receive data (in bytes) that can be buffered by this host, at one time on a connection. The other (sending) host can send only that amount of data before getting an acknowledgment and window update from this (the receiving) host. Send Window (not a TCP field) The TCP Receive Window size of the other host. How much data (in bytes) that can be sent by this host before receiving an acknowledgement from the other host. Client Example Receive Window Size=5,000 bytes – Server can only send 5,000 bytes before it receives an acknowledgement. Send Window Size = 10,000 bytes – Server told the client that it can send the server 10,000 bytes before receiving an acknowledgment.

55 Flow Control and Reliability
Application Data (100,000 bytes) 1-1000 TCP 1-1000 TCP Segment Flow control and reliability are intertwined . When TCP has a large file (such an image) it breaks it into equal chunks, with the last chunk typically smaller. Each chunk of data with TCP header is known as a segment. The size of the chunk is known as the MSS (Maximum Segment Size) TCP Options field (later) In the following example: Web Server has a: MSS of 1000 bytes Client Window Size of 5,000 bytes

56 Sequence Number and Acknowledgements
Remote host sends TCP segments with a Sequence Number. Note: This is the first byte in the of data in the segment. The receiving host: Determines the number of bytes in the segment (FYI later). Sends an ACK (Acknowledgement) back to the remote host, with the last byte received + 1. The sending host cannot send any data past the Send Window (the window size sent by the receiving host) until it receives an ACK from the receiver. This is an expectational acknowledgments, meaning that the acknowledgment number refers to the next byte that the sender of the acknowledgement expects to receive. A larger window size allows more data to be transmitted pending acknowledgment.

57 MSS of 1,000 bytes Client has a Window Size of 5,000 bytes Web Server Client Send Window=5,000 Client Window Size=5,000 Server Window Size=10,000 SEQ=1 (to 1,000) SEQ=1,001 (to 2,000) SEQ=2,001 (to 3,000) SEQ=3,001 (to 4,000) SEQ=4,001 (to 5,000) This is known as a Stop-and-Wait windowing protocol. Server must wait for acknowledgment before continuing to send data. A better method? Sliding Windows Next! Send Window Byte: This is the last byte that can be sent before receiving an ACK ACK=5,001 Client Window Size=5,000 Send Window: Byte 10,000 Server Window Size=10,000 SEQ=5,001 (to 6,000) SEQ=6,001 (to 7,000) SEQ=7,001 (to 8,000) SEQ=8,001 (to 9,000) SEQ=9,001 (to 10,000) Client Window Size=5,000 Send Window: Byte 15,000 ACK=10,001 Server Window Size=10,000 SEQ=10,001 (to 11,000) ….

58 …. Web Server Client TCP Window Size
Send Window=5,000 Client TCP Window Size TCP provides full-duplex service, which means data can be flowing in each direction, independent of the other direction. Receiver sends acceptable window size to sender during each segment transmission (flow control) If too much data being sent, acceptable window size is reduced If more data can be handled, acceptable window size is increased Server Window Size=10,000 Send Window: Byte 5,000 SEQ=1 SEQ=1,001 SEQ=2,001 SEQ=3,001 SEQ=4,001 ACK=5,001 Client Window Size=5,000 Send Window: Byte 10,000 Server Window Size=10,000 SEQ=5,001 SEQ=6,001 SEQ=7,001 SEQ=8,001 SEQ=9,001 Client Window Size=5,000 ACK=10,001 Send Window: Byte 15,000 Server Window Size=10,000 SEQ=10,001 ….

59 Sliding Windows Initial Window size Working Window size Usable Window
Can send ASAP Octets sent Not ACKed Usable Window Can send ASAP Sliding Window Protocol Sliding window algorithms are a method of flow control for network data transfers using the receivers Window size. The sender computes its usable window, which is how much data it can immediately send. Over time, this sliding window moves to the rights, as the receiver acknowledges data. The receiver sends acknowledgements as its TCP receive buffer empties. The terms used to describe the movement of the left and right edges of this sliding window are: 1. The left edge closes (moves to the right) when data is sent and acknowledged. 2. The right edge opens (moves to the right) allowing more data to be sent. This happens when the receiver acknowledges a certain number of bytes received. 3. The middle edge open (moves to the right) as data is sent, but not yet acknowledged.

60 TCP Header Octets received Host A - Sender Host B - Receiver
1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 Octets received Window size = 6 3 Octets sent Not ACKed Usable Window Can send ASAP 1 2 3 4 5 6 7 8 9 10 11 12 13 ACK 4 Host B gives Host A a window size of 6 (octets). Host A begins by sending octets to Host B: octets 1, 2, and 3 and slides it’s window over showing it has sent those 3 octets. Host A will not increase its usable window size by 3, until it receives an ACKnowldegement from Host B that it has received some or all of the octets. Host B, not waiting for all of the 6 octets to arrive, after receiving the third octet sends an expectational ACKnowledgement of “4” to Host A.

61 Host A - Sender Host B - Receiver
1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 ACK 4 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 4 5 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 Window size = 6 ACK 6 Octets sent Not ACKed Usable Window Can send ASAP Host A does not have to wait for an acknowledgement from Host B to keep sending data, not until the window size reaches the window size of 6, so it sends octets 4 and 5. Host A receives the acknowledgement of ACK 4 and can now slide its window over to equal 6 octets, 3 octets sent – not ACKed plus 3 octets which can be sent asap.

62 More sliding windows Host A - Sender Host B - Receiver Window size = 6
1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 Window size = 6 1 2 3 4 5 6 7 8 9 10 11 12 13 Octets sent Not ACKed Usable Window Can send ASAP 1 2 3 ACK 4 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 4 5 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 ACK 6 1 2 3 4 5 6 7 8 9 10 11 12 13 6 7 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 8 9 More sliding windows 1 2 3 4 5 6 7 8 9 10 11 12 13

63 Default 8K for Windows, 32K for Linux,
There are various unix/linux/microsoft programs that allow you to modify the default window size. I do not recommend that you mess around with this unless you know what you are doing. “Disclaimer: Modifying the registry can cause serious problems that may require you to reinstall your operating system. We cannot guarantee that problems resulting from modifications to the registry can be solved. Use the information provided at your own risk.” NOTE: I take no responsibility for this software or any others!

64 Web Server Send Window=5,000 Client Web Server has a: MSS of 1000 bytes Client has a Window Size of 5,000 bytes SEQ=1 Send Window: Byte 5,000 SEQ=1,001 SEQ=2,001 ACK=2,001 SEQ=3,001 SEQ=4,001 Send Window: Byte 7,000 SEQ=5,001 SEQ=6,001 ACK=6,001 SEQ=7,001 SEQ=8,001 Send Window: Byte 11,000 SEQ=9,001 SEQ=10,001 Etc. Server can now continue sending without having to wait for an acknowledgement. Send Window Byte: This is the last byte that can be sent before receiving an ACK

65 Reliable Data Transfer
My reliable puppy Luigi TCP’s reliable data service is on top of IP’s unreliable, best-effort service. TCP uses a single retransmission timer for all of it’s segments within a TCP connection. How this timer is calculated is beyond the scope of this presentation (too many slides already ) See RFC 2988 The TCP retransmission timer is associated with the oldest unacknowledged segment sent. We will use three simple examples to explain how this works.

66 Scenario 1: Loss of an ACK
Web Server Client Web Server sends data. Starts TCP retransmission timer. Client: Segment received Sends ACK But ACK from Client gets lost (dropped somewhere) Web Server Waiting for ACK. TCP Retransmission Timer expires. Retransmits segment. Client Receives segment but discards it. Resends ACK Receives ACK SEQ=92, 8 bytes data ACK=100 Timeout X (TCP Retransmission Timer) (loss) SEQ=92, 8 bytes data ACK=100

67 Scenario 2: ACK arrives after timer expires
Web Server Client Web Server: Sends 2 segments Starts timer for oldest segment, SEQ=92 Waits for ACK Client: Receives both segments Sends 2 separate ACKs Neither ACK has arrived yet Timer for SEQ=92 expires Resends segment SEQ=92 Restarts timer for SEQ=92 As long as the ACK for the second segment arrives before the new timeout expires, the second segment will not be retransmitted. Receives retransmitted SEQ=92 segment. Discards segment Re-sends ACK=120 for next byte needed SEQ=92, 8 bytes data seq 92 Timeout SEQ=100, 20 bytes data (TCP Retransmission Timer) ACK=100 ACK=120 SEQ=92, 8 bytes data seq 92 Timeout ACK=120 This ACK tells the Web Server that both segments have been received.

68 Scenario 3: Loss of first ACK
Web Server Client Web Server: Sends 2 segments Starts timer for oldest segment, SEQ=92 Waits for ACK Client: Receives both segments Sends 2 separate ACKs ACK for first segment, ACK=100, is lost Before timer expires for SEQ=92 ACK (ACK=100), receives ACK=120 Web Server knows that Client has received everything up to byte 119. Does not need to resend either of the two segments. SEQ=92, 8 bytes data seq 92 Timeout SEQ=100, 20 bytes data (TCP Retransmission Timer) ACK=100 X ACK=120 (loss)

69 A few more notes on Window Size, Timers, etc.
Both hosts in the TCP connection constantly advertise their Window Size to the remote host in each segment sent. Remember, TCP is a full duplex service – data can be sent and received in both directions. Receive Window Size may be increased or decreased due to flow control (buffers) or congestion (network). The effects on TCP are very similar.

70 A few more notes on Window Size, Timers, etc.
The host may reduce it’s Window Size if: ACKs not arriving before retransmission timer expires or not arriving at all. This may also cause the host to increase it’s retransmission timer interval. Receive buffers are decreasing, filling up. The host may increase it’s Window Size if: ACKs are received before retransmission timer expires Receive buffers are increasing, less bits to process.

71 Client increases its Window Size.
Web Server Send Window=5,000 Client Web Server has a: MSS of 1000 bytes Client has an initial Window Size of 5,000 bytes Window=5,000 SEQ=1 Send Window: Byte 5,000 SEQ=1,001 SEQ=2,001 ACK=2,001 Window=7,000 SEQ=3,001 SEQ=4,001 Send Window: Byte 9,000 SEQ=5,001 SEQ=6,001 ACK=6,001 Window=9,000 SEQ=7,001 SEQ=8,001 Send Window: Byte 15,000 SEQ=9,001 SEQ=10,001 Etc. Client increases its Window Size. Send Window Byte: This is the last byte that can be sent before receiving an ACK

72 Last few notes Whew! This has been a very brief look at TCP.
TCP has many components, some of which we have started to become familiar with. Some other TCP topics which may be of interest to you: Slow Start SACK NAK Timer calculations Congestion algorithms and windows

73 UDP and TCP TCP UDP TCP provides: UDP provides: Reliable delivery
Error checking Flow control Congestion control Ordered delivery (Connection establishment) UDP provides: Unreliable delivery No error checking No flow control No congestion control No ordered delivery (No connection establishment)

74 University level text book Variety of networking topics.
Computer Networking James Kurose and Keith Ross ISBN TCP/IP Illustrated, Vol. 1 W. Richard Stevens Addison-Wesley Pub Co ISBN: University level text book Variety of networking topics. An excellent extension to CIS 81 material Although, published in 1994, written by the late Richard Stevens, it is still regarded as the definitive book on TCP/IP.

75 Tech Note (FYI) Sender: The value in the sequence number is the first byte in the data stream. So, how does the receiver know how much data was sent, so it knows what value to send in the acknowledgement? Receiver: Using the sender’s IP packet and TCP segment information, the value of the ACK is: IP Length: (IP header) Total length - Header length - TCP header length (TCP header): Header length Length of data in TCP segment ACK = Last Sequence Number acked + Length of data in TCP segment Check Sequence Number to check for missing segments and to sequence out-of-order segments. Remember that the ACK is for the sequence number of the byte you expect to receive. When you ACK 101, that says you've received all bytes through 100. This ignores SACK.

76 TCP MSS defines the maximum size of the data in the TCP segment.
20 octets 20 octets 1460 octets Ethernet MTU defines the maximum size of the data in the Ethernet frame. TCP MSS = 1460 Data = 1460 octets The host using Ethernet, MTU of 1500 octets so I will set my MSS to 1460. 1500 octets Determining TCP MTU Typically, an end system uses the "outgoing interface MTU" minus 40 as its reported MSS. For example, an TCP over IP over Ethernet MSS value is 1460 ( = 1460). When a host (usually a PC) initiates a TCP session with a server, it negotiates the TCP segment size by using the maximum segment size (MSS) option field in the TCP SYN packet. (curriculum say IP segment). The value of the MSS field is determined by the maximum transmission unit (MTU) configuration on the host. The default Ethernet MTU value for a PC is 1500 bytes. (curriculum says MSS)

77 Chapter 4 Transport Layer
CIS 81 Networking Fundamentals Rick Graziani Cabrillo College Last Updated: 3/2/2008


Download ppt "Chapter 4 Transport Layer"

Similar presentations


Ads by Google