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This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. Learning English as a Foreign Language in.

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Presentation on theme: "This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. Learning English as a Foreign Language in."— Presentation transcript:

1 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. Learning English as a Foreign Language in Developing Regions Matthew Kam * | Divya Ramachandran * Jane Chiu † | Anand Raghavan * University of California at Berkeley, USA Committee: Eric Brewer * | John Canny * Jerome Feldman * | Glynda Hull # * UCB Computer Science † UCLA Computer Science # UCB Graduate School of Education

2 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 2 Outline Problem statement Literature review Design patterns Fieldwork + key results Proposed solution Expected deliverables

3 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 3 Problem Statement Unmet demand for English literacy in Bangladesh China South Africa Other developing countries Both conversational and written English Cambodia India Sri Lanka Sources: Informal interviews and some fieldwork in above regions

4 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 4 Importance of English Literacy Employment opportunities Internet and computer usage High school and higher education

5 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 5 Lit. Review: Language Acquisition History of literacy and schooling Theoretical issues in literacy Best practices for teaching English as a foreign language

6 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 6 Lit. Review: Educational Technology Computer-assisted language learning Electronic games for education History of educational computing in developed and developing countries

7 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 7 Design Patterns Capture essence of design problems and their proven solutions in compact form Benefit: reuse solutions to frequent problems; avoid reinventing the wheel A pattern language is a collection of related patterns

8 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 8 Language Games for Children 8 localized English learning packages, Azim Premji Foundation, India Who is Oscar Lake?, Language Publications Interactive ACHIEVE!: Writing & Language Arts, The Learning Company Caillou Magical Adventures, Brighter Child Interactive, LLC. Clifford The Big Red Dog Reading Pack, Scholastic I Spy Fantasy: Brain-Building Games, Scholastic Mia: The Kidnap Caper, Kutoka Interactive Reader Rabbit, Riverdeep Interactive Learning

9 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 9 Best-selling Foreign Language Packages Interactive software Hindi Level 1 (Personal Edition), Rosetta Stone Instant Immersion Mandarin + Spanish v2.0, Topics Entertainment Audio CDs Hindi (Compact) Pimsleur Language Program, Simon & Schuster

10 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 10 Fieldwork Uttar Pradesh, India Collaboration with Dr. Urvashi Sahni (Study Hall Educational Foundation) Summer 2004:needs assessment Winter 2004:feasibility study (urban slums children) Summer 2005:feasibility study (rural school children) Reference: Kam et al. Designing Educational Technology for Developing Regions: Some Preliminary Hypotheses. Presented at IEEE 3rd International Workshop on Technology for Education in Developing Countries (Kaohsiung, Taiwan), 2005.

11 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 11 Key Results from Fieldwork Children learn English vocabulary through game (Word Munchers Deluxe) Pre-test scores Post-test gains p-value < 0.01 std. dev. = 1.4

12 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 12 Key Results from Fieldwork Children are responsible with digital cameras loaned overnight (and weekend) to them Time demands on children restricted their use of computers at schools and telecenters

13 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 13 Solution Overview 2.Immersive learning on shared computers: Practicing and testing of English proficiency in multi-player adventure game 1.Mobile learning on cellphones: Personalized coaching and feedback in private at flexible hours, locations

14 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 14 Example of Design Pattern May I help you? Don’t remember what “May I help you?” means Builds vocabulary of common phrases Develops listening comprehension

15 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 15 Example of Design Pattern Goodbye. See you tomorrow. Don’t remember what “May I help you?” means Builds vocabulary of common phrases Develops listening comprehension

16 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 16 Example of Design Pattern Goodnight. Don’t remember what “May I help you?” means Builds vocabulary of common phrases Develops listening comprehension

17 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 17 Example of Design Pattern 1. May I help you? 2. 3. Don’t remember what “May I help you?” means Builds vocabulary of common phrases Develops listening comprehension

18 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 18 Reading Skills

19 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 19 Listening / Reading Comprehension

20 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 20 Vocabulary Building

21 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 21 Conversational Practice

22 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 22 Multi-Player Gaming Competitive and cooperative play modes Bottleneck: one mouse, keyboard, screen, speaker, microphone

23 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 23 Cellphones as Gaming Consoles Bluetooth connectivity

24 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 24 Multiple-Choice Response Yay! I remember what “May I help you?” means! Bluetooth connectivity

25 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 25 Personalized Coaching: Pronunciation Drill I’d like to buy a ticket. Bluetooth connectivity

26 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 26 Benefits of Hybrid Approach Adventure game motivates learner to learn at convenient hours and locations Private self-study prepares learner for cooperative learning in multi-player game immersive learning (multi-player adventure game on computer) mobile learning (private self-study, convenience with cellphone)

27 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 27 Expected Deliverables For learners Game world runtime environment (PC + cellphone) Mobile learning exercises (cellphone) For content developers Pattern language (booklet) Authoring software, e.g. dialogue scripting and game world construction from photographs

28 This material is based in part upon work supported by the National Science Foundation under Grant No. 0326582. 28 Contact Info Matthew Kam, Ph.D. student Department of Electrical Engineering and Computer Sciences, and Berkeley Institute of Design University of California at Berkeley, USA mattkam@cs.berkeley.edu


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