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Utah State Topics Bitmaps Symbols  Buttons ActionScripting.

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Presentation on theme: "Utah State Topics Bitmaps Symbols  Buttons ActionScripting."— Presentation transcript:

1 Utah State Topics Bitmaps Symbols  Buttons ActionScripting

2 Utah State Bitmaps supported by Flash BMP (bitmap) PICT JPEG GIF PNG (Fireworks)* PSD (Photoshop) TIF, TIFF MOV (Quicktime) TGA Silicon Graphics MacPaint Acrobat (PDF)* Adobe Illustrator*

3 Utah State Action scripting Context is key, Actionscript can be applied to  Frames (timeline)  Objects (instance level) Can also be used to have objects talk to other objects (Button->Timeline)

4 Utah State Functions Functions as schemata  Schema = answering the phone Input location (home or office) Output greeting (“Hi this is Andy”) or (“Hello”)  Flash Syntax: functionName(functionInput)  Examples: phoneGreeting(“at home”); gotoAndStop(1); stop();

5 Utah State Buttons Can listen for mouse events (rollover, click, release, etc... ) Visual “states”  Up  Over  Down Non-visual reference  Hit ActionScript is separate

6 Utah State ActionScript on(release) { gotoAndStop(2); }

7 Utah State Listener on(release) { gotoAndStop(2); }

8 Utah State Event on(release) { gotoAndStop(2); }

9 Utah State Code block on(release) { gotoAndStop(2); }

10 Utah State Functions that will help in assignment 3 stop(); nextFrame(); // takes you to the next frame in the timeline. prevFrame(); // takes you to the previous frame in the timeline. gotoAndStop(1); // takes you to the first frame and stops the timeline. (can replace 1 with any number you want).


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