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CSCE 689: Computer Animation Jinxiang Chai. CSCE 689: Computer Animation Course Instructor - Dr. Jinxiang Chai - Richardson 912B - Meeting time: TR 2:20PM-3:35PM.

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Presentation on theme: "CSCE 689: Computer Animation Jinxiang Chai. CSCE 689: Computer Animation Course Instructor - Dr. Jinxiang Chai - Richardson 912B - Meeting time: TR 2:20PM-3:35PM."— Presentation transcript:

1 CSCE 689: Computer Animation Jinxiang Chai

2 CSCE 689: Computer Animation Course Instructor - Dr. Jinxiang Chai - Richardson 912B - Meeting time: TR 2:20PM-3:35PM - Office hours: Thursday: 3:00-5:00PM (or by appointment) Course webpage: http://faculty.cs.tamu.edu/jchai/CSCE689_fall09

3 CSCE 689: Computer Animation Why do you take computer animation class?

4 CSCE 689: Computer Animation Why do you take computer animation class? Why should you take this class - it is fun! - many exciting applications!

5 Games

6 Eyetoy WiimoteNatal project

7 Movies

8 Medical applications

9 Humanoid Robots

10 More

11 Computer Animation A very broad area - Animation techniques - Motion capture - Interaction and animation interfaces - Animation perception - etc.

12 3D Animation Animation is the art of creating moving objects The object could be rigid body objects

13 3D Animation Animation is the art of creating moving objects The object could be Skin, face, etc.

14 3D Animation Animation is the art of creating moving objects The object could be Human body

15 3D Animation Animation is the art of creating moving objects The object could be Deformable objects

16 3D Animation Animation is the art of creating moving objects The object could be Crowd

17 3D Animation Animation is the art of creating moving objects The object could be Animals (etc. fish)

18 3D Animation Animation is the art of creating moving objects The object could be Natural phenomena (e.g. fluid)

19 Animation approaches Animation via software - needs talent - time consuming Motion capture data - capturing devices are often very expensive Physics - needs to solve extremely complex equations - usually very slow - human motion might look robotic

20 Prerequisities A good working knowledge with C/C++ Data structure Linear algebra/Calculus CPSC 441 (recommended) Opengl programming experience (recommended)

21 Grading Scheme Homework: 30% - two or three assignments Class participation: 25% - presentation and paper summary Final project: 45%+ No exams!

22 Final Project 10% Originality 20% Reports (5% each) 5% Final Oral Presentation 65% Quality of Work

23 Late Policy Students will be allowed a total of 3 (three) late days. Each additional late day will incur a 20% penalty.

24 My Expectation Comfortable with major terms and concepts in animation Able to independently read and study most current animation research publications Prepared to pursue further research in computer animation Able to implement key parts of some animation techniques Extremely familiar with at least one topic of current interest in animation

25 Next Lecture Overview of topics in animation - animation techniques: data-driven, physics- based, controller based - animation for rigid bodies, deformable objects, human body/faces, crowd - animation interfaces - animation perception - motion capture - etc.


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