Presentation is loading. Please wait.

Presentation is loading. Please wait.

AIR FORCE FOOTBALL. FIRE-ZONE PACKAGE WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game.

Similar presentations


Presentation on theme: "AIR FORCE FOOTBALL. FIRE-ZONE PACKAGE WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game."— Presentation transcript:

1 AIR FORCE FOOTBALL

2 FIRE-ZONE PACKAGE

3 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game.

4 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.

5 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage.

6 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule.

7 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.

8 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.

9 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.

10 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support.Cannot run off perimeter run support.

11 WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game. Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence. Reduce the “big-play exposure” by taking the back- end out of man coverage.Reduce the “big-play exposure” by taking the back- end out of man coverage. Create negative yardage plays – get offense off schedule.Create negative yardage plays – get offense off schedule. Reduce the volume of offense from opponent.Reduce the volume of offense from opponent. Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength. Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. Cannot run off perimeter run support.Cannot run off perimeter run support. Offense must be “protection-orientated” over “hot- orientated” in the passing game.Offense must be “protection-orientated” over “hot- orientated” in the passing game.

12 _ _ _ _ _ _ OUR DEFENSIVE STRUCTURE

13 EEN _ _ _ _ _ _

14 EEN LM _ _ _ R _ _ _

15 EEN LM F F _ _ _ R _ _ _

16 E C FS C EN LM F F _ _ _ R _ _ _ OUR DEFENSIVE STRUCTURE

17 BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO PRESSURE ELEMENT: FRONT THREE + TWO

18 BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE

19 E C FS C EN LM F F _ _ _ R _ _ _ BEARBEAR PRESSURE ELEMENT

20 E C FS C EN LM F F _ _ _ R _ _ _ TIGERTIGER PRESSURE ELEMENT

21 E C FS C EN LM F F _ _ _ R _ _ _ SHOOTSHOOT PRESSURE ELEMENT

22 DECLARATIONSDECLARATIONS TIGHTSPLITFORMATIONFIELDBOUNDARYTILTNUMBERSTIGHTSPLITFORMATIONFIELDBOUNDARYTILTNUMBERS

23 E C FS C EN LM F F _ _ _ R _ _ _ BLAZEBLAZE PRESSURE ELEMENT

24 E C FS C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER PRESSURE ELEMENT

25 E C FS C EN L M F F _ _ _ R _ _ _ TORNADOTORNADO PRESSURE ELEMENT

26 E C FS C EN LM F F _ _ _ R _ _ _ FLOOD (RIVER/LAKE) PRESSURE ELEMENT

27 E C FS C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER TIGHTTIGHT

28 E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER SPLITSPLIT

29 E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER FORMATIONFORMATION

30 E C C EN LM F F _ _ _ R _ _ _ THUNDERTHUNDER FIELDFIELD FIELDFIELD

31 E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER BOUNDARYBOUNDARY FIELDFIELD

32 E C C EN LM F F _ _ _ R _ _ _ THUNDERTHUNDER TILTTILT

33 E C C EN L M F F _ _ _ R _ _ _ THUNDERTHUNDER NUMBERSNUMBERS

34 BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO PRESSURE ELEMENT: FRONT THREE + TWO

35 BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE

36 HOW DO YOU PLAY ZONE COVERAGE WITH ONLY SIX DEFENDERS?

37 TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL

38 _ _ _ _ _ _ COVERAGE ELEMENT BEHIND FIVE MAN BLITZ SEAMSEAM HOLEHOLE SEAMSEAM THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD THIRDTHIRDTHIRDTHIRD

39 Z Z PRESS Z SPIN Z ROB Z LOU Z MIKE Z JOHN

40 EEN F F _ _ _ _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES

41 EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER

42 EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE FS MIDDLE THIRD

43 EEN LM F F _ _ _ R _ _ _ COVER: Z SEAM COVERAGE RESPONSIBILITIES HOLE C OUTSIDE THIRD C FS MIDDLE THIRD

44 E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE RUN SUPPORT

45 E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE ALLEY RUN SUPPORT

46 E C FS C EN LM F F _ _ _ R _ _ _ COVER: Z FORCE ALLEY SECONDARY CONTAIN RUN SUPPORT

47 SEAM TECHNIQUE

48 F VERSUS SINGLE WIDTH 5 3 **FLAT-FOOTREAD**FLAT-FOOTREAD

49 F SEAM TECHNIQUE PLAY AS NORMAL CURL ZONE DEFENDER 10 YARDS DEPTH

50 F SEAM TECHNIQUE VERSUS TWO STANDS UPS 7 2 **FLAT-FOOTREAD**FLAT-FOOTREAD

51 F SEAM TECHNIQUE READ ROUTE OF #2 RECEIVER

52 F SEAM TECHNIQUE IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD HOLD CURL

53 F SEAM TECHNIQUE IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD

54 F SEAM TECHNIQUE IF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYES

55 F SEAM TECHNIQUE IF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDE

56 F SEAM TECHNIQUE IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTES

57 F SEAM TECHNIQUE IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYES

58 F SEAM TECHNIQUE VERSUS ANY SCREEN -- SEAM PLAYER TRIGGERS C

59 HOLE TECHNIQUE

60 PATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELD EEN LB

61 HOLE TECHNIQUE DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3 EEN LB

62 HOLE TECHNIQUE DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL EEN LB F

63 F BANJO TECHNIQUE VERSUS THREE STANDS UPS 7 1 **FLAT-FOOTREAD**FLAT-FOOTREAD LB **WIDEN AS NEEDED NEEDED

64 F BANJO TECHNIQUE WORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERS LB

65 F BANJO TECHNIQUE DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3 LB

66 BANJO TECHNIQUE HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS LB F

67 BANJO TECHNIQUE HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2 LB F

68 BANJO TECHNIQUE HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3 LB F

69 FREE SAFETY PLAY

70 T C FS C TN LM F F _ _ _ R _ _ _ ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY FREE SAFETY PLAY 12

71 E C FS C EN LM F F _ _ _ R _ _ _ BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL FREE SAFETY PLAY 12

72 E C FS C EN LM F F _ _ _ R _ _ _ ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS FREE SAFETY PLAY

73 CORNER PLAY

74 C 7 VERSUS NORMAL WIDE RECEIVER SPLIT _ _ _ _ _ _ 40

75 C 7 CORNER PLAY VERSUS WIDE SPLIT BY WIDE RECEIVER _ _ _ _ _ _ 40 1

76 C 7 CORNER PLAY VERSUS TIGHT SPLIT BY WIDE RECEIVER _ _ _ _ _ _ 40 2

77 C CORNER PLAY SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT

78 C CORNER PLAY PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP

79 C CORNER PLAY BREAK UP ON ALL NORMAL BREAKING ROUTES

80 C CORNER PLAY BREAK UP ON ALL NORMAL BREAKING ROUTES

81 C CORNER PLAY TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST

82 C CORNER PLAY CLOSE AND PLAY CHASE ON DIG

83 C CORNER PLAY TURN AND GAIN HIP POSITION ON FADE

84 CORNER PLAY VERSUS MULTIPLE STANDS UPS – NORMAL SPLIT C 7 _ _ _ _ _ _ 40

85 CORNER PLAY VERSUS MULTIPLE STANDS UPS – WIDE SPLIT C 7 3 _ _ _ _ _ _ 40

86 CORNER PLAY VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE C _ _ _ _ _ _

87 CORNER PLAY VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE C _ _ _ _ _ _

88 CORNER PLAY VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1 C _ _ _ _ _ _

89 END


Download ppt "AIR FORCE FOOTBALL. FIRE-ZONE PACKAGE WHY FIRE-ZONES Pressure the point of attack versus running game.Pressure the point of attack versus running game."

Similar presentations


Ads by Google