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Published byTitus Walworth Modified over 9 years ago
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Tablet usersSmartphone PresenceSometimes users carry these around– seen as a shared device. Are an extension of themselves—they have these devices on or near them. Use Environment Predominately users sit or recline when using these devices-- generally place on a stand or lay them flat on a surface. Predominately users are standing or walking. Most users hold these devices in their hand(s). Network Access Predominately users have strong Wifi connections-- rarely use cell networks. Users cycle between Wifi access and cell networks (waiting-in-line, commuting,…). InputUsers have both hands free for complex touch interactions-- may have external keyboards, Predominately one thumb is used as the main input device—occasionally users will cradle their devices for moderate input needs. Device orientation Users typically use these devices in a vertical orientation. ActivitiesThe most common activities on these devices include watching videos, reading and gaming. Typical time usage is longer in duration (10-15 minutes). The most common activities on these devices include social media; email and other utilities; and searching for information. Typical time usage is short in duration (5 minutes or less). Tablet and Smartphone Use Cases
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Learning and Performance Continuum
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Strategies For a Smartphone Use Case Microlearning Continuous Learning Social Learning Performance Support Just-in-Time (JIT) Metacognitive Support
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Questions Tablet/Smartphone Use Case Article http://elearningindustry.com/elearning-responsive-design- isnt-responsive-to-your-solutions http://elearningindustry.com/elearning-responsive-design- isnt-responsive-to-your-solutions Mobile Performance Support Article http://www.learningsolutionsmag.com/articles/1466/challen ging-the-infinite-monkey-theorem-mobile-performance-support http://www.learningsolutionsmag.com/articles/1466/challen ging-the-infinite-monkey-theorem-mobile-performance-support Using Mobile and Augmented Reality to Support Learning and Performance Article http://elearningindustry.com/mobile-devices-wearable- technology-and-augmented-reality-will-support-students- learning-and-performance-needs http://elearningindustry.com/mobile-devices-wearable- technology-and-augmented-reality-will-support-students- learning-and-performance-needs
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