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**Data Structures Using C++**

Chapter 12 Graphs Data Structures Using C++

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**Data Structures Using C++**

Chapter Objectives Learn about graphs Become familiar with the basic terminology of graph theory Discover how to represent graphs in computer memory Explore graphs as ADTs Examine and implement various graph traversal algorithms Data Structures Using C++

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**Data Structures Using C++**

Chapter Objectives Learn how to implement the shortest path algorithm Examine and implement the minimal spanning tree algorithm Explore the topological sort Data Structures Using C++

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**Königsberg Bridge Problem**

In 1736, the following problem was posed: River Pregel (Pregolya) flows around the island Kneiphof Divides into two River has four land areas (A, B,C, D) Bridges are labeled a, b, c, d, e, f, g Data Structures Using C++

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**Data Structures Using C++**

Graphs Data Structures Using C++

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**Königsberg Bridge Problem**

The Königsberg bridge problem Starting at one land area, is it possible to walk across all the bridges exactly once and return to the starting land area? In 1736, Euler represented Königsberg bridge problem as graph; Answered the question in the negative. This marked (as recorded) the birth of graph theory. Data Structures Using C++

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**Data Structures Using C++**

Graphs Data Structures Using C++

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**Graph Definitions and Notation**

A graph G is a pair,g = (V, E), where V is a finite nonempty set, called the set of vertices of G, and E V x V Elements of E are the pair of elements of V. E is called the set of edges Data Structures Using C++

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**Graph Definitions and Notation**

Let V(G) denote the set of vertices, and E(G) denote the set of edges of a graph G. If the elements of E(G) are ordered pairs, g is called a directed graph or digraph; Otherwise, g is called an undirected graph In an undirected graph, the pairs (u, v) and (v, u) represent the same edge Data Structures Using C++

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**Various Undirected Graphs**

Data Structures Using C++

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**Various Directed Graphs**

Data Structures Using C++

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**Graph Representation: Adjacency Matrix**

Let G be a graph with n vertices, where n > 0 Let V(G) = {v1, v2, ..., vn} The adjacency matrix AG is a two-dimensional n × n matrix such that the (i, j)th entry of AG is 1 if there is an edge from vi to vj; otherwise, the (i, j)th entry is zero Data Structures Using C++

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**Graph Representation: Adjacency Matrix**

Data Structures Using C++

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**Graph Representation: Adjacency Lists**

In adjacency list representation, corresponding to each vertex, v, is a linked list such that each node of the linked list contains the vertex u, such that (v, u) E(G) Array, A, of size n, such that A[i] is a pointer to the linked list containing the vertices to which vi is adjacent Each node has two components, (vertex and link) Component vertex contains index of vertex adjacent to vertex i Data Structures Using C++

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**Graph Representation: Adjacency Matrix**

Data Structures Using C++

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**Graph Representation: Adjacency Matrix**

Data Structures Using C++

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**Data Structures Using C++**

Operations on Graphs Create the graph: store in memory using a particular graph representation Clear the graph: make the graph empty Determine whether the graph is empty Traverse the graph Print the graph Data Structures Using C++

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**class linkedListGraph**

template<class vType> class linkedListGraph: public linkedListType<vType> { public: void getAdjacentVertices(vType adjacencyList[], int& length); //Function to retrieve the vertices adjacent to a given //vertex. //Postcondition: The vertices adjacent to a given vertex // are retrieved in the array adjacencyList. The parameter length specifies the number // of vertices adjacent to a given vertex. }; Data Structures Using C++

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**class linkedListGraph**

template<class vType> void linkedListGraph<vType>::getAdjacentVertices (vType adjacencyList[], int& length) { nodeType<vType> *current; length = 0; current = first; while(current != NULL) adjacencyList[length++] = current->info; current = current->link; } Data Structures Using C++

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**Data Structures Using C++**

Templates template<class elemType, int size> class listType { public: . private: int maxSize; int length; elemType listElem[size]; }; Data Structures Using C++

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**Data Structures Using C++**

class Template This class template contains an array data member Array element type and size of array passed as parameters to class template To create a list of 100 components of int elements: listType<int, 100> intList; Element type and size of array both passed to class template listType Data Structures Using C++

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**Data Structures Using C++**

Graph Traversals Depth first traversal Mark node v as visited Visit the node For each vertex u adjacent to v If u is not visited Start the depth first traversal at u Data Structures Using C++

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**Data Structures Using C++**

Depth First Traversal Data Structures Using C++

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**Breadth First Traversal**

The general algorithm is: a. for each vertex v in the graph if v is not visited add v to the queue //start the breadth // first search at v b. Mark v as visited c. while the queue is not empty c.1. Remove vertex u from the queue c.2. Retrieve the vertices adjacent to u c.3. for each vertex w that is adjacent to u if w is not visited c.3.1. Add w to the queue c.3.2. Mark w as visited Data Structures Using C++

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**Shortest Path Algorithm**

Weight of the edge: edges connecting two vertices can be assigned a nonnegative real number Weight of the path P: sum of the weights of all the edges on the path P; Weight of v from u via P Shortest path: path with smallest weight Shortest path algorithm: greedy algorithm developed by Dijkstra Data Structures Using C++

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**Shortest Path Algorithm**

Let G be a graph with n vertices, where n > 0. Let V(G) = {v1, v2, ..., vn}. Let W be a two-dimensional n X n matrix such that: Data Structures Using C++

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**Data Structures Using C++**

Shortest Path The general algorithm is: Initialize the array smallestWeight so that smallestWeight[u] = weights[vertex, u] Set smallestWeight[vertex] = 0 Find the vertex, v, that is closest to vertex for which the shortest path has not been determined Mark v as the (next) vertex for which the smallest weight is found For each vertex w in G, such that the shortest path from vertex to w has not been determined and an edge (v, w) exists, if the weight of the path to w via v is smaller than its current weight, update the weight of w to the weight of v + the weight of the edge (v, w) Because there are n vertices, repeat steps 3 through 5 n – 1 times Data Structures Using C++

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**Data Structures Using C++**

Shortest Path Data Structures Using C++

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**Data Structures Using C++**

Shortest Path Data Structures Using C++

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**Data Structures Using C++**

Shortest Path Data Structures Using C++

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**Data Structures Using C++**

Shortest Path Data Structures Using C++

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**Data Structures Using C++**

Minimal Spanning Tree This graph represents the airline connections of a company between seven cities (cost factor shown) Data Structures Using C++

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**Data Structures Using C++**

Minimal Spanning Tree Company needs to shut down the maximum number of connections and still be able to fly from one city to another (may not be directly). Data Structures Using C++

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**Data Structures Using C++**

Minimal Spanning Tree (Free) tree T : simple graph such that if u and v are two vertices in T, then there is a unique path from u to v Rooted tree: tree in which a particular vertex is designated as a root Weighted tree: tree in which weight is assigned to the edges in T If T is a weighted tree, the weight of T, denoted by W(T ), is the sum of the weights of all the edges in T Data Structures Using C++

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**Data Structures Using C++**

Minimal Spanning Tree A tree T is called a spanning tree of graph G if T is a subgraph of G such that V(T ) = V(G), All the vertices of G are in T. Data Structures Using C++

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**Data Structures Using C++**

Minimal Spanning Tree Theorem: A graph G has a spanning tree if and only if G is connected. In order to determine a spanning tree of a graph, the graph must be connected. Let G be a weighted graph. A minimal spanning tree of G is a spanning tree with the minimum weight. Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Builds tree iteratively by adding edges until minimal spanning tree obtained Start with a source vertex At each iteration, new edge that does not complete a cycle is added to tree Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm General form of Prim’s algorithm (let n = number of vertices in G): 1. Set V(T) = {source} 2. Set E(T) = empty 3. for i = 1 to n 3.1 minWeight = infinity; 3.2 for j = 1 to n if vj is in V(T) for k = 1 to n if vk is not in T and weight[vj][vk] < minWeight { endVertex = vk; edge = (vj, vk); minWeight = weight[vj][vk]; } 3.3 V(T) = V(T) {endVertex}; 3.4 E(T) = E(T) {edge}; Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Data Structures Using C++

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**Data Structures Using C++**

Prim’s Algorithm Data Structures Using C++

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**Data Structures Using C++**

Spanning Tree As an ADT template<class vType, int size> class msTreeType: public graphType<vType, size> { public: void createSpanningGraph(); //Function to create the graph and the weight matrix. void minimalSpanning(vType sVertex); //Function to create the edges of the minimal //spanning tree. The weight of the edges is also //saved in the array edgeWeights. void printTreeAndWeight(); //Function to output the edges and the weight of the //minimal spanning tree. protected: vType source; double weights[size][size]; int edges[size]; double edgeWeights[size]; }; Data Structures Using C++

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**Data Structures Using C++**

Topological Order Let G be a directed graph and V(G) = {v1, v2, ..., vn}, where n > 0. A topological ordering of V(G) is a linear ordering vi1, vi2, ..., vin of the vertices such that if vij is a predecessor of vik, j ≠ k, 1 <= j <= n, and 1 <= k <= n, then vij precedes vik, that is, j < k in this linear ordering. Data Structures Using C++

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**Data Structures Using C++**

Topological Order Because the graph has no cycles: There exists a vertex u in G such that u has no predecessor. There exists a vertex v in G such that v has no successor. Data Structures Using C++

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**Data Structures Using C++**

Topological Order template<class vType, int size> class topologicalOrderT: public graphType<vType, size> { public: void bfTopOrder(); //Function to output the vertices in breadth first //topological order }; Data Structures Using C++

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**Breadth First Topological Order**

Create the array predCount and initialize it so that predCount[i] is the number of predecessors of the vertex vi Initialize the queue, say queue, to all those vertices vk so that predCount[k] is zero. (Clearly, queue is not empty because the graph has no cycles.) Data Structures Using C++

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**Breadth First Topological Order**

3. while the queue is not empty Remove the front element, u, of the queue Put u in the next available position, say topologicalOrder[topIndex], and increment topIndex For all the immediate successors w of u Decrement the predecessor count of w by 1 if the predecessor count of w is zero, add w to queue Data Structures Using C++

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**Breadth First Topological Order**

Data Structures Using C++

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**Breadth First Topological Order**

Data Structures Using C++

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**Breadth First Topological Order**

Data Structures Using C++

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**Breadth First Topological Order**

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**Data Structures Using C++**

Chapter Summary Graphs Graphs as ADTs Traversal algorithms Shortest path algorithms Minimal spanning trees Topological sort Data Structures Using C++

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