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N.a.m.Leoné Seminar HMI.  Article: Using games for training brainwaves  Several techniques, researches  Focused on games  Presentation  General Brainwaves.

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Presentation on theme: "N.a.m.Leoné Seminar HMI.  Article: Using games for training brainwaves  Several techniques, researches  Focused on games  Presentation  General Brainwaves."— Presentation transcript:

1 N.a.m.Leoné Seminar HMI

2  Article: Using games for training brainwaves  Several techniques, researches  Focused on games  Presentation  General Brainwaves  Advantages Games  Techniques used

3  Difficulties  Often hard to control when untrained  Training is difficult  Awkward for the participant  Training is (often) boring…

4  Why are games used?  More fun!  Good feedback  Good for balancing tasks  More intuitive  Better training, easier to train longer

5  Several Games discussed:  Balancing with SSVEP  3D shooter(High/Low Mu)  Goal moving(Mental relaxation)  Course following(Spec Signals)  Balancing (Left/Right Hemisphere)

6  “MindBalance – the game”  Balancing with SSVEP  Focusing on flickering squares  Showed in previous presentations…

7  3D Shooter  Graphical, “immersive” environment  Controlled by high/low mu signals ▪ For left/right control ▪ Forward/backward still with keyboard  After some training: ▪ Automatically turning with thinking

8  Moving to Right/Left  Simple, but clear goal  Mental relaxation moving towards right ▪ Easier when winning? Makes it difficult!  Multiplayer  Focus on finding when “relaxed” ▪ Alpha + theta & Alpha + Beta + Theta good indicators of relaxation

9  “Brainathlon”  Simple, but direct goal  3 courses ▪ Specific signal needed for every course ▪ Changing difficulty(starting activation)  Multiplayer

10  Balancing on a rope  Main subject of article  Complete 3d environment  Activation of cortex ▪ Left Cortex = Left, Right Cortex = Right ▪ Equal = straight on rope ▪ Intuitive, but hard to master

11  Balancing on a rope  Feedback in Lower Right corner  Based on FFT Power value difference ▪ Processed 2-8Hz(Theta), 12-20Hz(low Beta)  Handy for training ▪ Participant learn to control ranges, stabilizes

12  Interesting graphs:  Why second this much higher…? ▪ Mentality before starting?

13  Training is very beneficial for good results  (Often)Takes consistent training for reliable results  Still basic control  Optimistic future, but still a lot to do  Research of 2007, is that old…?

14  Commercially available:  OCZ Neural Impulse Actuator(incl “Far Cry 2”)  3d shooter gaming(€119,-)  EMG, EEG, and EOG!  Works, but… ▪ Needs training ▪ Resynchronisation  Nevertheless overall good reviews!

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