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CE00164-3 Multimedia Streaming. Module Information Module code CE00264-3 Module Title MULTIMEDIA STREAMING Level 3 (Semester 2) Credit Value 15 Lecture/Teaching.

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Presentation on theme: "CE00164-3 Multimedia Streaming. Module Information Module code CE00264-3 Module Title MULTIMEDIA STREAMING Level 3 (Semester 2) Credit Value 15 Lecture/Teaching."— Presentation transcript:

1 CE00164-3 Multimedia Streaming

2 Module Information Module code CE00264-3 Module Title MULTIMEDIA STREAMING Level 3 (Semester 2) Credit Value 15 Lecture/Teaching Areas E6 Module Tutor  Mohamed Abdel Maguid  Room C207, Tel 01785 353324  Module Moderator  Tim Dunning  Room C206, Tel – 01785 353433 

3 Accessing documents Resources Mainly using blackboard but for a week or two the documents will be available at ng_and_technology/tsd1/streaming.htm ng_and_technology/tsd1/streaming.htm

4 Module Outline Media authoring and showcasing for streaming Media Encoding Streaming servers (technology, tradeoffs, setup and management) Planning and managing live broadcasts Streaming non audio/Video content (text, images and animations) SMIL (Synchronized Media Integration Language) Management of media rights, authentication and conditional access

5 Assessment Outline Create a live and on demand streaming media station with an accompanying website to house the links Present the website Written document

6 A Reminder…Standard Multimedia and The Web Files must be downloaded first  Will not display until all downloaded  Usually launched in a separate application  Will not be linked to the information on the web page May not be compatible  May need converting  May need plugins  Format specific to operating system

7 Streaming Media

8 How does it work? File encoded and compressed to a smaller file Break it into small packets Send them one after the other When the packets reach their destination, they are decompressed and resembled into a form that can be played Playing a music or video file as it is downloaded from the internet. Copy is never stored on the user’s computer.

9 How does it work? (Cont) To maintain the seamless play the packets are buffered  Process by which the media player downloads a few seconds of the media file prior to actual playback.  Allows for uninterrupted playback as when buffer plays more packets are downloaded and queued for playback Streaming can be opened before a download is complete  Organised to be rendered ASAP  Play as data is received

10 Open Connection Streaming media files maintain an open connection Media server and media client negotiate connection Sent over the connection until the entire file has been received Media clients play data over the open connection Is buffered to overcome congestion

11 How do you stream? Encoder Media Server Internet

12 2 2 Web Server returns location of media file 1 User clicks on stream link 1 How Does Streaming Work? 3 Media player is launched 3 5 5 Media server sends stream to media player 6 Media player decompresses and plays stream Web Server 4 Media player requests media file from media server 4 Media Server

13 Playback Rates Streams can be encoded and downloaded at different bit rates. Measured in kbps (kilobits per second).  128 kbps is considered to be CD quality when using special codecs.  1-2Mbps is considered to be DVD / Broadcast quality. User’s bandwidth determines that maximum bit rate that can be played. Can select the usual connection speed or give various options

14 Encoding The process of digitizing and compressing a piece of traditional media into a format capable of being broadcast over the internet and played by a computer Raw data is typically uncompressed  Big files - Contains all data essential to proper play Raw data is then encoded (compressed) to stream  Encoders use audio and video codecs to compress data Compression is different for audio and video

15 Codecs Stands for Compression and Decompression Compresses multimedia content prior to transmission, and decompresses upon playback. This uses less bandwidth and increases playback speed. Users must have the proper media player to stream each format.

16 Sound/Music Codecs MPEG-1 layer 3 (MP3)  8 to 256kbs Qdesign (Quicktime)  Basic – 8 to 48kbs  Pro – 4 to 128kbs MPEG4 (v1,v2,v3,v7)  2kbs to 2mbs

17 Video Codecs Real Video G2  Low motion, low bit rate MPEG4  High quality images, low and high bit rates  Moving towards MPEG4 based standards Apple Video  Low quality but fast

18 MPEG MPEG (Moving Picture Experts Group), develops standards for digital video and digital audio compression. MPEG-1 was designed for coding progressive video at a transmission rate of about 1.5 million bits per second. It was designed specifically for Video-CD and CD-i media. MPEG-1 audio layer-3 (MP3) has also evolved from early MPEG work.

19 MPEG (Cont) MPEG-2 was designed for coding interlaced images at transmission rates above 4 million bits per second. MPEG-2 is used for digital TV broadcast and DVD. An MPEG-2 player can handle MPEG-1 data as well. A proposed MPEG-3 standard, intended for High Definition TV (HDTV), was merged with the MPEG-2 standard

20 MPEG4 and beyond…. The standard for multimedia for the web and mobility. MPEG-4 is able to throw away a lot more information and to save files 8 to 12 times smaller than those of MPEG-2.

21 MPEG-4 Real power of MPEG-4 is the interactivity that can built into the video file or stream. Multimedia producers and software and game developers can isolate parts of the video for particular special effects. Pocket PC devices, and Windows CE already play back MPEG-4 and related codecs. PacketVideo has a whole Web site full of short videos you can download wirelessly to your Pocket PC.

22 Packet Video

23 Encoding Streaming Video Choice of formats  Real Video (Helix 10)  QuickTime  Windows Media (Version 10)  Flash Video Streaming (New up and coming)

24 Choice of delivery speeds What connection are you streaming to?  Dial up modem (56Kbps)  ISDN/Dual ISDN (64/128Kbps)  Cable 128 up to 20 Mb per sec  ADSL (copper twisted pair up to 2Mbs at least)  T-1 (1.5Mb’s) T-3 45Mbps’s  E-1 (more commonly called 2Mbps pipe)

25 Considerations for streaming Movie size – size affects bandwidth Frame rates – broadcast TV is 25fps most webcasts are lower Is it audio, video or both Encoding the media – which format Making a website which is suitable to play a streaming file. Serving the media

26 What computer hardware do you need? A standard web server with the correct software installed OR A specialised media server

27 Both have streaming capabilities but why is one better than the other? Live Streaming requires a dedicated media server A web server is fine for low usage streaming files but if volume of people wishing to stream from your site is above 10 at a time you need a media server. Media Servers give you much more control for your streams and offers many more services for your clients. Media Servers enable 2 way communication the client can say rewind your media file (only for unicast).

28 Web Server V Media Server

29 Media Servers Servers needed to serve streams. In order to stream, a web site must install media servers into it’s network. Capacity is typically measured by the maximum number of concurrent streams that the server can serve.

30 Multiple Stream From a normal web server  Content has been encoded for one bit rate only  Not really streaming, just being downloaded  TCP will resend lost packets and could cause playback pauses Dedicated media server  Content can be encoded at multiple bit rates and the server will choose the right one  Server uses proprietary protocol to control content – can choose best transport  Server is tuned to provide optimum performance under heavy use – big beefy machine, multiple CPU’s, high memory and disk drive space.

31 Media Servers Helix Server  Real Networks Microsoft Media Server Quicktime Streaming Server / Darwin Streaming server Hyperlinks use a linking file  Signals the browser to launch the streaming application  URL is passed indicating the server protocol, media server, and media file RAM / RA – Realnetworks, ASX / WMX for Microsoft

32 Transmission Models Unicast  Streaming between sender and a single recipient Multicast  Streaming between sender and multiple specific recipients Broadcast  Streaming between a sender and any receiver  Live and prescheduled content  Some radio and television stations over WWW

33 Server Delivery Protocols TCP/IP = Transmission control protocol/internet protocol. Dedicated media servers use proprietary delivery protocols Server attempts to provide content over UDP (User Datagram Protocol) If unreliable or firewall then TCP is used Allows server to control content Content is streamed directly to the viewer and not saved or cached

34 Good Use Of Streaming Streaming radio Promotional videos Short News Articles Longer video broken up into chapters Education and entertainment

35 Problems With Streaming Poor quality Screen size is small Not ‘compelling content’ The internet may not be fast enough Not TV Quality

36 Problems With Streaming (Cont) Compression  Discard raw data until delivery requirements are met  Audio is poor quality  Video becomes jumpy and poor quality  Low speed series of still images  Display size for video is often reduced User Datagram Protocol (UDP)  Bad packets are removed  Audio will drop and pop  Video will drop or loose frames  Blank frames may be displayed

37 Problems With Streaming (Cont) Streaming Connection  Can loose its connection  If connection is lost playback will end and must be restarted  If network is congested network will pause or delay  Popular sites can become unavailable if the network and servers cannot cope the with demand

38 Streaming Formats Real  RA, RAM, RM Microsoft  ASF, WMA, WMV Apple  MOV, QT

39 Real…

40 RealNetworks Real Audio / Real Video The first and still most popular of the streaming solutions  Provides a complete creation, server and player solution  Helix announced in July 2002  Streams all formats

41 Real One….

42 Helix The Helix Platform  the first open, comprehensive platform of digital media products and applications for any format, operating system or device. The Helix Community  enables companies, institutions and individual developers to access and license the Helix platform source code in order to build Helix-powered encoder, server and client products and other media applications for both commercial and non-commercial use. Helix Universal Server  is a breakthrough product from RealNetworks that for the first time streams all major media types.

43 Real Networks Solutions Helix Producer  Content Creator Real Slideshow  Assembles still photos and graphics with music and sounds

44 Helix Producer RealNetworks Streaming Media creation tool  Encodes existing and live content  Wizard plus point-and-click design tools Next generation digital media production tool for broadcast streaming and download. It provides robust, reliable, and fault-tolerant encoding to convert audio and video into RealMedia format. Using RealMedia Events, Helix Producer can also be used to create synchronized multimedia presentations for playback within the RealOne Player.

45 Helix Producer Live and/or simulated live video and/or audio webcasts On-demand audio and/or video Synchronized multimedia using a combination of datatypes Produces high quality broadband content


47 Helix Server No longer it is necessary to maintain three different delivery infrastructures to reach the largest audience. You can deliver all three major media formats over one delivery infrastructure. When you have a Helix Server, you have the capability to deliver media to any individual with a media player. The RealNetworks system architecture based on the Helix platform has achieved unmatched performance. Supports SMIL

48 Helix Server Combine several different streams into a single file The appropriate bit rate stream is automatically selected

49 Real Video 9 30% improvement over RealVideo 8 Same quality at half the bit rate of MPEG-4 Same quality at quarter the bit rate of MPEG-2 ½ screen video at dial up rates VHS quality at everyday broadband rates (starting at 160 Kbps) Near DVD at 500 Kbps for download or streaming on high speed networks realvideo.html

50 Real Networks Strategy Leverage player penetration to drive demand for Real format, software sales, content distribution and entertainment portal. Provide end-to-end streaming solutions (encoding, hosting, distribution, security, ad insertion, playback)

51 Microsoft Media

52 Microsoft Solutions Windows Media Services  Second place in the market  Provides complete solution  Scales up to 9,000 concurrent streams using a single server Windows 2000 Server and 2003 server  Media services are built in (different versions) Windows NT Server  Can install Media Services edia/9series/server.aspx

53 Microsoft Solutions Windows Media Player  Plays audio / video content Windows Media Encoder  Produces streaming content from a number of formats Windows Media Rights Manager  Supports encryption and licensing of digital media

54 Windows Media Player Offers consumers the first fully integrated digital media experience  playback of CD-quality audio  streaming and downloaded audio and video – Designed to be the first digital media player for everyday consumers, breaking new ground in four key areas  All-in-One Integration  Easy to Use  The Best Audio and Video Experience  More Personality


56 Microsoft Windows Media Encoder Encodes existing and live content Wizard plus point and click design tools Special screen capture codec Supports file sizes up to 30 Gb Supports up to 50 simultaneous streams from the encoder

57 Microsoft Windows Media Encoder Produces high quality broadband content  Near VHS at 400 kbs  Near DVD at 750 kbs Same filters at Real Producer Production Tools and Views  Sessions can be saved as profiles  Real time creation statistics

58 ncoder/default.aspx

59 Windows Media Services Integrated with Windows 2000  Scales up for Internet and intranet use  Utilises features of Windows 2000  Supports media bit rates from 28kbps to 6mbps Built in administration wizards and interfaces “Intelligent Streaming” encoding  Multiple bit rates streams saved and served from one file Other advantages  Digital Rights Manager  Server Side APIs – Multicast capabilities

60 Microsoft Strategy Trying to dominate the media player market as it did the browser market.  Provides players and server software for free. Server: Bundled with 2000 and 2003. Player: Bundled with Windows and IE.

61 Real Networks vs. Microsoft No clear winner will emerge soon.  Both Real and Microsoft each have very strong player and server penetration. Content providers wishing to reach the largest audience will continue to encode their content in both formats and implement multiple streaming servers. In the near-term, Real should be able to maintain its strong position and pricing power despite Microsoft’s challenge.

62 Windows Media 9 Says best quality  dia/9Series/GettingStarted//

63 Must not forget Apple….

64 Apple Solutions Quicktime  Originally extension of the Mac OS Encorporates text, graphics, audio and video into a single format Can be viewed with a time element QT or MOV format available on Windows PC’s

65 Apple Solutions Quicktime Player  Displays video, sound, animation, text and music.  Also 360 degree panaromas Quicktime Pro  Create, open, edit and save movies and audio  Resize movies and create streaming media Quicktime Streaming Server  Serves Quicktime files stored on the server  Supports 2000 streams to Quicktime users  Requires Mac OS server

66 Quicktime

67 Quicktime Streaming Server Instant-on provides enhanced overbuffering of data, dramatically reducing buffer time for broadband users. Serves to any standard MP3 player such as iTunes, WinAmp, or QuickTime Player Web-based interface for local and remote administration Supports QuickTime (.mov), MP3 audio (.mp3), or MPEG-4 (.mp4) files

68 Quicktime (Cont) Allows you to create simulated live broadcasts with Playlist Broadcaster, perfect for creating your own Internet radio station Supports up to 4,000 simultaneous streams Supports both unicast or multicast streams

69 Competitive Landscape RealNetworks and Microsoft continue to battle for market leadership.  RealNetworks RealPlayer/Real One: 150 million registered downloads 85% market share  Microsoft Windows Media Player: 100 million registered users

70 Catalysts For Streaming Adoption Broadband Penetration Availability of streaming content  The proliferation of streaming creation and playback tools lowers streaming costs.  Content providers are beginning view the Internet as a new distribution channel. Formats are becoming transparent to the user. New technologies that support payments.  Ad insertion.  Billing, payment and tracking systems.  Digital Rights Management.

71 Broadband Penetration The estimated 12 million users through college broadband networks are not included in these figures.

72 Internet Radio

73 The technique is “similar to radio broadcasting except the Internet is used to send and receive audio instead of using the airwaves.” (Luini & Whitman. 2002) Over 5000 (and counting) stations  1 MUSICMATCH Artist Match (non-commercial)  2 K-LOVE (non-commercial)  3 AOL Top Country (commercial)  4 AOL Top Pop (commercial)  5 AOL Smooth Jazz (commercial)  6 Virgin Radio/1215 AM & 105.8 FM (commercial)

74 Facts - according to Arbitron Internet Broadcast Ratings LAUNCH, the music destination on Yahoo!, approached 2.5 million listeners during the month of October 2003. LAUNCH had 2,498,962 Cume Persons  (an estimate of the total number of unique users who listened for five minutes or longer during the reported time period). Radio@AOL Network and LAUNCH were the top- ranked commercial with 27,379,327 and 18,311,876 hours of Total Time Spent Listening.  (the sum total of hours tuned by listeners to a given station or network.) MUSICMATCH was the top-ranked non-commercial with 9,378,479 hours of TTSL.

75 More Facts… Streaming radio is big: Over 22% of the US have listened to it. Two categories of streaming radio stations  The Professional Station- Large amount of money, hardware and human resources, use professional encoders and servers  The Amateur Station - People broadcasting from home, shoutcast, winamp, simple to set-up software requiring no money or large pieces of hardware, stream using a single machine, use free software as an encoder and server

76 The Future…. If the user has a fast connection, streaming media is a practical way for broadcasting multimedia The future for streaming is bright Entire movies can be streamed The technology will be improved Distance courses by streaming media Programs downloaded / used by streaming

77 References

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