Presentation on theme: "World-level Methods with Parameters Alice. Larger Programs As you become more skilled in writing programs, you will find that your programs quickly begin."— Presentation transcript:
Larger Programs As you become more skilled in writing programs, you will find that your programs quickly begin to increase to many, many lines of code. Games and other "real world" software applications can have thousands, even millions of lines of code. In this session, we begin to look at organizing large programs into small manageable pieces.
Goals of OOP organize a large program into small pieces design and think about an intricate program find and remove errors (bugs)
Modifying the program To make the snowpeople animation more realistic, we might want the snowman to be a little less shy. In our original program, the snowman tries to catch the snowwoman's attention only once. Perhaps he could try to get her attention more than once. To make this modification, additional lines would be added to the code. This would make the program code longer and more difficult to read and think about.
A Solution A solution to the problem is to define our own method name the new method catchAttention Then, we can drag-and-drop the catchAttention method into the edit box just like the built-in methods
Demo: The solution First, to associate the new method with the World select the World tile in the Object Tree select the methods tab in the details area click on the "create new method" button
Create a World Method Choose a meaningful name Edit the method
Demo A demonstration of writing the catchAttention method
World-level method catchAttention is a world-level method because it is defined as a method for World has instructions that involve more than one object (snowman, snowwoman, camera)
Using the catchAttention method The catchAttention method is executed by calling (invoking) the method from my first method
Why? Why do we want to write our own methods? saves time -- we can call the method again and again without reconstructing code reduces code size – we call the method rather than writing the instructions again and again allows us to "think at a higher level" can think “catchAttention" instead of “turn head to face the camera, then say ‘Ahem’ while moving eyes up and down" the technical term for "think at a higher level" is "abstraction"