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Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS.

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Presentation on theme: "Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS."— Presentation transcript:

1 Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS

2 Part 1: Classroom Constraints Time Technology Standards Accountability

3 Time

4 Multiple Entry Points

5 Modified Challenges

6 Personal Goal Setting

7 Technology Many teachers don’t have installation permissions (avoid download-ables) Keep student permission constraints in mind Have as many offline options as possible Keep limited bandwidth in mind Support is not optional Build for 4 years ago

8 Standards Local standards matter most Learning objectives must be crystal clear (what will students be able to do that they could not do before?) Why does the game help students meet standards better than what the teacher was doing before?

9 Identify things that are the most conceptually challenging

10 Model Use in Classroom

11 Accountability Provide lesson plans/ worksheets for different “levels” of integration Keep standards up front API integration/ achievement reports built into game

12 Awareness: -links to games on your website -include in parent newsletter -recommend to school library Optional: -assign as homework -assign as extra credit -recommend to special educators -use as transition activity for students who finish assignments early Large Group Activity: Demonstratio n or full-class game on interactive Small group- individual activity -laptops -computer labs -many come with worksheets (or worksheets are in development )

13 Pass it Back! Kid Apps on Grown-Up Devices PBS KIDS Interactive Nina Walia, Associate Director

14 pass-back effect : when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go »back seat of the car »at restaurants »waiting in line

15 pbskids.org

16

17 9 million unique visitors per month

18

19 Pass-Back Effect Audience: Who They Are and What They Want Parents AND Kids Age range of kids: 3-6 year olds Parents passback to distract but educational value relieves the guilt

20 60% of Top 25 Paid Educational Apps Target Preschoolers iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009

21 Pass-Back Effect Audience: Who They Are and What They Want Age range of kids: 3-6 year olds Parents passback to distract but educational value relieves the guilt Content must be engaging and quiet

22 NOT Quiet

23 Quiet and Engaging

24 Pass-Back Effect Audience: Who They Are and What They Want Age range of kids: 2-5 year olds Parents passback to distract but educational value relieves the guilt Content must be engaging and quiet Most using iPhones vs. iPod Touch

25 Resources PBS KIDS Mobile Downloads: pbskids.org/mobile PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html http://pbskids.org/read/research/mobile.html

26 Nina Walia nwalia@pbs.org @missmodular Thank you! Marjee Chmiel mchmiel@jason.org


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