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Daniel Kroening and Ofer Strichman 1 Decision Procedures An Algorithmic Point of View SAT

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Decision Procedures An algorithmic point of view2 Part I Reminders - What is Logic Proofs by deduction Proofs by enumeration Decidability, Soundness and Completeness some notes on Propositional Logic Deciding Propositional Logic SAT tools BDDs

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Decision Procedures An algorithmic point of view3 Next: Deciding Propositional Formulas SAT solvers Binary Decision Diagrams

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Decision Procedures An algorithmic point of view4 Given in CNF: (x,y,z),(-x,y),(-y,z),(-x,-y,-z) Decide() BCP() Resolve_Conflict() X XX XX A Basic SAT algorithm

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Decision Procedures An algorithmic point of view5 SAT made some progress…

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Decision Procedures An algorithmic point of view6 While (true) { if (!Decide()) return (SAT); while (!BCP()) if (!Resolve_Conflict()) return (UNSAT); } Choose the next variable and value. Return False if all variables are assigned Apply repeatedly the unit clause rule. Return False if reached a conflict Backtrack until no conflict. Return False if impossible A Basic SAT algorithm

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Decision Procedures An algorithmic point of view7 Basic Backtracking Search Organize the search in the form of a decision tree Each node corresponds to a decision Definition: Decision Level (DL) is the depth of the node in the decision tree. Notation: x 2 {0,1} is assigned to v at decision level d

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Decision Procedures An algorithmic point of view8 Backtracking Search in Action 1 = (x 2 x 3 ) 2 = ( x 1 x 4 ) 3 = ( x 2 x 4 ) 1 = (x 2 x 3 ) 2 = ( x 1 x 4 ) 3 = ( x 2 x 4 ) x 1 x 1 = {(x 1,0), (x 2,0), (x 3,1)} x 2 x 2 = {(x 1,1), (x 2,0), (x 3,1), (x 4,0)} x 1 = x 3 = x 4 = x 2 = x 3 = No backtrack in this example, regardless of the decision!

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Decision Procedures An algorithmic point of view9 Backtracking Search in Action 1 = (x 2 x 3 ) 2 = ( x 1 x 4 ) 3 = ( x 2 x 4 ) 4 = ( x 1 x 2 x 3 ) 1 = (x 2 x 3 ) 2 = ( x 1 x 4 ) 3 = ( x 2 x 4 ) 4 = ( x 1 x 2 x 3 ) Add a clause x 4 = x 2 = x 3 = conflict {(x 1,0), (x 2,0), (x 3,1)} x 2 x 2 = x 3 = x 1 = x 1 x 1 =

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Decision Procedures An algorithmic point of view10 Status of a clause A clause can be Satisfied: at least one literal is satisfied Unsatisfied: all literals are assigned but non are satisfied Unit: all but one literals are assigned but none are satisfied Unresolved: all other cases Example: C = ( x 1 Ç x 2 Ç x 3 ) x1x1 x2x2 x3x3 C 10Satisfied 000Unsatisfied 00Unit 0Unresolved

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Decision Procedures An algorithmic point of view11 For a given variable x : C x p – # unresolved clauses in which x appears positively C x n - # unresolved clauses in which x appears negatively Let x be the literal for which C xp is maximal Let y be the literal for which C yn is maximal If C xp > C yn choose x and assign it TRUE Otherwise choose y and assign it FALSE Requires l (#literals) queries for each decision. DLIS (Dynamic Largest Individual Sum) – choose the assignment that increases the most the number of satisfied clauses Decision heuristics - DLIS

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Decision Procedures An algorithmic point of view12 Compute for every clause and every variable l (in each phase): J ( l ) := Choose a variable l that maximizes J ( l ). This gives an exponentially higher weight to literals in shorter clauses. Decision heuristics - JW Jeroslow-Wang method

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Decision Procedures An algorithmic point of view13 Pause... We will see other (more advanced) decision Heuristics soon. These heuristics are integrated with a mechanism called Learning with Conflict-Clauses, which we will learn next.

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Decision Procedures An algorithmic point of view14 55 55 x 6 Implication graphs and learning: option #1 1 = ( x 1 x 2 ) 2 = ( x 1 x 3 x 9 ) 3 = ( x 2 x 3 x 4 ) 4 = ( x 4 x 5 x 10 ) 5 = ( x 4 x 6 x 11 ) 6 = ( x 5 x 6 ) 7 = (x 1 x 7 x 12 ) 8 = (x 1 x 8 ) 9 = ( x 7 x 8 x 13 ) 1 = ( x 1 x 2 ) 2 = ( x 1 x 3 x 9 ) 3 = ( x 2 x 3 x 4 ) 4 = ( x 4 x 5 x 10 ) 5 = ( x 4 x 6 x 11 ) 6 = ( x 5 x 6 ) 7 = (x 1 x 7 x 12 ) 8 = (x 1 x 8 ) 9 = ( x 7 x 8 x 13 ) Current truth assignment: {x 9 10 x 11 x 12 x 13 Current decision assignment: {x 1 66 66 conflict x 9 x 1 x 10 x 11 x 5 44 44 22 22 x 3 11 x 2 33 33 x 4 We learn the conflict clause 10 : ( : x 1 Ç x 9 Ç x 11 Ç x 10 )

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Decision Procedures An algorithmic point of view15 Implication graph, flipped assignment option #1 x 1 x 11 x 10 x 9 x 7 x 12 77 77 x 8 88 10 99 99 ’’ x 13 99 Due to the conflict clause 1 = ( x 1 x 2 ) 2 = ( x 1 x 3 x 9 ) 3 = ( x 2 x 3 x 4 ) 4 = ( x 4 x 5 x 10 ) 5 = ( x 4 x 6 x 11 ) 6 = ( x 5 x 6 ) 7 = (x 1 x 7 x 12 ) 8 = (x 1 x 8 ) 9 = ( x 7 x 8 x 13 ) 10 : ( : x 1 Ç x 9 Ç x 11 Ç x 10 ) 1 = ( x 1 x 2 ) 2 = ( x 1 x 3 x 9 ) 3 = ( x 2 x 3 x 4 ) 4 = ( x 4 x 5 x 10 ) 5 = ( x 4 x 6 x 11 ) 6 = ( x 5 x 6 ) 7 = (x 1 x 7 x 12 ) 8 = (x 1 x 8 ) 9 = ( x 7 x 8 x 13 ) 10 : ( : x 1 Ç x 9 Ç x 11 Ç x 10 ) No decision here Another conflict clause: 11 : ( : x 13 Ç : x 12 Ç x 11 Ç x 10 Ç x 9 ) where should we backtrack to now ?

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Decision Procedures An algorithmic point of view16 Non-chronological backtracking Non- chronological backtracking x ’’ Decision level Which assignments caused the conflicts ? x 9 = x 10 = x 11 = x 12 = x 13 = Backtrack to DL = 3 3 These assignments Are sufficient for Causing a conflict.

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Decision Procedures An algorithmic point of view17 Non-chronological backtracking So the rule is: backtrack to the largest decision level in the conflict clause. This works for both the initial conflict and the conflict after the flip. Q: What if the flipped assignment works? A: Change the decision retroactively.

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Decision Procedures An algorithmic point of view18 Non-chronological Backtracking x 1 = 0 x 2 = 0 x 3 = 1 x 4 = 0 x 5 = 0 x 7 = 1 x 9 = 0 x 6 = 0... x 5 = 1 x 9 = 1 x 3 = 0

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Decision Procedures An algorithmic point of view19 More Conflict Clauses Def: A Conflict Clause is any clause implied by the formula Let L be a set of literals labeling nodes that form a cut in the implication graph, separating the conflict node from the roots. Claim: Ç l 2 L : l is a Conflict Clause. 55 55 x 6 66 66 conflict x 9 x 1 x 10 x 11 x 5 44 44 22 22 x 3 11 x 2 33 33 x 4 1. (x 10 Ç : x 1 Ç x 9 Ç x 11 ) 2. (x 10 Ç : x 4 Ç x 11 ) 3. (x 10 Ç : x 2 Ç : x 3 Ç x 11 ) 1 2 3

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Decision Procedures An algorithmic point of view20 Conflict clauses How many clauses should we add ? If not all, then which ones ? Shorter ones ? Check their influence on the backtracking level ? The most “influential” ?

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Decision Procedures An algorithmic point of view21 Conflict clauses Def: An Asserting Clause is a Conflict Clause with a single literal from the current decision level. Backtracking (to the right level) makes it a Unit clause. Asserting clauses are those that force an immediate change in the search path. Modern solvers only consider Asserting Clauses.

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Decision Procedures An algorithmic point of view22 Unique Implication Points (UIP’s) Definition: A Unique Implication Point (UIP) is an internal node in the Implication Graph that all paths from the decision to the conflict node go through it. The First-UIP is the closest UIP to the conflict. 55 55 66 66 conflict 44 44 22 22 11 33 33 UIP

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Decision Procedures An algorithmic point of view23 Conflict-driven backtracking (option #2) Conflict clause: ( x 10 Ç : x 4 Ç x 11 ) With standard Non-Chronological Backtracking we backtracked to DL = 6. Conflict-driven Backtrack: backtrack to the second highest decision level in the clause (without erasing it). In this case, to DL = 3. Q: why? conflict x 10 x 11 x 4

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Decision Procedures An algorithmic point of view24 Conflict-driven Non-chronological Backtracking x 1 = 0 x 2 = 0 x 3 = 1 x 4 = 0 x 5 = 0 x 5 = 1 x 7 = 1 x 3 = 1 x 9 = 0 x 9 = 1 x 6 = 0...

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Decision Procedures An algorithmic point of view25 Decision Conflict Decision Level Time work invested in refuting x =1 (some of it seems wasted) C x =1 Refutation of x =1 C1C1 C5C5 C4C4 C3C3 C2C2 Progress of a SAT solver BCP

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Decision Procedures An algorithmic point of view26 Conflict-Driven Backtracking So the rule is: backtrack to the second highest decision level dl, but do not erase it. This way the literal with the currently highest decision level will be implied in DL = dl. Q: what if the conflict clause has a single literal ? For example, from ( x Ç : y ) Æ ( x Ç y ) and decision x =0, we learn the conflict clause ( x ).

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Decision Procedures An algorithmic point of view27 Conflict clauses and Resolution The Binary-resolution is a sound inference rule: Example:

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Decision Procedures An algorithmic point of view28 Consider the following example: Conflict clause: c 5 : ( x 2 Ç : x 4 Ç x 10 ) Conflict clauses and resolution

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Decision Procedures An algorithmic point of view29 Conflict clause: c 5 : ( x 2 Ç : x 4 Ç x 10 ) Resolution order: x 4, x 5, x 6, x 7 T1 = Res(c 4,c 3,x 7 ) = ( : x 5 Ç : x 6 ) T2 = Res(T1, c 2, x 6 ) = ( : x 4 Ç : x 5 Ç X 10 ) T3 = Res(T2,c 1,x 5 ) = (x 2 Ç : x 4 Ç x 10 ) Conflict clauses and resolution

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Decision Procedures An algorithmic point of view30 Applied to our example: Finding the conflict clause: cl is asserting the first UIP

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Decision Procedures An algorithmic point of view31 The Resolution-Graph keeps track of the “inference relation” 11 22 33 44 55 66 10 77 88 99 11 77 77 88 10 99 99 ’ conflict 55 55 66 66 conflict 44 44 22 22 11 33 33 99 Resolution Graph

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Decision Procedures An algorithmic point of view32 The resolution graph What is it good for ? Example: for computing an Unsatisfiable core [Picture Borrowed from Zhang, Malik SAT’03]

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33 Resolution graph: example L :L : Inferred clauses Empty clause Original clauses Unsatisfiable core learning

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Decision Procedures An algorithmic point of view34 (Implemented in Chaff) VSIDS (Variable State Independent Decaying Sum) Decision heuristics - VSIDS 1.Each variable in each polarity has a counter initialized to When a clause is added, the counters are updated. 3. The unassigned variable with the highest counter is chosen. 4. Periodically, all the counters are divided by a constant.

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Decision Procedures An algorithmic point of view35 Decision heuristics – VSIDS (cont’d) Chaff holds a list of unassigned variables sorted by the counter value. Updates are needed only when adding conflict clauses. Thus - decision is made in constant time.

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Decision Procedures An algorithmic point of view36 VSIDS is a ‘quasi-static’ strategy: - static because it doesn’t depend on current assignment - dynamic because it gradually changes. Variables that appear in recent conflicts have higher priority. This strategy is a conflict-driven decision strategy. “..employing this strategy dramatically (i.e. an order of magnitude) improved performance... “ Decision heuristics VSIDS (cont’d)

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Decision Procedures An algorithmic point of view37 Decision Heuristics - Berkmin Keep conflict clauses in a stack Choose the first unresolved clause in the stack If there is no such clause, use VSIDS Choose from this clause a variable + value according to some scoring (e.g. VSIDS) This gives absolute priority to conflicts.

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Decision Procedures An algorithmic point of view38 Berkmin heuristic tail- first conflict clause

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Decision Procedures An algorithmic point of view39 The SAT competitions

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Decision Procedures An algorithmic point of view40 End of SAT (for now) Beginning of Binary Decision Diagrams

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