Presentation on theme: "The Classroom Connection: English and Computer Games Catherine Beavis Griffith University ESRC Seminar Series: Children’s and."— Presentation transcript:
The Classroom Connection: English and Computer Games Catherine Beavis Griffith University ESRC Seminar Series: Children’s and young people’s digital literacies in virtual online spaces
Working with games as text in the English classroom What kinds of literacy and learning, what kinds of texts are games? Working with games: definitions of text and literacy, constructions of English, pedagogy and assessment, classroom challenges How to recognise the multifaceted nature of games as text and action, as narrative and play, as socially and culturally situated, and as having resonance beyond the classroom?
Literacy in the digital world of the twenty first century: learning from computer games Australian Research Council (Beavis, Bradford, O’mara, Walsh; Apperly and Gutierrez) Computer games as text, narrative and play Young people and their immersion in global media culture Teachers: constructions of literacy and English, action research and professional development 2 metropolitan secondary state schools 1 metropolitan Catholic boys college 1 regional metropolitan Catholic boys college 1 independent metropolitan school
School based projects
Key concepts Convergence/convergence culture(Jenkins) Intertextuality – Literary perspectives and parameters – Reading across genres and across on and offline contexts – Paratexts (Consalvo/Genette) Situatedness Critical literacy Production and response
You can’t really get at the meaning of various forms piecemeal: you have to integrate the text with its fellow travellers, cross- contextualising them by one another, to get at the kinds of meanings being made and stored’ (Lemke 2007, cited in Alverman 2008 p 15).
Communication through images, sounds and digital media, when combined with print literacy may be changing the way we read certain kinds of texts, but online and offline literacies are not polar opposites. To reify distinctions between them serves mainly to limit understandings of how each informs the other (Alverman 2008 p 16)
Paratexts: texts and the surrounding materials that frame their consumption, shape the readers experience of a text & give meaning to the act of reading (Genette 1997/ Consalvo 2007)
Kangaroos dynamo Brent Harvey will be even harder to stop as leader Rebecca Williams | November 27, :00am Brisbane Lions may be a Devine home for Ben Cousins Staff writers | November 27, :00am
Sheeds is Oz 'thinker of the year' AFL greatSheedy has broken that train of thought and has been awarded Australia's "Thinker… founder of SOT says, "Kevin Sheedy is a strategic thinker, a person that pushes the boundaries and consistently… 24 Jun 2008 | Herald Sun > Victoria | article | Find related (http:/heraldsun.com.au)Find related Across texts, modes, genres…
Paratexts: texts and the surrounding materials that frame their consumption, shape the readers experience of a text & give meaning to the act of reading (Genette 1997/ Consalvo 2007 p.9) SPORT International AFL Football statistician counts sex Picks of the draft: Tyrone Vickery Emma Quayle | November 27, 2008 FROM: The Sandringham Dragons and Haileybury College, where Vickery has played after recovering from a season-ending knee injury in early He played for Vic Metro in this year's under-18 national championships THE NUMBERS: Born 31 May, 1990, 200 centimetres, 89 kilograms. THE LOWDOWN: Vickery is a ruckman, and spent much of his time out injured studying the subtleties of ruck work. But he is also a strong mark, and it's easy to envisage him becoming, at 200 centimetres and with pace, a powerful centre half-forward… Freo coach ponders over new recruits November 25, :20PM With Fremantle embarking on their toughest pre-season ever, coach Mark Harvey is pondering how to integrate up to 14 new players that will arrive in the next fortnight via the upcoming AFL drafts…
[I go with] whoever I think has the more valid… whoever I valued their opinion more. I suppose certain people like Sam Newman, he tends to know not that much compared to someone like who’s an actual expert like a columnist or something. [Depending on] their background, like their background of the game, most experienced within the game I’ll probably value more. (Kevin)
Working with games in the classroom What’s easy? What’s hard?