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The 7 Principles of Animation D aniel B oulos Instructor Leeward Community College Digital Media Department Introductory Level College.

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Presentation on theme: "The 7 Principles of Animation D aniel B oulos Instructor Leeward Community College Digital Media Department Introductory Level College."— Presentation transcript:

1 The 7 Principles of Animation D aniel B oulos Instructor Leeward Community College Boulos@hawaii.edu Digital Media Department Introductory Level College Course D aniel B oulos Instructor Leeward Community College Boulos@hawaii.edu Digital Media Department Introductory Level College Course

2 The Learners and the Learning Environment  Introductory Level Digital Media Students  Demographic: 18-50 year olds  Some Knowledge of Adobe After Effects Software  Macintosh Computer Lab  20 workstations  Software: Adobe After Effects  Lab opened outside of class hours  LCD Projector  Sony PD 150 Cameras

3 Content: Curricular Relevance  DMED 140 is a foundation class for Animation students at LCC  This Unit “ The 7 Principles of Animation” is the core of DMED 140  Content Standards: This course provides students with a foundation in animation consistent with animation Programs on the Mainland

4 Content: Learning Objectives  How do animation principles relate to physics and the study of motion?  How do I identify these principles at work in the natural world?  How do I apply these principles to enhance my animation? 7 Animation Principles Arcs Timing Squash and Stretch Reversal of Curves Successive Breaking of Joints Secondary Motion Overlapping Action

5 Content: Resources BooksWebsites A ction Analysis Misc. The Illusion of Life: Disney Animation www.animationmeat.co m Live action footage Stories: Personal Accounts The Animators Survival Kit www.awn.comAnimation Clips Transcripts of historical Disney training workshops Timing for Animation Handouts

6 Pedagogy: Methods  Flash Game to Illustrate Arcs, Timing & Squash and Stretch  QuickTime Movies to illustrate Reversal of Curves, Successive Breaking of Joints, Secondary Motion & Overlapping Action  Action Analysis: shooting video footage  Group Presentations  Assignment Critiques  Quiz

7 Pedagogy: Outcomes  Principles learned through Lecture, Demonstration, Flash Game and Action Analysis will be applied in individual and group assignments and ultimately in Final Film Project.

8 Pedagogy: Assessment Cooperative Learning Critique of Presentations Individual Assignments In-class Critique Final Project Written Evaluation / Rubric

9 Technology  Hardware 21 Apple Desktop Computers 4 Sony PD 150 DV Camcorders 4 Tripods LCD Projector DVD Player Mini DV Deck Marker Board Projection Screen  Software Adobe Photoshop Adobe After Effects Final Cut Pro (Instructor Only)  7 Key Lectures available as Video I-Pod files on Web CT Latest Versions

10 Implementation Week No.Mon.(Lecture) Wed.(Lab) 1 ArcsFlash Game 2 TimingExposure sheet Assignment 3 Squash and Stretch Bouncing Ball Assignment 4 Reversal of Curves Bouncing Can Assignment 5 Successive Breaking of Joints Groups Begin (shoot video) 6 Secondary MotionGroups Continue (analyze video) 7 Overlapping Action Group Presentations

11 Evaluation  Student Evaluations  Student Reflections  Evaluation of Final Projects  Monitoring student progress in other animation classes  Peer Evaluations  Cumulative personal experience

12 C onclusion Animation Principles At Work Courtesy of WikiWiki Cartoons 7 7


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