Presentation on theme: "The 7 Principles of Animation D aniel B oulos Instructor Leeward Community College Digital Media Department Introductory Level College."— Presentation transcript:
The 7 Principles of Animation D aniel B oulos Instructor Leeward Community College Boulos@hawaii.edu Digital Media Department Introductory Level College Course D aniel B oulos Instructor Leeward Community College Boulos@hawaii.edu Digital Media Department Introductory Level College Course
The Learners and the Learning Environment Introductory Level Digital Media Students Demographic: 18-50 year olds Some Knowledge of Adobe After Effects Software Macintosh Computer Lab 20 workstations Software: Adobe After Effects Lab opened outside of class hours LCD Projector Sony PD 150 Cameras
Content: Curricular Relevance DMED 140 is a foundation class for Animation students at LCC This Unit “ The 7 Principles of Animation” is the core of DMED 140 Content Standards: This course provides students with a foundation in animation consistent with animation Programs on the Mainland
Content: Learning Objectives How do animation principles relate to physics and the study of motion? How do I identify these principles at work in the natural world? How do I apply these principles to enhance my animation? 7 Animation Principles Arcs Timing Squash and Stretch Reversal of Curves Successive Breaking of Joints Secondary Motion Overlapping Action
Content: Resources BooksWebsites A ction Analysis Misc. The Illusion of Life: Disney Animation www.animationmeat.co m Live action footage Stories: Personal Accounts The Animators Survival Kit www.awn.comAnimation Clips Transcripts of historical Disney training workshops Timing for Animation Handouts
Pedagogy: Methods Flash Game to Illustrate Arcs, Timing & Squash and Stretch QuickTime Movies to illustrate Reversal of Curves, Successive Breaking of Joints, Secondary Motion & Overlapping Action Action Analysis: shooting video footage Group Presentations Assignment Critiques Quiz
Pedagogy: Outcomes Principles learned through Lecture, Demonstration, Flash Game and Action Analysis will be applied in individual and group assignments and ultimately in Final Film Project.
Pedagogy: Assessment Cooperative Learning Critique of Presentations Individual Assignments In-class Critique Final Project Written Evaluation / Rubric
Technology Hardware 21 Apple Desktop Computers 4 Sony PD 150 DV Camcorders 4 Tripods LCD Projector DVD Player Mini DV Deck Marker Board Projection Screen Software Adobe Photoshop Adobe After Effects Final Cut Pro (Instructor Only) 7 Key Lectures available as Video I-Pod files on Web CT Latest Versions
Implementation Week No.Mon.(Lecture) Wed.(Lab) 1 ArcsFlash Game 2 TimingExposure sheet Assignment 3 Squash and Stretch Bouncing Ball Assignment 4 Reversal of Curves Bouncing Can Assignment 5 Successive Breaking of Joints Groups Begin (shoot video) 6 Secondary MotionGroups Continue (analyze video) 7 Overlapping Action Group Presentations
Evaluation Student Evaluations Student Reflections Evaluation of Final Projects Monitoring student progress in other animation classes Peer Evaluations Cumulative personal experience
C onclusion Animation Principles At Work Courtesy of WikiWiki Cartoons 7 7
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