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Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado.

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Presentation on theme: "Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado."— Presentation transcript:

1 Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University

2 Characteristics Companionship –A virtual guide not only offers information –The imaginary friend from your youth –Navigation, intelligence and emotion Affect – emotional intelligence [1] –Igor, push the first lever… Expectations of behavior

3 Emotional intelligence [1] The design of a learning companion Affect

4 Bardic Storytelling Characters and companions Stimulating affective emotional states [1] –The role of emotion in learning –Building a Learning Companion [2]

5 Books as Virtual Guides and Companions [3] An Example of Affect

6 Virtual Guides Daden Limited [4] Bots R Us group Altair AI – chat bot, navigation, movement, emotional process Bots that screen scrape Web content to select and discuss Simplicity Labs - virtual agents

7 Virtual Guide Game Examples “Arthur ” from the Journeyman Project 3: Legacy of Time by Presto Studios and Red Orb Entertainment “Lucy” from Assassin’s Creed 2 by Ubisoft Montreal “S.A.R.A.” from ShadowGun by Madfinger Games The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures

8 EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?

9 Are All Virtual Guides Humanoid?

10 Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right) Which is the guide?

11 Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft [5]

12 The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]

13 Who is the Virtual Guide? [6]

14 Guide Characteristics Features –Information, conflict mgt, skills Interaction Behavior Emotion Attitude Outcomes

15 References [1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning. http://knol.google.com/k/cognition-affect-and-learning# http://knol.google.com/k/cognition-affect-and-learning# [2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf http://affect.media.mit.edu/projectpages/lc/icalt.pdf [3] Automated Avatars in Second Life by Daden Limited http://www.youtube.com/watch?v=9hte2MJ54CA [4] Simplicity Labs by JB Hancroft in Second Life http://slurl.com/secondlife/SPConference%203/11/232/38 [3] What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/ [5] Extreme Reality and Simplicity Labs at the SP Expo http://slurl.com/secondlife/SPConference%203/26/235/37 [6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

16 For More Information Papers by Jonathon Gratch on emotion & social modeling rapport & social effects virtual humans socially situated planning intelligent agents adaptive problem solving machine learning http://people.ict.usc.edu/~gratch/pubs.html

17 Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3 Video: http://www.youtube.com/watch?v=8ULXcrfLxnEhttp://presto.tommyyune.com/presto/journeyman3http://www.youtube.com/watch?v=8ULXcrfLxnE Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: http://assassinscreed.us.ubi.com/assassins-creed-2/http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IMhttp://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.comhttp://www.onlive.com ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.comhttp://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfuhttp://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu

18 For more information Joey Aboma For a copy of these slides, visit: http://www.slideshare.net/lyrlobo Lyr Lobo Virtual Guides A Hybrid Approach to Immersive Learning Mr. David Fliesen dfliesen@sonalysts.com Joey Aboma in Second Life Dr. Cynthia Calongne calongne@pcisys.net Lyr Lobo in Second Life


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