Presentation is loading. Please wait.

Presentation is loading. Please wait.

Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado.

Similar presentations


Presentation on theme: "Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado."— Presentation transcript:

1 Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University

2 Characteristics Companionship –A virtual guide not only offers information –The imaginary friend from your youth –Navigation, intelligence and emotion Affect – emotional intelligence [1] –Igor, push the first lever… Expectations of behavior

3 Emotional intelligence [1] The design of a learning companion Affect

4 Bardic Storytelling Characters and companions Stimulating affective emotional states [1] –The role of emotion in learning –Building a Learning Companion [2]

5 Books as Virtual Guides and Companions [3] An Example of Affect

6 Virtual Guides Daden Limited [4] Bots R Us group Altair AI – chat bot, navigation, movement, emotional process Bots that screen scrape Web content to select and discuss Simplicity Labs - virtual agents

7 Virtual Guide Game Examples “Arthur ” from the Journeyman Project 3: Legacy of Time by Presto Studios and Red Orb Entertainment “Lucy” from Assassin’s Creed 2 by Ubisoft Montreal “S.A.R.A.” from ShadowGun by Madfinger Games The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures

8 EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?

9 Are All Virtual Guides Humanoid?

10 Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right) Which is the guide?

11 Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft [5]

12 The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]

13 Who is the Virtual Guide? [6]

14 Guide Characteristics Features –Information, conflict mgt, skills Interaction Behavior Emotion Attitude Outcomes

15 References [1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning. [2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion [3] Automated Avatars in Second Life by Daden Limited [4] Simplicity Labs by JB Hancroft in Second Life [3] What does your dream library look like? [5] Extreme Reality and Simplicity Labs at the SP Expo [6] The Mars Expedition, A virtual context in Storytelling

16 For More Information Papers by Jonathon Gratch on emotion & social modeling rapport & social effects virtual humans socially situated planning intelligent agents adaptive problem solving machine learning

17 Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: Video: Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: Video: Cloud-based gaming demo: ShadowGun (2011) by Madfinger Games: Web: Video:

18 For more information Joey Aboma For a copy of these slides, visit: Lyr Lobo Virtual Guides A Hybrid Approach to Immersive Learning Mr. David Fliesen Joey Aboma in Second Life Dr. Cynthia Calongne Lyr Lobo in Second Life


Download ppt "Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado."

Similar presentations


Ads by Google