Presentation on theme: "Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado."— Presentation transcript:
Virtual Guides A Hybrid Approach to Immersive Learning Defense GameTech 2012 March 28, 2012 Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University
Characteristics Companionship –A virtual guide not only offers information –The imaginary friend from your youth –Navigation, intelligence and emotion Affect – emotional intelligence  –Igor, push the first lever… Expectations of behavior
Emotional intelligence  The design of a learning companion Affect
Bardic Storytelling Characters and companions Stimulating affective emotional states  –The role of emotion in learning –Building a Learning Companion 
Books as Virtual Guides and Companions  An Example of Affect
Virtual Guides Daden Limited  Bots R Us group Altair AI – chat bot, navigation, movement, emotional process Bots that screen scrape Web content to select and discuss Simplicity Labs - virtual agents
Virtual Guide Game Examples “Arthur ” from the Journeyman Project 3: Legacy of Time by Presto Studios and Red Orb Entertainment “Lucy” from Assassin’s Creed 2 by Ubisoft Montreal “S.A.R.A.” from ShadowGun by Madfinger Games The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures
EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?
Are All Virtual Guides Humanoid?
Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right) Which is the guide?
Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft 
The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 
References  Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.  An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion  Automated Avatars in Second Life by Daden Limited  Simplicity Labs by JB Hancroft in Second Life  What does your dream library look like?  Extreme Reality and Simplicity Labs at the SP Expo  The Mars Expedition, A virtual context in Storytelling
For More Information Papers by Jonathon Gratch on emotion & social modeling rapport & social effects virtual humans socially situated planning intelligent agents adaptive problem solving machine learning
Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: Video: Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: Video: Cloud-based gaming demo: ShadowGun (2011) by Madfinger Games: Web: Video:
For more information Joey Aboma For a copy of these slides, visit: Lyr Lobo Virtual Guides A Hybrid Approach to Immersive Learning Mr. David Fliesen Joey Aboma in Second Life Dr. Cynthia Calongne Lyr Lobo in Second Life