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AI/Scripting Jon uber Lao Jason PWN0R Wong Nathan Britton
AI Balance Difficulties Game AI creates the illusion of intelligent behavior Anything intelligent is motivated by their environment Assumptions about Environment ->Game design ideas
The World Why robots killing stuffs Buried Ancient Civilization Metal remnants scattered throughout the land Humans are the pot holes on the road.
AI Scutz Scrappers Raiders Open Steer
Scutz Basic Enemy – size of VW Bug Behavior: Scavengers/Workers Goal: Clearing forests for excavating ruins
Scrappers HUGE, slow, heavily armored. Single-track mind: destroy buildings Gathering resources from debris Weak point and risk
Raiders Combat oriented Intelligent, aggressive(pursues player) Lead and defend other robots (Scutz)
Scrapper Algorithm Serial Seeking
Scutz Algorithm Wander
Scot Algorithm Flee
Raider Algorithm Pursuit
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Open Steer Open source C++ steering library Toolkit of steering behaviors Sample Codes OpenSteerDemo Framework Windows, Linux, OSX support Demo
Scripting Interpreted (not-compiled) for fast prototyping Python vs Lua
Python Pros: Open Source Powerful Bound w/Ogre SDK Cons: Very Large Python-Ogre binding requires more software
Lua Pros: Open Source Small, lightweight Cons: Out of date documentation Start w/nothing
Python We take care of the complexity for you! Python up and running in 10 minutes Ability to pull directly from Ogre
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BUILD SYSTEMS Make, Automake, QMake, Tup, CMake Luigi Calligaris (STFC/INFIERI), INFIERI Young meeting 1 Supported by EU FP7-PEOPLE-2012-ITN project nr.
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Scripting and AI Damián Isla, Moonshot Games. Scripting vs. Scripting Distinguish between scripting as technology and scripting as filthy hackery.
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Michael Hercenberg. What is Dynamic Learning? Leaning in real-time Why? Replaces hardcoded scripts More ‘human’ game opponents More suitable.
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Administrative Introduction Our goals for this project are for the three robots to work together intelligently to complete a maze faster than an individual.
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