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Published byTimothy Arnold
Modified over 4 years ago
AI/Scripting Jon uber Lao Jason PWN0R Wong Nathan Britton
AI Balance Difficulties Game AI creates the illusion of intelligent behavior Anything intelligent is motivated by their environment Assumptions about Environment ->Game design ideas
The World Why robots killing stuffs Buried Ancient Civilization Metal remnants scattered throughout the land Humans are the pot holes on the road.
AI Scutz Scrappers Raiders Open Steer
Scutz Basic Enemy – size of VW Bug Behavior: Scavengers/Workers Goal: Clearing forests for excavating ruins
Scrappers HUGE, slow, heavily armored. Single-track mind: destroy buildings Gathering resources from debris Weak point and risk
Raiders Combat oriented Intelligent, aggressive(pursues player) Lead and defend other robots (Scutz)
Scrapper Algorithm Serial Seeking
Scutz Algorithm Wander
Scot Algorithm Flee
Raider Algorithm Pursuit
. Raider Algorithm Lead Swarm
Open Steer Open source C++ steering library Toolkit of steering behaviors Sample Codes OpenSteerDemo Framework Windows, Linux, OSX support Demo
Scripting Interpreted (not-compiled) for fast prototyping Python vs Lua
Python Pros: Open Source Powerful Bound w/Ogre SDK Cons: Very Large Python-Ogre binding requires more software
Lua Pros: Open Source Small, lightweight Cons: Out of date documentation Start w/nothing
Python We take care of the complexity for you! Python up and running in 10 minutes Ability to pull directly from Ogre
Scripting & Artificial Intelligence Nathan Jason Jon.
Visa-Valtteri visy Pimiä or how fumbling my way through pixel-based effects made learning WebGL a lot easier.
Game Pitch Document presented by: Robert Rak. Abstract of game story Alien solar system located on the other side of our galaxy Four inhabitable planets.
Teaching with Greenfoot
CSE450 Pitch Simon Tam. First Person Shooter Survival Horror themed One central enemy (the Creature) Goals: To kill the creature as quickly as possible.
Machine Learning in Computer Games Learning in Computer Games By: Marc Ponsen.
Scripting and AI Damián Isla, Moonshot Games. Scripting vs. Scripting Distinguish between scripting as technology and scripting as filthy hackery.
Artificial Intelligence in Game Design Introduction to Learning.
Us vs. It. Tanks vs. Robot ● Cooperative “Boss Fight” ● Tank players must destroy the Robot before it reaches the city limits. ● Robot is controlled by.
Using AVID for 3D Functional Region Of Interest (ROI) Creation Jeff Hoerle Friday Forum November 5 th, 2004.
Chapter 4: Threads. Overview Multithreading Models Threading Issues Pthreads Windows XP Threads.
CS 4730 Game AI CS 4730 – Computer Game Design Some slides courtesy Tiffany Barnes, NCSU.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
MERTIS: Modifiable, Extensible, Real-Time, Interactive Simulation Leandro Basallo ◦ Ryan Leigh ◦ Sam Talaie ◦ Regan Snyder with Dr. Sergiu Dascalu and.
Python Jordan Miller and Lauren Winkleman CS 311 Fall 2011.
1 Software Testing and Quality Assurance Lecture 14 - Planning for Testing (Chapter 3, A Practical Guide to Testing Object- Oriented Software)
Exterminators in Space A Game Pitch by: Patrick Stannard CIS 488.
Things you need to know George Georgiev Telerik Corporation
Developer Instruments for Android Android ArtfulBits Inc. Oleksandr Kucherenko.
Chapter Languages, Programming and Architecture.
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