Presentation on theme: "JMRI Operations Part III"— Presentation transcript:
1JMRI Operations Part III So…You Want to Have aSteel Millon Your Layout…JMRI Operations Part III
2Today’s Agenda Not about “Steel Mill Modeling” per se That can be a life commitment…But you must be interested or wouldn’t be here!Is about “rail operations” serving a Steel MillHow can one:Represent the steel mill complexRepresent the mill rail trafficMight be the Theme of the model railroadA GREAT way to tell a story & reason to run trainsSo, we’ll talk about Steel Mills & Rail Operations
3Steel Mills & Rail Operations Steel Mills are big, noisy, fascinating placesWhat are the parts and pieces?How much spaceDoes it take?Do you have…?What aboutRaw materials?In plant materials?Finished products?What about the bigger context of a city’s railroad(s)?Operations can be the “tie that binds” this together…
4Steel Mills & Rail Operations Can I apply JMRI to Steel Mill Operations?YES!JMRI Operations Software:PowerfulFlexibleLimited only by your ideas/imaginationHmmm… (might be a “life commitment”...)How can I use JMRI Operations software?Raw materials inIn Plant switchingFinished products outTying to the rest of the model RR…
5Let’s Take a Little Trip to Birmingham Birmingham, ALDidn’t exist in the Civil War…Founded at the junction of two railroads (1871)Developed as an industrial cityThe New SouthContinuing the Industrial Revolution“Railroad Reservation for Mechanical Enterprises”Unique natural resourcesIron oreCoalLimestoneAll “within a rifle shot of each other”…Known as the “Birmingham District” in the iron tradeMake IronMake Steel
6An Entire Industrial District 18 MilesEverything in one place!Can I do that?What do I need?Where can I learn?What are the parts?How does it work?What is “required”CoalBirminghamLimestoneIron OreBessemer= 1,100 ft. in HOsay 28 acres in HO
7Birmingham District Model RR Birmingham Steel “District”Iron & Steel Industries8 Trunk RR’s + IndustrialsInterchange + passengerYardsMain “staging”Downtown pocket yardSteel Works yardSteel theme – “mine to mill”Iron oreCoal to cokeLimestoneRelated industriesScrap, iron pipe, cementBy-product (chemicals)Downtown industries18 Miles
8A view of the heart of the Birmingham industrial area including TCI / USS Ensley Works and Fairfield Works –2 fully integrated steel millsand much, much more…
9How Do I Model a Steel Mill? Lemme’ tell ya’ what’m gonna do!EVERYTHING you need in one place…Typical Steel MillBirminghamLots of other places
10Limestone Limestone Iron Ore Raw Materials Coal Steel Making Coke Primary Rolled ShapesCoalSteel MakingSecondary ProductsCokeBloomingHot RolledProductsTypicalSteel Mill ComponentsSteam EraBirmingham District
11Blast furnaces for iron (BF’s) #5, #6#71000 tons/day/BF (by 1950’s)Recipe per 1 ton iron2.5 tons iron ore1 ton coke½ ton dolomitetons/day/2-BF’s72 ore cars66 coke 34’ hoppers16 dolomite 34’ hoppersCar ratios to (our) stock trestle’ ore jennies’ hopper coke1 or ’ hopper limestoneCoal to (our) coke plant1.7 tons coal/1 ton coke’ hoppers coalWe have 2 BF’sTimes 2,000 tons/day13 Trains per Day!8 Trains per Day!
12Cars from BF to OH’s, say: Open Hearths for Steel1928 – 8 OH’s1942 – add 4 OH’s400 tons/day/each OHAbout 2 heats per dayCars from BF to OH’s, say:ton hot metal carston hot metal carsTo 600 ton mixerPlus scrap loads to floorPlus dolomite & misc.Plus slag cars to dumpOutput for 3 OH’s/day, say:1,200 tons per day8 ton ingots (varies)40 small 4 ingot flat carsMore slag cars to dumpWe have 3 OH’s
13Blooming Mill(s) -- pick one Ingot cars “in”Ingot mold strippingOverhead crane to soaking pitsIngot buggy to mill lineBlooms or slabs outMove along to rolling mills
15Have to make tough choices… How much room?What to “show”Building flats?Sidings?Your choice…And there’s MORE!
16Coal MineIron Ore MineCoke PlantBessemer ConvertersIn the 1950’s lots of school kids in Birmingham visited the Steel Works at Fairfield…Rolling MillsPower Plant
17Resources Aerial Photos & Maps Plant layout drawings? HABS-HAER Historical?CurrentLocal HistoryPlant layout drawings?HABS-HAERLibrary of CongressBooks at libraryOnline “groups”Google Books onlineProcessConcept drawingsDon’t plan forever…Need to run trains…Charging Open HearthPouring Hot Metal at BFPouring Slag at BFBlast Furnace #7Open Hearth Charging FloorBF’s #5, #6, #7Teeming (Casting Ingots)Blooming MillIngot StrippingIngot Soaking Pit
18Things to Think About… How much room do I have/need You can’t do it all…What do I want to include?Suggest starting with steel makingThen consider processing = “big buildings & spurs”Don’t forget raw material sources/processingWhole buildings or flats?Some great operating layouts model “fronts”Consider “mock ups” to get started and check fitMy main goal is to get a spur to a “place”Don’t be afraid of “imagination” & mockupsRun trains now, build fine models later…
19Now back to the reality of… September 28, 2008Now back to the reality of…available space!
20Birmingham District Model Railroad Overall space Downtown BirminghamCokePlantAISLEQuarryRed MountainSmall YardCoal BranchBirmingham District Model RailroadOverall space13 x 3310 x 14Large folded dog-bone mainlineBranch linesMain YardSteel Works= 550 sf +/-Coal Branch
22??? Raw Materials = Branch Lines Steel Making Blooming Typical Primary Rolled Shapes ???Steel Making???Secondary Products ???BloomingHot RolledProducts ???TypicalSteel Mill ComponentsSteam EraBirmingham District
23Things to Think About… Operations changes your point of view Focus may change from buildings to trainsTrain length perspectiveWhat looks good? 10 car trains – good goalWhat fits? 10 car siding – 5 feet logYard tracks for trains 7’ minimum (5’ + eng. & cab)Each “stop” requires room Lots of spurs! Lots of cars!Steam era = shorter cars! 34’ hoppers vs. 60’Where can I park this thing? No need to run if you can’t parkStart thinking in “modules” of carsMaybe 4’s and 8’s – based on spur length, materials requiredMoving a train with purpose is fun regardless of length!More switching spots = larger car fleet!Remember: Switching takes R-E-A-L T-I-M-E!
24Industrial Development Recruiters have landed a steel millSite selection is completeRailroad coordination is in progressSurveyors are readyEngineering folks are busy “head scratching”…So, how does it all fit?
25TCI Fairfield Works Birmingham, AL c. 1928 Schematic RM #1 Out Loads OUTTCI Fairfield Worksc. 1928Birmingham, ALSchematicOH MixOH #1 TeemOH #2 PourOH ChargeOH LeadOpen HearthBM OutBM InBlooming Mill#2#1Blast FurnacesBF Stock TrestleSlagHot MetalBF LeadSlag Dump LeadBF #5BF #6Slag DumpCoal BranchSteel Works LeadScrap #2 PlantScrap #1 OutScrap YardMainJoint Use EngineTerminalFairfield Yard LeadLoads InEmpties OutSteel Works YardDowntown SidingDowntown LeadQuarry & Cement PlantPassing SidingMainTo Downtown Yard & IndustriesDowntown Siding
27Where do the raw materials come from? How do they get to Fairfield Yard?Fairfield X’g.Fairfield Yard LeadDowntown SidingSW LeadMain LineYard Lead joins Downtown Siding
28Where’s JMRI Come In? Plan your work… Work your plan… See JMRI Part I & IIName each locationDecide work to be doneDecide cars requiredConsider process “loads”“Custom loads” needed?Location “schedules”?Take one materialMake it workWork your plan…Start simple with JMRITake baby stepsTry itTest itRepeat itGo to next stepAsk for helpUse Yahoo GroupWork with a friend
29JMRI Tools Help Manual (“RTFM”) “Detailed” Build Report Online part of JMRICan print to pdfKeep it handyCurrently about 40 pagesNot always clearUse Yahoo GroupsJMRI Users GroupFollow the rulesSubject “Operations”Step by stepBe ready to copy filesVERY helpful folks“Detailed” Build ReportLEARN to read the reportRecipe to build a trainLearn to read itAlways the same partsRead in piecesSCAN for partsYour problem is there!See what program doesOften becomes clearThink like a computerSee left side of Screen!
30Learn JMRI While You Have Fun! K.I.S.S. RuleDon’t try “all at once”Start out simpleUse Random switchingThen pick ONE…IndustryProcess“Next step”Get that to workThen do ONE moreBirmingham District MRRFocused “random" switchingPassenger trainsInterchange trainsDowntown IndustriesStaged trainsLocal SwitchersIntermediate YardsBuild & break yard workMultiple train logisticsComplex processes
31Consider an Example Coal mine service Could use “random” E/L’s Mine is a “location”Set it as a “spur”Spur will “swap” loadsEmpties in, loads out???Set up a Mine TurnFrom a (say) power plantTo your mineBack againShould do the job…BUT, What about…Different grades of coal?Multiple mines?A “next step” process?Add a coke plantMaterial flows one wayKeep it moving?Requires “restrictions”Conditions on carsConditions on loadsSchedules for cars/loadsJMRI can do it!
33JMRI Example – Get Started Download softwareSetup softwareSet preferencesSet File LocationsAdd Ops to MenuCoal Mine #1SW Power
34JMRI Example – Create Coal Train Power House to Coal MineCreate LocationsCoal Mine #1SW Power HouseCreate CarsCreate Route for “Turn”Place Cars3 at Mine3 at Power HouseSet Loads “Prime Pump”Loads at MineEmpties at Power HouseRestrict LoadsMine services “Empties”PH services “Loads”Create TrainName trainAssign RouteBuild TrainSee what happened?SW PowerCoal Mine #1Train SheetPwr Hse Coal TurnDepart Pwr Hse w EmptiesWork Coal MineDepart Coal Mine w LoadsArrive Pwr Hse S/O Loads
35JMRI Example - Locations Power House to Coal MineCreate LocationsCoal Mine #1 & SpurSW Power House & SpurCreate CarsSW PowerCoal Mine #1
36JMRI Example – Create Cars Power House to Coal MineCreate LocationsCoal Mine #1 & SpurSW Power House & SpurCreate CarsCreate Route for “Turn”
37JMRI Example – Create Route Power House to Coal MineCreate LocationsCoal Mine #1SW Power HouseCreate CarsCreate Route for “Turn”Place CarsCoal Mine #1SW Power
38JMRI Example – Place Cars & Loads Power House to Coal MineCreate LocationsCoal Mine #1SW Power HouseCreate CarsCreate Route for “Turn”Place Cars3 at Mine3 at Power HouseSet Loads “Prime Pump”Loads at MineEmpties at Power HouseRestrict Loads
39JMRI Example – Set & Restrict Loads Power House to Coal MineCreate LocationsCoal Mine #1SW Power HouseCreate CarsCreate Route for “Turn”Place Cars3 at Mine3 at Power HouseSet Loads “Prime Pump”Loads at MineEmpties at Power HouseRestrict LoadsMine services “Empties”PH services “Loads”Create Train
40JMRI Example – Create & Build Train Power House to Coal MineCreate LocationsCoal Mine #1SW Power HouseCreate CarsCreate Route for “Turn”Place Cars3 at Mine3 at Power HouseSet Loads “Prime Pump”Loads at MineEmpties at Power HouseRestrict LoadsMine services “Empties”PH services “Loads”Create TrainName trainAssign RouteBuild TrainSee what happened?
41JMRI Example – Create & Build Train Successfully built trainImagine we ran the trainWE moved carsWE might swap loadsBUT the computer hasn’tYET…Have one more stepTERMINATE TRAIN!
42Let’s Review Planned “reason” for train “Work” for train to do “Locations” with “spurs”“Load options” on spur/loads“Cars” & placed them“Loaded” some of them“Route”“Train”“Built” and “terminated”Observed the results!Coal for power at SW’sHaul empties, loads, switchPlaces with “right” trackMove coal in right directionSet up the game boardPrime the pumpDefine “railroad” for JMRIA way to move “cars”Puts database to workDatabase moves cars/loads
43Birmingham District MRR HO ScaleDigitrax Control33’x12+’ ’x14’ = 550 sfFolded dog-bone w/ 5 branches
44Typical Delivery Scenario Mine to Mill SourceDowntownYard (DT)FairfieldYard (FY)SteelWorks (SW)TrainCoal Br. (CB)(DT)MTs InCoal OutSwitching TimeTrains per day?(L&N) CB TurnCOALTrains per day?DTMTs InTCI Dolomite OutSwitching TimeDOLOMITE(L&N) DT SwitchQuarryCoal InTCI Coke OutSwitching TimeDTTrains per day?COKE(L&N) CP TurnCoke Pl. (CP)Coke PlantSwitchingSession Time (“A Day”)Fairfield Yd (FY)Switching TimeDTTrains per day?DOLOMITECOKE(TCI) FY TurnRed Mtn.FYMTs InProcessed Ore OutSwitching TimePROCESSED IRON ORETrains per day?Iron Ore MinesProcess Plant(TCI) RM Switch, then RM TurnSteel Works (SW)Fairfield Yd. (FY)Trains per day?Ingots InSlabs OutSwitching TimeAmount needed per train:6 cars iron ore1 car dolomite5 cars coke(BF) Iron Ore, Coke, Dolomite(BM)Slabs from Bl’mg Mill(TCI) SW Turn(TCI) SW SwitchRaw Mat’l InSlabs Out(BF) Slag, Hot Metal(OH) Scrap, Ingots, SlagLDs InMTs Out
46Returns to Downtown Yard DT YARDCOKE PLANTCoke Plant Turn (L&N)Downtown YardSwitches coke plantCoal in (via Downtown Lead)Empties in plantCoke out (via Main Line)Returns to Downtown Yard
47FY to DT Turn Precedes SW Turn Coke and dolomite at DT ScrapDT YARDFY YARDSlabsFY to DT TurnPrecedes SW TurnCoke and dolomite at DTLoads to FYEmpties to DTProducts out of Steel WorksProducts for market to DTRails
48Red Mtn. Turn Requires trackage on L&N Iron ore to FY RED MTN MINESYD TrackFY YARDRed Mtn. TurnRequires trackage on L&NIron ore to FYFollows RM SwitchMinesProcessing (sinter) Plant
49Steel Works Turn Serves Blast Furnaces Classify at FY by type/load FY YARDSteel Works TurnServes Blast Furnaces3 grades ore, coke, dolomiteClears stock trestleFills stock trestleClassify at FY by type/loadPrecedes Red Mtn TurnBLAST FURNACES
50Steel Works Switch (TCI Plant RR) Advances materials thru plantBF Hot Metal to OH MixerScrap to OHIngots to Blooming MillSlag to dumpBlooming Mill to Rolling MillSTEEL WORKS
51Birmingham District MRR Blast Furnace SupplyLogistics work sheetWhat trains need to run?Set up Ops SessionStatus of materialsLoads & emptiesStatus of hopper fleetCoal to CokeLime-stoneHopperCarStatus
52Birmingham District MRR Interchange TrainsPassenger TrainsFor Ops SessionSequence of material trains varies depending on need for materials at time of ops sessionMaterial Trains
53Birmingham District Operations TRAINSCARSMAIN LINE TURNOUTSLOCATIONS
54What’s Next for YOU… Develop your steel story What to “include” Space availableInterest/time frameBe creativeWhat’s the train crew “see”At plantAway from plantTie to rest of worldExpect to run trainsExpect to make changesEngage your friendsWhere, what, howDefines operationsTechniques of our hobbyMake your story fun for YOUOperation goals are “different”Track, “walls”, cars…Plant workMaterials in, products outCheck your “story”Fun as you go!Learn as you go!You will enjoy their fun, too!