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Chapter 1 : Introduction to Multimedia/Fundamental of Multimedia Science and Technology Faculty Informatics Arini, ST, MT Com

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Presentation on theme: "Chapter 1 : Introduction to Multimedia/Fundamental of Multimedia Science and Technology Faculty Informatics Arini, ST, MT Com"— Presentation transcript:

1 Chapter 1 : Introduction to Multimedia/Fundamental of Multimedia Science and Technology Faculty Informatics Arini, ST, MT Com

2 Contents  Definition  History  Why need Multimedia  Criteria Multimedia  Multimedia System  Application  Advantage & Disadvantages

3 I. Definition  Multi ?  Media?  wikipedia.org: Multimedia is the use of several different media to convey information (text, audio, graphics, animation, video, and interactivity). Multimedia also refers to computer data storage devices, especially those used to store multimedia conntent

4 II. History

5 Components

6 Research

7 Projects

8

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11 III. Why Need Multimedia  Computer Technology Research (CTR)  Change our workplace  Change our shopping ways  Change our business ways  Change our ways to get information  Change our learning methods

12 IV. Criteria Multimedia a. Perception Medium : get information from seeing and hearing 1.Representative space : real 2.Representative Values :self contained & predefined symbol set 3.Representative Dimensions : time independent & time dependent b. Representation Medium : data representation c. Presentation Medium :Tool & device used to process the information input/output d. Storage Medium : DVD, MMC, SDCard, Harddisk, CD ROM, Microfilm. e. Transmission Medium : f. Information Exchange Medium : storage media & transmission media

13 a.3. Representative Dimensions : time independent & time dependent

14 b. Data Representation  Digitalization Process  Digitalization of analog/continue signals to discrete/digital signal.  Example : –Coding Process : 0 ?, A? –Sampling process –Quantization process  Representation :  Text : ASCII, EBCDIC and UNICODE  Image : Facsimile (standard ISO) or JPEG, GIF, JPG, PNG, BMP  Audio/Video : TV standard (PAL, SECAM, NTSC), computer standard (MPEG, MOV)

15 V. Multimedia System Multimedia Components Equipment : input - output Media/Link Equipment Tool Method/manner

16 VI. Application

17 VII. Advantages and Disadvantages  Advantages  Attractive/interesting  High quality delivery  Interactive  Disadvantages  High bandwidth  High storage  Miss information (confuse, maze etc)

18 Tugas Kelompok  Representasi Data  Text  Image  Audio  Video  Animasi  Virtual Relity *** Dikumpulkan Minggu Depan ***


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