Presentation is loading. Please wait.

Presentation is loading. Please wait.

By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions.

Similar presentations

Presentation on theme: "By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions."— Presentation transcript:

1 By: Danila Alferov & Siddhant Bhatnagar

2 Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions

3 Introduction  Heads-up Displays (HUDs) initially developed for aviation are now widely distributed and incorporated in media as well as computing technology.  Google Glasses, a novel product expected to release this year, is projected to push the boundaries of this technology.  It will combine the use of HUD with eye tracking technology in the form of user controllable glasses.

4 Overview  Heads-up displays allow users to receive data on a screen in front of them.  Each HUD has three parts The combiner, which is the surface the data is projected on The projector unit, which puts out the image A video generation computer, which creates the images.  The projection unit is an optical collimator setup: a convex lens or concave mirror with a Cathode Ray Tube, light emitting diode, or liquid crystal display at its focus.

5  An optic collimator can be used to replicate a target at any given distance without an apparent overlap. (See Figure 1) Figure 1 : An HUD of a military plane. Notice the display appears overlaid with the background rather on top of it. [1] The combiner is coated with a transparent film that allows all other light to pass through. It reflects or refracts the light generated by the projector unit, making it appear to float on the screen.

6 History  The HUD we know today evolved from the reflector sight on German planes in  They allowed targeting assistance to be added to a scope and displayed information such as air speed velocity and attack angle. Figure 2 : German Plane with reflector sight in 1937 [2]

7 The Buccaneer  The Blackburn Buccaneer developed for the British Royal Navy and Royal Air Force was the first plane with a built-in heads- up display. Was prototyped in 1958, but flew for the British from 1968 until Figure 3 : Image of the Blackburn Buccaneer [3]

8 HUDs in Cars  The first heads-up display was added to the Oldsmobile Cutlass Supreme in  There were also some included on Toyotas in Currently, heads-up displays are offered by many different car manufacturers, and as third-party add-ons. Figure 4 : Example of HUD in a car [4]

9 Design Specifications  Field of View: indicates the angle(s), vertically as well as horizontally, subtended at the observer’s eye, in which the combiner displays symbols in relation to the outside view.  Collimation: The projected image is collimated which makes the light rays parallel. This means that the observer's eyes do not need to refocus to view the outside world and the HUD display.

10  Eyebox: Visible area of HUD Modern HUD eyeboxes are usually about 5 lateral by 3 vertical by 6 longitudinal inches.  Luminance/contrast — Displays have adjustments in luminance and contrast to account for ambient lighting.  Scaling - The displayed image are scaled to present to the observer a picture that overlays the outside world in an exact 1:1 relationship.

11 Applications  Heads-up displays are appearing on more consumer technology including: ski goggles tools for runners more complicated automobile peripherals  MicroVision is currently working with Pioneer to create a large heads-up display that can work with your smartphone to add in directions. Figure 5 : Military soldier utilizing HUD technology [5]

12 Virtual Retina Display  Shoots a beam of light directly on the retina to display an image in front of the wearer’s eye.  Development since 1991 It will allow for the development of head- mounted displays, which serve as a HUD for the human eye. Figure 6 : Virtual Retina Display illustrated [6]

13 Gaming Industry  Players use HUDs to keep track of their health, ammunition or objective. A technique that evolved especially as first-person perspective games, like shooters and RPGs, became mainstream. They've also appeared in sci-fi movies as part of everyday technology. Map Objective Ammo Score Figure 7 : HUD example Call of Duty: Black Ops 2. [7]

14 Project X: Google Glasses  detailpage&v=9c6W4CCU9M4 detailpage&v=9c6W4CCU9M4  Aims to create augmented reality glasses  At the simplest this means  receiving text messages  s  real-time directions Figure 8 : An individual wearing Google Glasses [8]

15 Controlling Google Glasses  Voice Control  Holographic Keyboard (Patent Registered)  Eye Motion Google has taken the capabilities of augmented reality to another level transcending expectations into the world of sci-fi Figure 9: Google Glasses will be sold with an additional projector piece to create a holographic keyboard when voice control isn’t an option. [9]

16 Vision (future)  General Motors is working on a full windshield heads-up display that will work with elements of augmented reality to: highlight roads and street signs display GPS directions display the building you’re driving toward Figure 10: Futuristic illustration of windshield capable of highlighting signs and buildings [10] Figure 11: Holographic projection creates a HUD in a vehicle’s wing mirror. [11]

17 Patents for Future  Apple working on Advanced Display for Future Video Glasses since 2006, registered patent in July, 2012  It is the first HUD with Retina Display TM

18 References  [7] Black ops 2 multiplayer secrets: trailer analysis. (2012, August 08). Retrieved from  [1], Heads-up display. (2013, January 17). Retrieved from  [11] Graham-Rowe, D. (2009, October 16). Head-up displays go holographic. Retrieved from  [2], [3], [4], [5], [6], [10]. Stark, C. (2012, February 26). The long and winding road to personal heads-up displays. Retrieved from displays/ displays/  [8] Stern, J. (2012, April 05). Google glasses: Will you want google tracking your eyes?. Retrieved from want-google-tracking-your-eyes/ want-google-tracking-your-eyes/  Wilson, G. (2006, February 03). Off with their huds!: Rethinking the heads-up display in console game design. Retrieved from  [9] Thompson, N. (2013, January 21) Patent granted for Google’s glasses with projector. Retrieved from with-projector with-projector

Download ppt "By: Danila Alferov & Siddhant Bhatnagar. Agenda 1. Introduction 2. Overview 3. History 4. Design Factors 5. Applications 6. Google Glasses 7. Visions."

Similar presentations

Ads by Google