Presentation on theme: "A Framework for Universal Design for Learning Roy Rosnik Foundations of Technology A Maryland Standards-based Curriculum."— Presentation transcript:
A Framework for Universal Design for Learning Roy Rosnik Foundations of Technology A Maryland Standards-based Curriculum
The purpose of technology education is the development of technological literacy for all students. Technological literacy is the ability to use, manage, understand, and assess technology. Purpose of Technology Education
With the growing importance of technology to our society, it is vital that students receive an education that emphasizes technological literacy. (ITEA, 2000, vii)
J ULIE A NDREWS C URRICULUM Raindrops on Robots and Widgets on Kittens … Bright Copper Castings and Warm Molded Plastics…..
J ULIE A NDREWS C URRICULUM These are a few my favorite things to teach every year….
T HE G REAT D EBATE Ultimate goal: Improving the process of teaching and learning Technological Education vs. Educational Technology Teaches about technology A school subject Ultimate goal: Technological literacy for everyone vs. Teaches with technology vs. A means of teaching vs. What is the difference?
Designing for Understanding Identify Desired Results. Determine acceptable evidence. Plan learning experiences and instruction. Multiple means of representation - to give learners various ways of acquiring information and knowledge, Multiple means of expression - to provide learners alternatives for demonstrating what they know, and Multiple means of engagement - to tap into learners' interests, challenge them appropriately, and motivate them to learn
Explanation Engagement Exploration Elaboration Evaluation A Framework for Universal Design for Learning The 5 Es
E NGAGEMENT Activity which will focus students attention, stimulate their thinking, and access prior knowledge. Probing Questions Demonstration Reading Free Write Analyze a Graphic Organizer KWL Brainstorming Student asks questions such as, Why did this happen? What do I already know about this? What have I found out about this? Shows interest in the topic. Return to Graphic
E XPLORATION Activity which gives students time to think and investigate/test/make decisions/problem solve, and collect information. Perform an Investigation Read Authentic Resources to Collect Information Solve a Problem Construct a Model Return to Graphic
E XPLANATION Activity which allows students to analyze their exploration. Students understanding is clarified and modified through a direct interaction activity. Student Analysis & Explanation Supporting Ideas with Evidence Structured Questioning Reading and Discussion Teacher Explanation Thinking Skill Activities: compare, classify, error analysis Return to Graphic
E LABORATION Activity which expands and solidifies student thinking and/or applies it to a real-world situation. Problem Solving Decision Making Experimental Inquiry Thinking Skill Activities: compare, classify, apply Return to Graphic
E VALUATION Activity which allows the teacher to assess student performance and/or understandings of concepts, skills, processes, and applications. Any of the Previous Activities Develop a Scoring Tool or Rubric Performance Assessment Produce a Product Journal Entry ePortfolio Return to Graphic