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Archetypes Our connection to stories. What is an Archetype? An original model after which other things are similarly patterned An original model after.

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Presentation on theme: "Archetypes Our connection to stories. What is an Archetype? An original model after which other things are similarly patterned An original model after."— Presentation transcript:

1 Archetypes Our connection to stories

2 What is an Archetype? An original model after which other things are similarly patterned An original model after which other things are similarly patterned An image, story pattern, character type, representation, or recurring idea An image, story pattern, character type, representation, or recurring idea It evokes strong associations to the reader or observer It evokes strong associations to the reader or observer It is derived from the human condition It is derived from the human condition

3 What should I look for to identify archetypes? A shared idea with all humanity A shared idea with all humanity An inherited part of the human being that connects us all An inherited part of the human being that connects us all A constant and universal idea A constant and universal idea Though it may differ from place to place, the concept is worldwide Though it may differ from place to place, the concept is worldwide These are often the same ideas you look for with a motif These are often the same ideas you look for with a motif

4 What kinds of Archetypes are there? There are three main archetypes: Situational Situational Symbolic Symbolic Character Character We will begin with Character archetypes…

5 Character Archetypes A person or being that serves as a representative of a greater ideal A person or being that serves as a representative of a greater ideal Characteristics, actions, abilities, or powers contribute to the archetype characterization Characteristics, actions, abilities, or powers contribute to the archetype characterization There are many different archetypes present in literature There are many different archetypes present in literature

6 Common Character Archetypes The Sage The Sage Temptress Temptress Star-Crossed Lovers Star-Crossed Lovers The Innocent The Innocent The Scapegoat The Scapegoat The Devil Figure The Devil Figure The Outlaw or Destroyer The Outlaw or Destroyer Jester Jester The Hero The Hero The Ruler The Ruler The Initiates The Initiates Loyal Retainers Loyal Retainers The Outcast The Outcast The Evil Figure with the Ultimately Good Heart The Evil Figure with the Ultimately Good Heart Earth Mother Earth Mother Just to name a few…

7 Character Archetypes: The Hero Traditionally, the protagonist of a story Traditionally, the protagonist of a story Often his past is a mystery Often his past is a mystery He is the champion, king, leader or savior of many He is the champion, king, leader or savior of many Endures pain and sorrow that all leads to a greater good Endures pain and sorrow that all leads to a greater good

8 Character Archetypes: The Sage Serves as a teacher or counselor to the initiate or future hero Serves as a teacher or counselor to the initiate or future hero Usually the Wise Old Man Usually the Wise Old Man Helps the hero see his potential or inner strength Helps the hero see his potential or inner strength Sometimes a Father or Mother figure Sometimes a Father or Mother figure Guides the Hero on his Quest tied to the motif Guides the Hero on his Quest tied to the motif The Karate Kid s Mr. Miyagi

9 Character Archetypes: The Orphan Young heroes who must endure training Young heroes who must endure training The Orphan can ultimately become a good character or a bad one The Orphan can ultimately become a good character or a bad one Must complete some type of an internal journey to determine their ultimate place in the world Must complete some type of an internal journey to determine their ultimate place in the world They are Innocent and often wear white (sometimes only temporarily) They are Innocent and often wear white (sometimes only temporarily) In order to become a Jedi Knight, Luke Skywalker must come to terms with who he is and choose to be a Jedi or be tempted by the Dark side of the Force

10 Character Archetypes: Star-Crossed Lovers These two characters are engaged in a love affair These two characters are engaged in a love affair Fated to end tragically Fated to end tragically Society, family, or friends do not approve of the relationship Society, family, or friends do not approve of the relationship Sometimes these characters can also be ill-fated friendships with the same result Sometimes these characters can also be ill-fated friendships with the same result Romeo & Juliet ultimately pay the price for their love through their tragic death

11 Character Archetypes: Sacrificial Lamb Human or Animal Human or Animal Voluntarily sacrifices himself for the good of others Voluntarily sacrifices himself for the good of others Usually an allegory for and allusion to Christ Usually an allegory for and allusion to Christ Public death is a sin of the community Public death is a sin of the community His death/ injury is usually necessary for the story to continue or the Hero to complete his quest His death/ injury is usually necessary for the story to continue or the Hero to complete his quest Aslan from The Lion, the Witch, and the Wardrobe chooses to face the White Witch alone (and ultimately death) to save Edmund.

12 Character Archetypes: The Fool Always optimistic that things will turn out well Always optimistic that things will turn out well Symbolic of blind hope and always has time for silly things Symbolic of blind hope and always has time for silly things Sees the best in people Sees the best in people Wears his heart on his sleeve, easily giving and getting hurt Wears his heart on his sleeve, easily giving and getting hurt Despite many trials and tribulations, Dorys indomitable spirit has her just keep swimming until she and Marlin find Nemo.

13 Character Archetypes: Sidekick Somewhat heroic Somewhat heroic Similar to a servant with hero-like qualities Similar to a servant with hero-like qualities Duty: Protect the Hero Duty: Protect the Hero Usually the hero and the sidekicks fates will be intertwined Usually the hero and the sidekicks fates will be intertwined This is not like the Batman and Robin relationship, where the sidekick is an annoying tag along that gets the Hero in trouble; this character has an unyielding sense of loyalty and duty. This is not like the Batman and Robin relationship, where the sidekick is an annoying tag along that gets the Hero in trouble; this character has an unyielding sense of loyalty and duty. Sam from Lord of The Rings is the loyal retainer of Frodo.

14 Character Archetype: The Outlaw/Destroyer This character is often rejected from a society and, to gain revenge, wishes to destroy all forms of the society that rejected him This character is often rejected from a society and, to gain revenge, wishes to destroy all forms of the society that rejected him Sometimes this character begins as an orphan or another neutral character and is turned by tragedy Sometimes this character begins as an orphan or another neutral character and is turned by tragedy

15 Character Archetypes: The Monster Monster usually summoned from the deepest, darkest parts of the mind Monster usually summoned from the deepest, darkest parts of the mind It/he is usually an allegory for some larger social fear It/he is usually an allegory for some larger social fear Threatens the life of the hero and threatens to destroy society Threatens the life of the hero and threatens to destroy society This character does not always look outwardly like a monster, but can be so on the inside This character does not always look outwardly like a monster, but can be so on the inside Summoned from nightmares, Freddy Krueger terrorized teens in the 80s and 90s in the Nightmare on Elm Street films.

16 Banished by Society or a social group Banished by Society or a social group Destined to become a wanderer Destined to become a wanderer Moves from place to place Moves from place to place Until he learns manners, Hancock is the outcast of Los Angeles. Character Archetypes: The Outcast

17 Plays tricks or otherwise disobeys normal rules and conventional behavior Plays tricks or otherwise disobeys normal rules and conventional behavior Openly mocks and questions authority, promotes chaos/unrest Openly mocks and questions authority, promotes chaos/unrest Brings new knowledge and wisdom Brings new knowledge and wisdom Bugs Bunny plays tricks on his adversaries that show their weaknesses. Character Archetypes: The Trickster

18 A leader who is obsessed with power A leader who is obsessed with power May have started with good intentions, but now only wants power and steps on anyone in the way May have started with good intentions, but now only wants power and steps on anyone in the way Usually elected or given power, then becomes corrupted by it Usually elected or given power, then becomes corrupted by it Hitlers initial election led to his power-hungry ways that destroyed the lives of many people. Character Archetypes: The Tyrant

19 An older person who has a great deal of wisdom and usually a connection with magical forces An older person who has a great deal of wisdom and usually a connection with magical forces Community members consult this person for advice Community members consult this person for advice Plays a vital part of the heros quest, but is uninvolved with the outcome of events Plays a vital part of the heros quest, but is uninvolved with the outcome of events Character Archetypes: The Hag/Witch/Shaman In the film The Matrix, the Oracle gives spiritual advice to Neo in his quest for the truth.

20 Truly crazy character Truly crazy character His only desire is to create pain and suffering His only desire is to create pain and suffering Violent and craves control over life and death Violent and craves control over life and death Will never change and cannot be saved Will never change and cannot be saved The Joker wreaks havoc on the lives of Gothams residents in The Dark Knight Rises. Character Archetypes: The Sadist

21 A character who is a double of another character A character who is a double of another character Usually possesses opposite characteristics to twin character Usually possesses opposite characteristics to twin character A ghostly double of a living person A ghostly double of a living person Spider-mans good qualities become the opposite while he is wearing the black suit. Character Archetypes: The Doppelganger

22 What is a Situational Archetype? A given experience that a hero or character must endure to move from one place in life to the next A given experience that a hero or character must endure to move from one place in life to the next Actions and events that add to the plot Actions and events that add to the plot A common event seen throughout stories in may different genres A common event seen throughout stories in may different genres

23 Examples of Situational Archetypes The Quest The Task The Initiation The Journey The Fall Death and Rebirth Nature vs. Mechanistic World Good vs. Evil The Unhealable Wound The Ritual

24 Situational Archetypes: The Quest A quest describes a search for someone or something of great power or importance A quest describes a search for someone or something of great power or importance A quest is never easily accomplished and often includes near impossible challenges A quest is never easily accomplished and often includes near impossible challenges

25 Situational Archetypes: The Task The Hero must perform some nearly superhuman deed The Hero must perform some nearly superhuman deed This is done to save the kingdom, win the girl, or find himself This is done to save the kingdom, win the girl, or find himself Example: Arthur pulls the sword from the stone Example: Arthur pulls the sword from the stone

26 An initiation symbolizes a rite of passage An initiation symbolizes a rite of passage An adolescent may come into adulthood through an initiatory event An adolescent may come into adulthood through an initiatory event Very much connected with growing up and maturity Very much connected with growing up and maturity Masons created an initiation process that many secret societies still follow to date Masons created an initiation process that many secret societies still follow to date Situational Archetypes: The Initiation

27 Sends the hero on a search for some truth or information Sends the hero on a search for some truth or information Forces the hero to discover many unpleasant truths Forces the hero to discover many unpleasant truths At his lowest point, the hero will return to the world of the living At his lowest point, the hero will return to the world of the living Situational Archetypes: The Journey

28 Shows a descent from a higher to lower state of being Shows a descent from a higher to lower state of being Represents a loss of innocence Represents a loss of innocence Usually comes with some type of expulsion as a result of disobedience Usually comes with some type of expulsion as a result of disobedience Situational Archetypes: The Fall

29 The most common of all situational archetypes The most common of all situational archetypes Parallels the cycle of nature with the cycle of life Parallels the cycle of nature with the cycle of life Morning or Spring = Birth or Youth Morning or Spring = Birth or Youth Evening or Winter = Old Age or Death Evening or Winter = Old Age or Death Situational Archetypes: Death and Rebirth

30 Nature represents purity and good Nature represents purity and good Technology represents evil and corruption Technology represents evil and corruption In this archetype, technology destroys nature In this archetype, technology destroys nature Situational Archetypes: Nature vs. Technology

31 Battle between two primal forces Battle between two primal forces Traditionally, Good will triumph over evil Traditionally, Good will triumph over evil Can be found in almost any movie, book, or television show Can be found in almost any movie, book, or television show Simba (good) vs. Scar (evil) in The Lion King Simba (good) vs. Scar (evil) in The Lion King Situational Archetypes: Good vs. Evil

32 Either physical or psychological damage that cannot be repaired Either physical or psychological damage that cannot be repaired Indicates a loss of innocence Indicates a loss of innocence Drive the sufferer to extremes Drive the sufferer to extremes Situational Archetypes: The Unhealable Wound Anakin Skywalker (Darth Vader) will never fully recover from his battle wounds. He is forced into a mechanical suit because of his lost limbs and scarring.

33 Mark a rite of passage Mark a rite of passage Show characters role in society Show characters role in society Explain a persons role in the world Explain a persons role in the world Baptism is an important ritual of the Christian faith. Once baptized, a person officially becomes a Christian. Situational Archetypes: The Ritual

34 Symbolic Archetypes These serve as a representation of a specific person, act, deed, place or conflict. They are easily recognizable but not as common as situational archetypes. Light vs. Darkness Light vs. Darkness Water vs. Desert Water vs. Desert Heaven vs. Hell Heaven vs. Hell The Magic Weapon The Magic Weapon Innate Wisdom vs. Educated Stupidity Innate Wisdom vs. Educated Stupidity Haven vs. Wilderness Haven vs. Wilderness Supernatural Intervention Supernatural Intervention Fire vs. Ice Fire vs. Ice

35 Light suggests hope, renewal, or enlightenment Light suggests hope, renewal, or enlightenment Darkness implies mystery, ignorance, or despair Darkness implies mystery, ignorance, or despair The battle of light and darkness will stretch beyond actual light and dark. The good (light) and bad (dark) can be seen through a storys characters and their actions. Symbolic Archetypes: Light vs. Darkness

36 Water appears as a symbol of fertility and birth; it may symbolize a spiritual birth or the beginning of something. It brings about hope for new life and spirituality. A Desert typically represents a loss of life, hope, or faith. It might bring about loss of life, faith, or hope. Symbolic Archetypes: Water vs. Desert

37 Places not easily accessible by man are regarded as the dwelling places of either the gods or demons Places not easily accessible by man are regarded as the dwelling places of either the gods or demons The skies, clouds, or mountains house the gods. Heaven is also associated with light and nature. The skies, clouds, or mountains house the gods. Heaven is also associated with light and nature. Canyons, caves, and the inner earth play home to the evil forces of the world. Hell is often associated with fire, demons, evil, and the unknown places of earth. Canyons, caves, and the inner earth play home to the evil forces of the world. Hell is often associated with fire, demons, evil, and the unknown places of earth. Symbolic Archetypes: Heaven vs. Hell

38 A symbol of the heros extraordinary quality A symbol of the heros extraordinary quality No other can use it to its full potential No other can use it to its full potential Traditionally given by a mentor Traditionally given by a mentor Arthur pulls the sword from the stone, not because he is stronger than others, but because of his good qualities and righteousness Symbolic Archetypes: The Magic Weapon

39 Some characters are more experienced and in turn have a mystic wisdom Some characters are more experienced and in turn have a mystic wisdom Other characters are educated, powerful, and, often times…stupid Other characters are educated, powerful, and, often times…stupid The wise one is usually an assistant while the stupid-smarty is a leader The wise one is usually an assistant while the stupid-smarty is a leader Though they work as a team, Alfred is wise with experience while Bruce Wayne is a college graduate who has a knack for flying by the seat of his pants despite his butlers advice. Symbolic Archetypes: Innate Wisdom vs. Educated Stupidity

40 Places of safety contrast with the unknown threatening forces of the wilderness Places of safety contrast with the unknown threatening forces of the wilderness Heroes often must return to a safe haven in order to regain health or supplies Heroes often must return to a safe haven in order to regain health or supplies The Batcave. Home of The Batman. Log Cabins serve as a haven to many who enjoy living in the heart of a wild world. Symbolic Archetypes: Haven vs. Wilderness

41 God or gods intervene in a given situation God or gods intervene in a given situation The gods will often favor the hero, but occasionally they do not The gods will often favor the hero, but occasionally they do not This is seen throughout Greek Mythology as well as most practiced religions This is seen throughout Greek Mythology as well as most practiced religions In the movie 300, the gods intervened when Zeus hurled thunderbolts and rain storms as the enemy ships crashed against the rock. Symbolic Archetypes: Supernatural Intervention

42 Typically, fire represents knowledge, light, life, fertility and (re)birth Typically, fire represents knowledge, light, life, fertility and (re)birth Ice will usually represent a deserted place, ignorance, sterility, and death Ice will usually represent a deserted place, ignorance, sterility, and death Symbolic Archetypes: Fire vs. Ice


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