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**Briana B. Morrison Adapted from William Collins**

Hash Tables Briana B. Morrison Adapted from William Collins

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Hashing

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Hashing

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**Sequential Search Given a vector of integers:**

What is the best case for sequential search? O(1) when value is the first element What is the worst case? O(n) when value is last element, or value is not in the list What is the average case? O(1/2 * n) which is O(n) Hashing

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**Binary Search Given a vector of integers:**

What is the best case for binary search? O(1) when element is the middle element What is the worst case? O(log n) when element is first, last, or not in list What is the average case? O(log n) Hashing

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**Map vs. Hashmap What are the differences between a map and a hashmap?**

Interface Efficiency Applications Implementation Hashing

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**array? vector? deque? heap? LINKED Linked? list? map? **

CONTIGUOUS array? vector? deque? heap? LINKED Linked? list? map? BUT NONE OF THESE WILL GIVE CONSTANT AVERAGE TIME FOR SEARCHES, INSERTIONS AND REMOVALS. Hashing

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**To make these values fit into the table, we need to mod by the table size; i.e., key % 1000.**

210 256 816 OOPS! Hashing

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**Hash Codes Suppose we have a table of size N A hash code is:**

A number in the range 0 to N-1 We compute the hash code from the key You can think of this as a “default position” when inserting, or a “position hint” when looking up A hash function is a way of computing a hash code Desire: The set of keys should spread evenly over the N values When two keys have the same hash code: collision Hashing

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**Hash Functions A hash function should be quick and easy to compute.**

A hash function should achieve an even distribution of the keys that actually occur across the range of indices for both random and non-random data. Calculation should involve the entire search key. Hashing

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**Examples of Hash Functions**

Usually involves taking the key, chopping it up, mix the pieces together in various ways Examples: Truncation – ignore part of key, use the remaining part as the index Folding – partition the key into several parts and combine the parts in a convenient way (adding, etc.) After calculating the index, use modular arithmetic. Divide by the size of the index range, and take the remainder as the result Hashing

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Example Hash Function Hashing

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**Devising Hash Functions**

Simple functions often produce many collisions ... but complex functions may not be good either! It is often an empirical process Adding letter values in a string: same hash for strings with same letters in different order Better approach: size_t hash = 0; for (size_t i = 0; i < s.size(); ++i) hash = hash * 31 + s[i]; Hashing

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**Devising Hash Functions (2)**

The String hash is good in that: Every letter affects the value The order of the letters affects the value The values tend to be spread well over the integers Hashing

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**Devising Hash Functions (3)**

Guidelines for good hash functions: Spread values evenly: as if “random” Cheap to compute Generally, number of possible values much greater than table size Hashing

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**Hash Code Maps Memory address: Integer cast: Component sum:**

We reinterpret the memory address of the key object as an integer Good in general, except for numeric and string keys Integer cast: We reinterpret the bits of the key as an integer Suitable for keys of length less than or equal to the number of bits of the integer type (e.g., char, short, int and float on many machines) Component sum: We partition the bits of the key into components of fixed length (e.g., 16 or 32 bits) and we sum the components (ignoring overflows) Suitable for numeric keys of fixed length greater than or equal to the number of bits of the integer type (e.g., long and double on many machines) Hashing

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**Hash Code Maps (cont.) Polynomial accumulation:**

We partition the bits of the key into a sequence of components of fixed length (e.g., 8, 16 or 32 bits) a0 a1 … an-1 We evaluate the polynomial p(z) = a0 + a1 z + a2 z2 + … … + an-1zn-1 at a fixed value z, ignoring overflows Especially suitable for strings (e.g., the choice z = 33 gives at most 6 collisions on a set of 50,000 English words) Polynomial p(z) can be evaluated in O(n) time using Horner’s rule: The following polynomials are successively computed, each from the previous one in O(1) time p0(z) = an-1 pi (z) = an-i-1 + zpi-1(z) (i = 1, 2, …, n -1) We have p(z) = pn-1(z) Hashing

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**Collision Handlers NOW WE’LL LOOK AT SPECIFIC COLLISION HANDLERS:**

Chaining Linear Probing (Open Addressing) Double Hashing Quadratic Hashing Hashing

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Collision Handling Collisions occur when different elements are mapped to the same cell Chaining: let each cell in the table point to a linked list of elements that map there 1 2 3 4 Chaining is simple, but requires additional memory outside the table Hashing

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**Chaining with Separate Lists Example**

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**Chaining Picture Two items hashed to bucket 3**

Three items hashed to bucket 4 Hashing

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**averageTimeS(n, m) n / 2m iterations. <= 0.75 / 2 **

FOR THE find METHOD, averageTimeS(n, m) n / 2m iterations. <= 0.75 / 2 SO averageTimeS(n, m) <= A CONSTANT. averageTimeS(n, m) IS CONSTANT. Hashing

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**Hash Table Using Open Probe Addressing Example**

Insert 45 (mod by table size … % 11) Hashing

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**Hash Table Using Open Probe Addressing Example**

Insert 35 Hashing

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**Hash Table Using Open Probe Addressing Example**

Insert 76 Hashing

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**Hash Table Using Open Probe Addressing Example**

Hashing

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Linear Probing Open addressing: the colliding item is placed in a different cell of the table Linear probing handles collisions by placing the colliding item in the next (circularly) available table cell Each table cell inspected is referred to as a “probe” Colliding items lump together, causing future collisions to cause a longer sequence of probes Example: h(x) = x mod 13 Insert keys 18, 41, 22, 44, 59, 32, 31, 73, in this order 1 2 3 4 5 6 7 8 9 10 11 12 41 18 44 59 32 22 31 73 1 2 3 4 5 6 7 8 9 10 11 12 Hashing

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**WE NEED TO KNOW WHEN A SLOT IS FULL OR OCCUPIED. HOW? **

INSTEAD OF JUST T() STORED IN THE BUCKETS (BECAUSE T() COULD BE A VALID VALUE), THE BUCKET WILL STORE AN INSTANCE OF THE VALUE_TYPE CLASS. Hashing

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**Retrieve What about when we want to retrieve?**

Consider the previous example…. Hashing

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**Hash Table Using Open Probe Addressing Example**

Find the value 35. (% 11) Now find the value 76. Now find the value 33. Hashing

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**Hash Table Using Open Probe Addressing Example**

Now delete 35. (% 11) Now find the value 76. Now find the value 33. Hashing

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**Linear Probing Probe by incrementing the index**

If “fall off end”, wrap around to the beginning Take care not to cycle forever! Compute index as hash_fcn() % table.size() if table[index] == NULL, item is not in the table if table[index] matches item, found item (done) Increment index circularly and go to 2 Why must we probe repeatedly? hashCode may produce collisions remainder by table.size may produce collisions Hashing

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**Search Termination Ways to obtain proper termination**

Stop when you come back to your starting point Stop after probing N slots, where N is table size Stop when you reach the bottom the second time Ensure table never full Reallocate when occupancy exceeds threshold Hashing

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Erase value 1069. false Hashing

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Now search for 460. Hashing

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**insert SETS marked_for_removal TO false; **

SOLUTION: bool marked_for_removal; THE CONSTRUCTOR FOR VALUE_TYPE SETS EACH bucket’s marked_for_removal FIELD TO false. insert SETS marked_for_removal TO false; erase SETS marked_for_removal TO true. SO AFTER THE INSERTIONS: Hashing

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**CLUSTER: A SEQUENCE OF NON-EMPTY LOCATIONS**

KEYS THAT HASH TO 54 FOLLOW THE SAME COLLISION-PATH AS KEYS THAT HASH TO 55, … Hashing

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**SOLUTION 1: DOUBLE HASHING, THAT IS, OBTAIN BOTH INDICES **

AND OFFSETS BY HASHING: unsigned long hash_int = hash (key); int index = hash_int % length, offset = hash_int / length; NOW THE OFFSET DEPENDS ON THE KEY, SO DIFFERENT KEYS WILL USUALLY HAVE DIFFERENT OFFSETS, SO NO MORE PRIMARY CLUSTERING! Secondary hash function Hashing

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TO GET A NEW INDEX: index = (index + offset) % length; Notice that if a collision occurs, you rehash from the NEW index value. Hashing

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**WHERE WOULD THESE KEYS GO IN buckets?**

EXAMPLE: length = 11 key index offset WHERE WOULD THESE KEYS GO IN buckets? 1 2 3 4 5 6 7 8 9 10 Hashing

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index key 0 47 1 2 35 3 58 4 15 5 16 6 7 27 8 19 9 10 30 Hashing

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**PROBLEM: WHAT IF OFFSET IS A MULTIPLE OF length? EXAMPLE: length = 11 **

key index offset // BUT 15 IS AT INDEX 4 // FOR KEY 246, NEW INDEX = (4 + 22) % 11 = 4. OOPS! 47 1 2 35 3 58 4 15 5 16 6 7 27 8 19 9 10 Hashing

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**ON AVERAGE, offset % length WILL EQUAL 0 ONLY ONCE IN EVERY **

SOLUTION: if (offset % length == 0) offset = 1; ON AVERAGE, offset % length WILL EQUAL 0 ONLY ONCE IN EVERY length TIMES. Hashing

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**FINAL PROBLEM: WHAT IF length HAS SEVERAL FACTORS?**

EXAMPLE: length = 20 key index offset // BUT 30 IS AT INDEX 10 FOR KEY 110, NEW INDEX = (10 + 5) % 20 = 15, WHICH IS OCCUPIED, SO NEW INDEX = (15 + 5) % 20, WHICH IS OCCUPIED, SO NEW INDEX = ... Hashing

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**SOLUTION: MAKE length A PRIME.**

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**Example of Double Hashing**

Consider a hash table storing integer keys that handles collision with double hashing N = 13 h(k) = k mod 13 d(k) = 7 - k mod 7 Insert keys 18, 41, 22, 44, 59, 32, 31, 73, in this order 1 2 3 4 5 6 7 8 9 10 11 12 31 41 18 32 59 73 22 44 1 2 3 4 5 6 7 8 9 10 11 12 Hashing

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**Notice that h stays at the same location. No clustering.**

ANOTHER SOLUTION: QUADRATIC HASHING, THAT IS, ONCE COLLISION OCCURS AT h, GO TO LOCATION h + 1, THEN IF COLLISION OCCURS THERE GO TO LOCATION h + 4, then h + 9, then h + 16, etc. unsigned long hash_int = hash (key); int index = hash_int % length, offset = i2; Notice that h stays at the same location. No clustering. Hashing

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**QUADRATIC REHASHING EXAMPLE: length = 11 key index offset 15 4 19 8**

19 8 16 5 58 3 , final place index = 6 35 2 , final place index = 9 , final place index = 7 1 2 3 58 4 15 5 16 6 7 8 19 9 10 Hashing

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**Performance HOW DOES DOUBLE-HASHING COMPARE WITH CHAINED HASHING?**

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**Performance of Hash Tables**

Load factor = # filled cells / table size Between 0 and 1 Load factor has greatest effect on performance Lower load factor better performance Reduce collisions in sparsely populated tables Knuth gives expected # probes p for open addressing, linear probing, load factor L: p = ½(1 + 1/(1-L)) As L approaches 1, this zooms up For chaining, p = 1 + (L/2) Note: Here L can be greater than 1! Hashing

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**Performance of Hash Tables (2)**

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**Performance of Hash Tables (3)**

Insert: average O(1) Search: average O(1) Sorted array: Insert: average O(n) Search: average O(log n) Binary Search Tree: Insert: average O(log n) But balanced trees can guarantee O(log n) Hashing

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**We know that hashing becomes inefficient as the table fills up**

We know that hashing becomes inefficient as the table fills up. What to do? EXPAND! Hashing

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**Key for Hashing In Class Work**

Open Addr Double (Re-hashing) Chaining 26, , 33, , , Hashing

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**§- Hash Table Summary Slide 1**

- simulates the fastest searching technique, knowing the index of the required value in a vector and array and apply the index to access the value, by applying a hash function that converts the data to an integer - After obtaining an index by dividing the value from the hash function by the table size and taking the remainder, access the table. Normally, the number of elements in the table is much smaller than the number of distinct data values, so collisions occur. - To handle collisions, we must place a value that collides with an existing table element into the table in such a way that we can efficiently access it later. Hashing 121

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**§- Hash Table (Cont…) Summary Slide 2**

- average running time for a search of a hash table is O(1) - the worst case is O(n) Hashing 122

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**§- Collision Resolution**

Summary Slide 3 §- Collision Resolution - Types: 1) linear open probe addressing - the table is a vector or array of static size - After using the hash function to compute a table index, look up the entry in the table. - If the values match, perform an update if necessary. - If the table entry is empty, insert the value in the table. Hashing 123

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**§- Collision Resolution (Cont…)**

Summary Slide 4 §- Collision Resolution (Cont…) - Types: 1) linear open probe addressing - Otherwise, probe forward circularly, looking for a match or an empty table slot. - If the probe returns to the original starting point, the table is full. - you can search table items that hashed to different table locations. - Deleting an item difficult. Hashing 124

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**§- Collision Resolution (Cont…)**

Summary Slide 5 §- Collision Resolution (Cont…) 2) chaining with separate lists. - the hash table is a vector of list objects - Each list is a sequence of colliding items. - After applying the hash function to compute the table index, search the list for the data value. - If it is found, update its value; otherwise, insert the value at the back of the list. - you search only items that collided at the same table location Hashing 125

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**§- Collision Resolution (Cont…)**

Summary Slide 6 §- Collision Resolution (Cont…) - there is no limitation on the number of values in the table, and deleting an item from the table involves only erasing it from its corresponding list Hashing 126

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