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CPSC 701.81 Ubiquitous Computing.

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Presentation on theme: "CPSC 701.81 Ubiquitous Computing."— Presentation transcript:

1 CPSC Ubiquitous Computing


3 Work

4 Tasks

5 Focused

6 Reconsidering HCI in the age of ubiquity

7 things you carry






13 things scattered around you



16 things you visit



19 things in your things



22 things to be social

23 m/photos/unc ategorized/20 07/10/15/pict ure_15.png


25 Bing11 TM is an exciting new mobile social networking service for planning events and hooking up with friends. With it you can search for places to meet on your cell phone and send them to friends then track what everyone is doing. With just a few clicks on your mobile phone you can save time consuming phone calls and text messages.

26 playstation-network-games jpg

27 things in your home




31 wii.png,




35 things taking care of your home


37 Electricity Water Gas

38 Carbon Monoxide Smoke Fire



41 infrastructure

42 Home Office –

43 External hard drives Home Office

44 Scanner Home Office Printer

45 Cable modem Wired wireless less router Home Office

46 Family computer

47 Plasma DVD/VCR Wireless KB/Mouse Photo printer Wii 6 remotes TV/Game area Computer XBox

48 Laptop - anywhere

49 Still to come… Chumby UMPC Kodak picture frame

50 Networking

51 Cabling

52 Machine and Network Security


54 Personal, Social, Play not work

55 opportunistic, discretionary not focused tasks

56 New disciplines and genres of computing ubiquitous computing pervasive computing context-aware computing mixed / augmented reality attentive user interfaces wearable computing sensor networks information appliances tangible user interfaces alternative input and output devices cooperative buildings smart homes smart furniture / clothes consumer robotics …

57 Mark Weiser Xerox Parc Source: Mark Weisers UbiqCom web site Ubiquitous Computing - many computers per person It is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere. Its highest ideal is to make a computer so embedded, so fitting, so natural, that we use it without even thinking about it. invisible designed to fit exploits our everyday participation in the world

58 Hiroshi Ishii MIT Media Lab Source: Hiroshi Ishii publications Tangible Computing gives physical form to digital information, seamlessly couple the dual worlds of bits and atoms From painted to tangible bits input: grasp and manipulate output: change physical properties of object

59 Embodied Interaction People create, manipulate and share meaning by the way they engage with the world everyday routines situated actions surrounding environments surrounding people … Source: Dourish web site The systems we use are embedded in systems of social meaning, fluid and negotiated between us and those around us… Users create and communicate meaning through their interaction with the system (and with each other…)

60 Situated Computing Exploits our everyday participation in our world physicality placement in space affordances proximity is out here with us is in many small and large places, including trivial ones Source: Mark Weisers UbiqCom web site

61 Domestic Computing A new opportunity for computing that stresses social engagement personal environments social routines, coordination, relationships vs. tasks It is not just the home!

62 Domestic Computing The domestic vs. work context the home its furnishings its artifacts home inhabitants routines coordination methods individual activities social activities social sphere Revisit last few slides in this context Source: Mark Weisers UbiqCom web site

63 Context-Aware Computing Context as information … characterizes a situation of a person, place or object relevant to the interaction between a user and an application olocation oidentity ostate and activities of people, groups ostate of computational and physical objects Context-aware computing uses contextual information to oselectively present information and services oautomatically execute a service oattach context information for later retrieval Source: Dey, Abowd and Salber, HCI Journal 2001; Image from Hong and Landay (Berkeley)

64 Is HCI ready for this?

65 Barely

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