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Month Year doc.: IEEE /0xxxxr0 January 2008

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Presentation on theme: "Month Year doc.: IEEE /0xxxxr0 January 2008"— Presentation transcript:

1 Month Year doc.: IEEE /0xxxxr0 January 2008 Project: IEEE P Working Group for Wireless Personal Area Networks (WPANs) Submission Title: BAN game application scenario and its requirements Date Submitted: January 11, 2008 Source: Giriraj Goyal, Ranjeet Kumar Patro, Kiran Bynam, Arun Naniyat, Seung-Hoon Park, Noh-Gyoung Kang, Jaeseung Son, EunTae Won Contact: Giriraj Goyal, Samsung Electronics Voice: , Re: [] Abstract: BAN gaming application scenario and its requirements Purpose: To highlight the role of BAN for gaming application and allied requirements Notice: This document has been prepared to assist the IEEE P It is offered as a basis for discussion and is not binding on the contributing individual(s) or organization(s). The material in this document is subject to change in form and content after further study. The contributor(s) reserve(s) the right to add, amend or withdraw material contained herein. Release: The contributor acknowledges and accepts that this contribution becomes the property of IEEE and in January’08 it would be made publicly available by P Slide 1 Giriraj Goyal, Samsung 1 Giriraj Goyal, Samsung

2 Agenda BAN usability for gaming application
January 2008 Agenda BAN usability for gaming application Use-case I: Game control with hand gesture Use-case II: Mobile body motion game Use-case III: Ad-hoc gaming Requirements References Giriraj Goyal, Samsung

3 BAN usability for gaming application
January 2008 BAN usability for gaming application Game control interface Hand gesture Body motion Ad-hoc gaming Finding game partner according to game title, user profile, and etc. Lucky encounter can happen in the range of BAN (about 3meter) Giriraj Goyal, Samsung

4 Use-case I: Game control with hand gesture
January 2008 Use-case I: Game control with hand gesture Mobile motion game market is emerging. Legacy the motion-sensor embedded mobile phone Gaming style is limited because the display and the sensor are in the same machine BAN can make mobile motion game more interactive and close to reality such as feel of jerk et cetera BAN Giriraj Goyal, Samsung

5 Use-case II: Mobile body motion game
January 2008 Use-case II: Mobile body motion game Display glasses and motion sensor drive mobile body motion game market Mobile phone is the gateway for display glasses and sensors This brings in more reality to the existing home body motion game + Emerging Display glasses Market Motion sensor technique Giriraj Goyal, Samsung

6 Use-case II: Mobile body motion game
January 2008 Use-case II: Mobile body motion game Wearable sensors for example on wrist and feet which send out the changes in co-ordinates of body parts to a data collector. A sensor data collector collects co-ordinates movement of different parts of body and make movement of for example fishing rode, tennis racket, football or even swimming et cetera. A sensor data collector depicts the motion of body parts along with there speed of movement which will help in games like Table Tennis – to capture the intensity of hitting a ball. Giriraj Goyal, Samsung

7 Use-Case III : Ad-hoc gaming
January 2008 Use-Case III : Ad-hoc gaming In the subway, BAN can match game partner for you. “A” broadcasts a joining request with the user ID and profile “B” receives the user ID and profile “B” checks the match and makes an authentication process with user IDs through the game server “A” and “B” start the game B A Giriraj Goyal, Samsung

8 Summary High lighted role of the BAN in game application
January 2008 Summary High lighted role of the BAN in game application BAN requirements for game application Identification & Authentication Easy & fast P2P connection setup High data rate for video & medium data rate for control message Single scalable MAC for medical and non-medical applications Giriraj Goyal, Samsung

9 January 2008 Thank You !!! Q & A Giriraj Goyal, Samsung


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