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IPAD? Go outside Find something in the nature that you can imaging has been an inspiration to a technical innovation. Take a picture Make a sketch.

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Presentation on theme: "IPAD? Go outside Find something in the nature that you can imaging has been an inspiration to a technical innovation. Take a picture Make a sketch."— Presentation transcript:

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3 IPAD?

4 Go outside Find something in the nature that you can imaging has been an inspiration to a technical innovation. Take a picture Make a sketch above your picture

5 Why use digital tools?

6 Changing the teachers way of teaching in Sweden!

7 Everybody does not know how

8 How do you feel?

9 Before you opens you mouth

10 What can I do?

11 HOW? ICT in itself does not give any guarante for a better education. It is how to use the possibilities for structuring the subject that is matter

12 How can I explain this? Always a teachers question

13 Make your students more curious

14 Visualize in different ways could be an answer

15

16 Teach with different tools What produces the learning tool? What is the content in your lesson? To whom is the content? What skills are needed by sender and reciever?

17 Dr. Ruben Puenteduras trappa / SAMR Substitution Augmentation Modification Redefination You do the same thing as before but on the computer The teacher reformulate the task with the help of technology Create completely new types of data previously not been possible. The connection to life outside school is important The use the computer as a tool for improvement

18 IPAD example

19 Try to explain Sit two and two together with your backs turned to each other. Try to explain your artefact for your friend Do a drawing based on the explanation Make a presentation using following ouestions

20 For whom What need have steered What is it made ​​of What is / are functions Are your artefact a part of a system? Is your artefact sustainable Historical background Future

21 Sketch Make a sketch. Use paper or your computer

22 To teach with digital tools

23 Through From teaching about the computer to the practical use of computer to learning through computer

24 Why teach with digital tools A possibility for the teacher to create custom lesson sequences in addition to textbooks and artefacts. A complement to the "hands on minds on. Creating a tool for students and teachers to communicate information and solutions. Being able to visualize individually and in groups

25 Why That through ICT in education can contribute to a richer and broader learning environment that includes several different ways to communicate. This allows the language room in the classroom becomes larger and language room opens to the rest of the world can then take part and share information with both neighboring schools and schools across the globe

26 AIM The use of multimedia allow children to become producers rather than passive consumers. To recite knowledge and to be able to seek knowledge. To understand the technology

27 HUR? En genomtänkt mediaskola ger såväl elever som lärare en mångfald alternativa möjligheter till lärande. Med datorn som verktyg kan vi söka och ställa samman information i bild, ljud och text, kommunicera i ett gränslöst språkrum (Lindö, 2005, s. 232).

28 HOW? A well-conceived media school provides both students and teachers a variety of alternative learning opportunities. With the computer as a tool, we can search and compile information in image, audio and text, to communicate in a borderless language rooms (Lindo, 2005, pp. 232).

29 Syfte Att använda multimedia är att låta barnen bli producenter i stället för passiva konsumenter. att kunna rabbla kunskap till att kunna söka sig till kunskap. att förstå tekniken

30 VARFÖR? Att man genom IKT i undervisningen kan bidra till en rikare och bredare inlärningsmiljö som innehåller flera olika sätt att kommunicera. Detta gör så att språkrummet i klassrummet blir större och att språkrummet öppnas till övriga världen Man kan då ta del samt dela information med både grannskolan och skolor på andra sidan jordklotet.

31 VAD? Från undervisning om datorn till praktisk användning av datorn till att lära genom datorn

32 Context Student Active learning Problem-based learning Learning in computer interactive environments

33 innehåll Elevaktiv undervisning Problembaserat lärande Lärande i datorinteraktiva miljöer

34 Three important questions WHAT?HOW? VAD? WHY? In Sweden we call this the important questions of didactic What to learn, Why pupil’s should learn this, and How pupil’s could learn about this

35 Dr. Ruben Puenteduras trappa / SAMR Substitution Argumentation Modification Redefinition

36 Create completely new types of data previously not been possible. The connection to life outside school is important

37 Next step for you Keep in touch with the webb. Facebook in EducationFacebook in Education, youtube TeacherTube TED THINK Global School Gateway to 21st Century Skills Dare to use webbsites! Share with others… …and take from others!

38 Example This workshop is an example of a lesson where different tools are used (computer, mobile phone,paper and pen) to teach about technology and design.

39 What about teach with digital tools Depending on childrens social and cultural experiences Offers possibilities to learn Joyful and creative Cooperation between pupils Tends to reduce the verbal part Written ability develops in some way Via the grafic enviroment the learning are mayby easier Can contribute to the school development

40 Substitution Write a text on the computer instead of a paper in for example english Math:Learning the multiplication tables using a computer instead of paper. Read the news on a laptop instead of reading it in a paper. You do the same thing as before but on the computer

41 Argumentation Students send their task by email Students use spellcheck The teacher lays out data and other information on for example a site. The use the computer as a tool for improvement

42 Modification Write text in for ex. poems in Wiki Tegelbobarn Storybird inengelska Ex: Mathematic-movies Ex: Use facebook in technologylessons The teacher reformulate the task with the help of technology J

43 To teach with digital tools Active student education Problem-based learning Learning in computeractive invironments

44 Ann-Marie von Otter annmarie.von.otter@ped.gu.se University of Gothenburg Faculty of Education Lecture in Technology and Design Course leader for the Technology and Design program Lecture in Physical education Lecture in Outdoor education


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