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University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418.

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Presentation on theme: "University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418."— Presentation transcript:

1 University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418

2 University of Washington HCDE 418 Agenda  Announcements  5 minutes  P3 Description  5 minutes  Lecture – What is Sketching?  40 minutes  Debrief & Next Class  5 minutes  Group Project Time  40 minutes

3 University of Washington HCDE 418 Announcements  Your questions, comments, issues, appreciations? Upcoming work  Read: Buxton, pp. 102-152 (this week)  1.5 Discussion board posts  P2: Contextual Inquiry & Survey  Due  Read: Truong 2006, Buxton pp.152-173 (next week)

4 University of Washington HCDE 418 Announcements  A1 Grades will be completed by Thursday

5 University of Washington HCDE 418 P3 Description  At least THREE personas from your survey data  At least SIX scenarios based on your personas  Two per persona  One positive experience  One problem and resolution

6 University of Washington HCDE 418 Lecture

7 University of Washington HCDE 418 Sketches - Overview  What is sketching?  Why do sketching?  Sketching properties  What is and is not a sketch?  Sketching vs. prototyping

8 University of Washington HCDE 418 Sketching Definition  A process that enables you to think through ideas and convey design ideas to others very early in the design phase

9 University of Washington HCDE 418 Why is sketching useful?  Early ideation  Think through ideas  Force you to visualize how things come together  Communicate ideas to others to inspire new designs  Active brainstorming

10 University of Washington HCDE 418 Sketch as a dialog with the mind Mind (new knowledge) Create Sketch (representation) Read (seeing that) (seeing as) Buxton, pp. 114

11 University of Washington HCDE 418 Buxton’s Sketch Properties Quick Timely Inexpensive Disposable Plentiful Clear vocabulary Distinct gesture Minimal detail Appropriate degree of refinement Suggest and explore rather than confirm Ambiguity

12 University of Washington HCDE 418 Quick  A sketch is quick to make, or at least gives that impression

13 University of Washington HCDE 418 Timely  A sketch can be provided when needed

14 University of Washington HCDE 418 Inexpensive  Cost must not inhibit the ability to explore a concept, especially early in design

15 University of Washington HCDE 418 Disposable  If you can’t afford to throw it away, it’s not a sketch  Investment is in the process, not the physical sketch  However, not “worthless”

16 University of Washington HCDE 418 Plentiful  They don’t exist in isolation  Meaning & relevance is in the context of a collection or series

17 University of Washington HCDE 418 Clear vocabulary  The way it’s rendered (e.g., style, form, signals) makes it distinctive that it is a sketch  Could be the way that a line extends through endpoints

18 University of Washington HCDE 418 Distinct Gesture  Fluidity of sketches gives them a sense of openness and freedom  Opposite of engineering drawing, which is tight and precise Vs.

19 University of Washington HCDE 418 Minimal Detail  Include only what is required to render the intended purpose or concept

20 University of Washington HCDE 418 Appropriate Degree of Refinement  Make the sketch be as refined as the idea  If you have a solid idea, make the sketch look more defined  If you have a hazy idea, the sketch will look much rougher and less defined

21 University of Washington HCDE 418 Suggest and explore rather than confirm  Sketch should act as a catalyst to the desired and appropriate behaviors, conversations, and interactions

22 University of Washington HCDE 418 Ambiguity  Intentionally ambiguous  Value comes from being able to be interpreted in different ways, even by the person who created them

23 University of Washington HCDE 418 Forms of Sketching?  Note that the properties Buxton describes doesn’t mention anything about form factor  Can be pencil/pen drawing on paper  Something scraped together in Photoshop  Quick-and-dirty prototyping  Magazine cut-outs  Modifications to existing objects

24 University of Washington HCDE 418 Sketch vs. Prototype SketchPrototype InviteAttend SuggestDescribe ExploreRefine QuestionAnswer ProposeTest ProvokeResolve Tentative, non committalSpecific Depiction The primary differences are in the intent

25 University of Washington HCDE 418 Sketching in the Design Process

26 University of Washington HCDE 418 Is this a sketch? Why or why not?

27 University of Washington HCDE 418 Is this a sketch? Why or why not?

28 University of Washington HCDE 418 Is this a sketch? Why or why not?

29 University of Washington HCDE 418 Is this a sketch? Why or why not?  Lindsay’s paper barcode scanner from last week

30 University of Washington HCDE 418 Is this a sketch? Why or why not?

31 University of Washington HCDE 418 Is this a sketch? Why or why not?

32 University of Washington HCDE 418 Is this a sketch? Why or why not?

33 University of Washington HCDE 418 Next Class Topics  Thursday, Oct. 22 nd  Sketching – Part 2  Using sketches in the design process  Reading Assignment for Week 4  Sketching User Experiences, pp. 102-152  P2 due Thursday, Oct. 22 nd


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