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What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook.

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Presentation on theme: "What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook."— Presentation transcript:

1 What is a sketch? Chapter 1.2 addendum Sketching User Experiences: The Workbook

2 Recap Sketching is about Design

3 Remember the Design Funnel Modified from Pugh, S. (1990) Total design: Integrated methods for successful products engineering. Addison-Wesley. P. 75 Iterative:GeneralIteration 1Iteration 2Iteration 3 overall conceptsexploratoryclarificationresolution Granularity:GeneralCourseMediumFine overallbigintermediatedetailed conceptsgesturesdevelopmentrefinement

4 The attributes of sketches Quick to make

5 The attributes of sketches Quick Timely provided when needed

6 The attributes of sketches Quick Timely Disposable investment in the process and concept, not the execution if you can’t afford to throw it away, it’s not a sketch

7 The attributes of sketches Quick Timely Disposable Plentiful they make sense in a collection or series of ideas meaning & relevance in context Image source: Baskinger, M. (2008) Pencils before Pixels. ACM Interactions, March+April, page 32. Form studies for a digital alarm clock

8 The attributes of sketches Clear vocabulary rendering & style indicates it’s a sketch, not an implementation Constrained resolution no higher than required to capture its concept Consistency with state refinement of rendering matches the state of concept development Quick Timely Disposable Plentiful

9 Openess and freedom vs. incomplete, room to create Tight and precise complete, nothing left to do

10 Minimal detail Include only what is required to render the intended purpose or concept

11 Appropriate Degree of Refinement Make the sketch be as refined as the idea: (a) If you have a solid idea, make the sketch look more defined (b) If you have a hazy idea, the sketch will look much rougher and less defined

12 The attributes of sketches Constrained resolution Consistency with state Suggest & explore rather than confirm suggests /provokes what could be A catalyst evokes conversations & discussion Quick Timely Disposable Plentiful Clear vocabulary

13 A Sketch is not a Prototype Difference is a contrast of purpose (always) a contrast in form (usually, but not always) But it’s a continuum sketchprototype

14 From Sketches to Prototypes Sketches: early ideation stages of design Prototypes: capturing /detailing the actual design Image from Bill Buxton’s Book Sketching User Experiences (2007) Morgan Kaufmann investment

15 From Sketches to Prototypes Early design Late design Brainstorm different ideas and representations Choose a representation Rough out interface style Multitude of sketches Sketch variations and details Sketch or low fidelity prototypes Task centered walkthrough and redesign Fine tune interface, screen design Heuristic evaluation and redesign Usability testing and redesign Low to medium fidelity prototypes Limited field testing Alpha/Beta tests High fidelity prototypes Working systems

16 excessive instruction

17 Sketches suggest If you want to get the most out of a sketch… …you need to leave big enough holes for the imagination to fit in Microsoft clipart

18 You now know Attributes of a sketch quick, timely, disposable, plentiful, clear vocabulary, constrained resolution, consistent with design state A sketch is not a prototype difference is a contrast of purpose (always), and form (mostly) Sketch properties evocative, suggest, explore, question, propose, provoke, t Prototype properties didactic, describe, refine, answer, test, resolve, specific, depiction

19 Permissions You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution — You must attribute the work in the manner specified by the author (but not in any way that suggests that they endorse you or your use of the work) by citing: “from presentations accompanying the book ‘Sketching User Experiences, the Workbook’, by S. Greenberg, S. Carpendale, N. Marquardt and B. Buxton” Noncommercial — You may not use this work for commercial purposes, except to assist one’s own teaching and training within commercial organizations. Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. With the understanding that: Not all material have transferable rights — materials from other sources which are included here are cited Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license. Other Rights — In no way are any of the following rights affected by the license: Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations; The author's moral rights; Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights. Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.


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