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The Odyssey Unit Challenge

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1 The Odyssey Unit Challenge
To join the Odyssey Challenge: Choose a seat with a group. You will be working together throughout this unit of study, so make a wise decision when selecting your team! You must keep each other strong in the face of angry gods, a hungry cyclops, a six-headed sea-monster, a giant whirlpool . . . 2. Throughout the course of the unit there will be tasks that your group will have to complete for points. 3. A tally sheet will be kept by the teacher for each task. 4. At the end of the unit, the winners will be richly rewarded.

2 Bell Ringer February 3(B) and 4(A)
Grammar Complex Sentences Add an independent clause to complete each sentence. The word in parentheses may be used at the beginning or the middle of the revised sentence. What punctuation will you need if it appears at the beginning of the sentence? (after) my cat ran out the door (when) the snow started to get too deep (since) The teacher wasn’t around (although) I really wanted to go (because) the cook was sleepy

3 Honors English 9 Unit: Heroes and Responsibility, “The Odyssey”
Literary Archetype, “The Hero’s Journey” Video: “The Hero’s Journey in Film” Notes: 12 Stages of the Hero’s Journey Group Challenge #1!

4 The Hero’s Journey in Film

5 The Hero's J0urney

6 Joseph Campbell “Follow your bliss.”
1904 – 1987 American mythologist, writer, and lecturer. Campbell identified common patterns in myths from around the world, most notably in stories about heroic characters.

7 “The hero is the same, but the costume changes.”
Joseph Campbell called this the Monomyth, or “one story.” This is the diagram he created to illustrate this concept:

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9 The Monomyth, or “Hero’s Journey” - Joseph Campbell
“Monomyth” means, “One Story,” a basic pattern that is found in many narratives from around the world. The monomyth . . . is a plot diagram that shows literary conflict is found in myths and stories from a variety of time periods and regions of the world. Includes 17 stages of the hero’s journey; we will use a model that includes 12 of the 17 stages

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11 Literary Archetype An archetype is a model, an original that has been imitated. In literature, an archetype is a typical character (the hero, the villain, the mentor), a theme (revenge), or a situation (the journey, good vs. evil) that represents universal patterns of human nature.

12 Stages of the Monomyth Ordinary World/Birth Call to Adventure
Refusal of the Call Mentor/Helpers/Amulet Crossing the Threshold Tests, Allies, Enemies Innermost Cave Climax/Supreme Ordeal Reward/Flight Road Back/Return Resurrection Return with Elixir/Home

13 1. Ordinary World Birth/Beginning
Fabulous circumstances surrounding conception, birth, and childhood establish the hero’s pedigree, and often constitute their own Monomyth cycle.

14 2. Call to Adventure Call to Adventure: The hero is called to adventure by some external event or messenger. The hero may accept the call willingly or reluctantly.

15 Frodo’s Call to Adventure

16 3. Refusal of the Call The call is given, but the future hero at first refuses to follow it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, etc. Campbell said, “Without risks and danger or the likelihood of failure, the audience will not be compelled to be a part of the Hero’s Journey.”

17 4. Meeting The Mentor/Helpers/Amulets
During the early stages of the journey, the hero will often receive aid from a protective figure. This supernatural helper can take a wide variety of forms, such as a wizard, an old man, a dwarf, a crone, or a fairy godmother. The helper commonly gives the hero a protective amulet or weapon for the journey.

18 5. Crossing the Threshold
Ordinary World/Special World Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure. This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure.

19 Alice crossing the threshold

20 6a. Tests and Enemies The hero travels through the dream-like world of adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature. Each successful test further proves the hero's ability and advances the journey toward its climax.

21 6b. Allies/Helpers The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function.

22 7. Approach The Innermost Cave
The Hero prepares to approach the Ordeal. Maps may be reviewed, attacks planned, and possibly the enemy’s forces whittled down before the Hero can face his greatest fear, or the supreme danger that awaits.

23 8. The Supreme Ordeal This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure.

24 Harry’s Supreme Ordeal
(Start :45 seconds)

25 9. Reward/Flight After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the elixir or killing a powerful monster, the return may take the form of a hasty flight. If the hero has been given the elixir freely, the flight may be a benign stage of the journey.

26 10. Road Back/Return The hero again crosses the threshold of adventure and returns to the everyday world of daylight.

27 11. Resurrection The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Sometimes the hero is pulled out of the adventure world by a force from the daylight world.

28 Dorothy’s Return

29 12. Elixir The object, knowledge, or blessing that the hero acquired during the adventure is now put to use in the everyday world. Often it has a restorative or healing function, but it also serves to define the hero's role in the society.

30 Home/The Ordinary World
The hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.

31 Group Challenge #1! 40 points:
1. Choose one story (a movie or book) to compare to “The Hero’s Journey” 2. List the 12 stages of the Hero’s Journey on notebook paper; list events from your chosen story as they follow the 12 stages. Check with teacher! 3. Create a poster to show: The title of the story 12 stages of the Hero’s Journey Notes and a simple drawing to show what is happening at each stage of your hero’s journey Group Challenge #1!


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