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Prepared byMIDHUN.T CHM S5.  Aims at creating computational machines that have perceptual and sensory ability like those of human beings.  Use camera.

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Presentation on theme: "Prepared byMIDHUN.T CHM S5.  Aims at creating computational machines that have perceptual and sensory ability like those of human beings.  Use camera."— Presentation transcript:

1 Prepared byMIDHUN.T CHM S5

2  Aims at creating computational machines that have perceptual and sensory ability like those of human beings.  Use camera and microphone to identify user actions and emotions

3  BLUE Bluetooth  BLUE in the term stands for Bluetooth, which enables reliable wireless communication.  EYES  EYES, because the eye movement enables us to obtain a lot of interesting and important information.

4  To built a machine that can understand your emotions  A pc that can listen, talk or scream  Verify your identity, feels your presence and interact with you.

5  Emotion Mouse  Manual And Gaze Input Cascaded (MAGIC)  Artificial Intelligent Speech Recognition  Simple User Interest Tracker (SUITOR)

6  Simplest way  People spend approximately1/3 of their total computer time touching input device  Physiological data is obtained and emotional state is determined  A user model will be built that reflects the personality of user.

7  Measurement of heart rate, temperature, galvanic skin response (GSR), general somatic activity  Six basic emotions are anger, fear, sadness, disgust, joy and surprise.  Heart rate was measured with chest strap sensor, temperature with thermocouple attached to a digital multimeter (DMM), GSR also with DMM, somatic movement with computer mouse movements

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12  Firstly, a multidimensional procedure was used to determine dimensionality of data  Fit the physiological similarities and dis- similarities into four dimensional table  Secondly, discriminant function analysis was used to determine mathematic function that would distinguish the six emotional state.  Suggest that all four physiological variables are sufficient to distinguish the six states

13  Such an approach, pointing appears to the user to be a manual task, used for fine manipulation and selection  Reduce the cursor movement needed for target selection  Click on the target with a regular manual input device  Improvement over the traditional eye gaze system  Reduce physical effort and fatigue, greater accuracy and naturalness and faster speed than traditional eye gaze system  Two magic pointing techniques 1. Liberal 2. Conservative

14  To warp the cursor to every new object user looks at  User take control of the target by hand near the target or ignore it and search for next  “Pro active” since cursor wait on every potential target  “over active” when user merely looking at the target

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16  Does not warp the cursor target until the manual input device has been actuated  Cursor is warped to gaze area reported by the eye tracker  Steer the cursor towards the target to complete the target acquisition  Cursor position is offset to the intersection of manual actuation vector and the boundary of gaze area

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18  Reduction of manual stress and fatigue  Practical accuracy level  A more natural mental model for the user  Faster than pure manual pointing  Improved subjective speed and ease of use

19  Liberal approach is distracting when the user is trying to read  The motor action computation cannot start until the cursor appears  In conservative approach, uncertainty of the exact location prolong the target acquisition time

20  Rely on a single light source that is off or on the axis  Illumination from an off axis source generate a dark pupil image  On axis generate a bright pupil image  Use two infrared time multiplexed light sources composed of two IR LED’s  Pupil detection is realized by subtracting dark pupil image from bright pupil image  After thresholding difference largest connected component is identified as pupil

21  Input words are scanned and matched against internally stored words  Identification causes some action to be taken  User speaks to the computer through microphone  Filtered and fed to ADC and then stored in RAM  Binary representation become standard, against which future are compared  pattern matching is designed to look for the best fit because of variations in loudness, pitch, frequency difference, time gap etc.

22  To control weapons by voice commands  Pilot give commands to computers by speaking into microphones  For making airline and hotel reservations  For making reservations, canceling reservations or making enquiries  Can be connected to word processors and instead of writing, simply dictate to them

23  Help by fetching more information at desktop  Notice where the user’s eyes focus on the screen  Fills a scrolling ticker on a computer screen with information related to user’s task  Ex. If reading headline,pops up the story in the browser window

24  POD Technology used in cars  PONG A Robot

25 BLUE EYES technology can be used :  In retailing record and interpret customer movements  In automobile industry  In video games  To create “Face Responsive Display” and “Perceptive Environment”

26 PProvide more delicate and user friendly facilities in computing devices GGap between the electronic and physical world is reduced TThe computers can be run using implicit commands instead of the explicit commands “ T TT THIS IS ONLY A TECHNOLOGICAL FORECAST ”

27 Thank u… A N Y Q U E S T I O N S ? ? ?


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