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Version 1.0 Goal-line technology An activity from the Metahuman unit.

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Presentation on theme: "Version 1.0 Goal-line technology An activity from the Metahuman unit."— Presentation transcript:

1 version 1.0 Goal-line technology An activity from the Metahuman unit.

2 2 © Association for Science Education and Centre for Science Education 2010 To weigh up the ethical, economic, social and cultural factors involved in the adoption of new technology. OBJECTIVE

3 ENGAGE 3 © Association for Science Education and Centre for Science Education 2010 We’re back in the game. Goal! Oh no! The ref didn’t see it. We need goal-line technology. Not Fair!!

4 ELICIT 4 © Association for Science Education and Centre for Science Education 2010 If the ball crosses the line the referee gets a signal INSTANTLY. It could reduce errors, but should we adopt it? How the technology works: They use similar technology in cricket and tennis. Sensors in the ball detect cables under the goal line.

5 EXPLORE 5 © Association for Science Education and Centre for Science Education 2010 Prepare a presentation for the next FIFA board meeting. Make sure you explain your reasoning. Look at the issue through different lenses: Cultural lens Social lens Ethical lens Decide which arguments are most important, and come to a decision.

6 © Association for Science Education and Centre for Science Education 2010 Argument 8: If we have more technology we won’t need skilled referees. Argument 2: The technology costs half a million pounds. Many football clubs can’t afford it. Argument 4:. Everybody has the right to an accurate decision. Argument 6: Football is about teamwork not technology. Argument 14: Players will lose respect for officials if technology takes the decisions. Argument 9: Technology will make the game fairer by eliminating errors. Argument 11: Humans make errors. We just have to accept that. Argument 13: We could employ officials to monitor the goal line. It would cost less than the new technology. Argument 5: If a poor decision makes a team lose, it cuts their club’s earnings. Argument 1: It would be no fun if there was nothing to argue about after the match. Argument 3: Clubs earn a fortune when they sell players. They can afford the technology. Argument 12: Using technology could slow the pace of the game and make it less exciting. Argument 7: If matches are seen to be fair, fans won’t get into fights so often. Argument 10: Younger fans expect to see technology being used. SSX METAHUMAN: GOAL-LINE TECHNOLOGY SS 1 Argument 15: The technology would help referees by giving them more authority.

7 © Association for Science Education and Centre for Science Education 2010 Ethical Social Economic Cultural Considers ideas about what is right or wrong. Considers how peoples’ lives will be affected. Considers the costs. Considers peoples’ lifestyles and values. SSX METAHUMAN: GOAL-LINE TECHNOLOGY SS2 ForAgainstForAgainst ForAgainstForAgainst

8 Picture Slide Credit Picture credits Activity from the Metahuman unit © Association for Science Education and Centre for Science Education 2010. Teachers and others who download this material may use it freely within their institution. For any other usage consult the upd8 team, upd8@ase.org.uk ASE and upd8 are not responsible for any revision that may be made to the material after it has been downloaded. 8 © Association for Science Education and Centre for Science Education 2010 Germany v England2Getty Images England's striker2AFP/Getty Images


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