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Deskripsi Cinematography for Animation Pertemuan 01 Matakuliah : U0704 / Cinematography for Animation Tahun : 2008.

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Presentation on theme: "Deskripsi Cinematography for Animation Pertemuan 01 Matakuliah : U0704 / Cinematography for Animation Tahun : 2008."— Presentation transcript:

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2 Deskripsi Cinematography for Animation Pertemuan 01 Matakuliah : U0704 / Cinematography for Animation Tahun : 2008

3 Bina Nusantara “....HOW DO YOU FRAME YOUR SHOOT....... Cinematography (from Greek: kinesis (movement) and grapho (to record)), is the discipline of making lighting and camera Cinematography merupakan metode pendekatan visual kedalam pengambilan gambar bergerak The quality of your cinematography can make or break an animation Is not simply the art of placing and moving the camera, it involves framing and editing shots to mtell a storty visually,express a point of view, create rhythm, and add tension and atmosphere to a scene Deskripsi Cinematography for Animation 3

4 Bina Nusantara The problem every new animator faces : just how you frame your shots 4

5 Bina Nusantara Aspects of cinematography Numerous aspects contribute to the art of cinematography Lens Depth of field and focus Aspect ratio and framing Lighting Camera movement FX 5

6 Bina Nusantara Animation,. is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement 6

7 Bina Nusantara Cinematography can support the action of a film and enhance emotions and how you can create rhythm and visual flow 7

8 Bina Nusantara 3 rules that aspiring virtual cinematographers most commonly break When going form a wide to a close shot, keep your character on the same side of the screen,if he was on the left in the wide shot,don't bframe him on the right in the close shot 8

9 Bina Nusantara 9 – When intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they're looking at one other. Don't make them look towards the same side of the screen or they'll both apperar to be looking in the same direction

10 Bina Nusantara 10 – When the character moves between shots,he should move in the same direction on screen in each one. If he doesn't.it will look like he changed direction


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